Commit message (Collapse) | Author | Age | |
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* | Fix "lock couples" checkbox on wagon properties form | orwell96 | 2017-02-05 |
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* | Fix ATC components being randomly ignored by trains. | orwell96 | 2017-02-05 |
| | | | | | Also add warnings to off_track stuff Also pack for release | ||
* | Fix itrainmap | orwell96 | 2017-02-05 |
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* | Fix LuaAtc Interrupt saving | orwell96 | 2017-02-05 |
| | | | | The timer was loaded, but not saved, leading to it being counted from 0 upwards every restart, which of course broke interrupts. | ||
* | Even more bugfixes | orwell96 | 2017-02-04 |
| | | | | | | | - add translations of all index values to invert_train - fix on_leave_node callbacks not being called when train reverses - fix callbacks on train creation and destruction - Fix warning when saving ATC rail info | ||
* | Commit 1.6.2 | orwell96 | 2017-02-04 |
| | | | | | | | | - Add some more stuff to API for LuaATC rails - Warn on strange events even if debug info is disabled - save atlatc on shutdown too - fix detector rails in unloaded chunks - do not fail silently in simple ATC rails | ||
* | fix up stuff in itrainmap | orwell96 | 2017-02-03 |
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* | Revert change to node pos hashes, and rewrite trackdb to use individual ↵ | orwell96 | 2017-02-03 |
| | | | | | | | | coordinates The precision of integers was not sufficient for saving pos node hashes in most cases, leading to strange bugs. This fixes broken ATC rails, broken LuaAutomation stuff and trackdb on Windows. Probably also fixes trains randomly stopping. | ||
* | Add quick position lookup by punching nodes | orwell96 | 2017-02-03 |
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* | add wallmounted light signal | orwell96 | 2017-02-03 |
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* | Fix itrainmap not working | orwell96 | 2017-02-03 |
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* | Merge PR from mbb: add better textures and crafts | orwell96 | 2017-02-02 |
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| * | add better textures and crafts | mbblp | 2017-02-02 |
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* | | Add documentation and pack for release | orwell96 | 2017-02-02 |
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* | | LuaAutomation: Add interrupt to the ingame API and implement initialization ↵ | orwell96 | 2017-02-02 |
| | | | | | | | | code handling and env management | ||
* | | LuaAutomation - Basic component implementation | orwell96 | 2017-02-02 |
| | | | | | | | | | | | | Implements the base code for LuaAutomation, an ATC rail and a punch-operated 'operation panel' as well as interface for passive components. Changes in advtrains code where neccessary. Supported passive components are light signals, switches and mesecon switches | ||
* | | Fix collision to work with pos node hashes | orwell96 | 2017-02-02 |
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* | | Lua automation - initial incomplete coding | orwell96 | 2017-02-02 |
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* | | Replace all table indices that were pos_to_string strings with node hashes. | orwell96 | 2017-01-31 |
| | | | | | | | | Lua table string lookup consumes about 10 times more time than numeric indices | ||
* | | Join itrainmap mod into the modpack | orwell96 | 2017-01-31 |
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* | | Remove lua_atc from advtrains main mod. | orwell96 | 2017-01-31 |
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* | Limit dtime to prevent trains moving too far in a single step | orwell96 | 2017-01-29 |
| | | | | and update zip | ||
* | Add getter calls for raw nodedb | orwell96 | 2017-01-29 |
| | | | | (required for itrainmap mod) | ||
* | Fix wagon properties not saved on button click | orwell96 | 2017-01-29 |
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* | Fix a crash, update translations and zip file | orwell96 | 2017-01-28 |
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* | Multiple major changes: | orwell96 | 2017-01-28 |
| | | | | | | | | | | | | | - implement wagon properties and seat group access check - fix a server warning about unassigned variable - refill advtrains.detector.on_node every step - reorder train step function(s): - fixed bug that some atc rails were not recognized - saving some extra calculations - integrate path prediction directly to step functions and separate it (also see comment directly above train_step_a()) - add couple lock feature (can't couple or discouple from wagon with locked couples) - ... | ||
* | remove tunnelborer | orwell96 | 2017-01-25 |
| | | | | | better now than too late. use 'digtron' for more realistic functionality. | ||
* | Document door animation parameters | orwell96 | 2017-01-25 |
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* | Add forced get-on/off to prevent trains being unusable due to closed doors. | orwell96 | 2017-01-25 |
| | | | | else you would be able to lock yourself out of trains or lock players in trains with no escape. | ||
* | Rewrite seating system | orwell96 | 2017-01-25 |
| | | | | Players no longer need to worry where to sit down. | ||
* | Fix typo that caused crash | orwell96 | 2017-01-25 |
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* | Fix find&replace mistake that broke ATC command interpretation | orwell96 | 2017-01-24 |
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* | Fix crash when train went off track | orwell96 | 2017-01-24 |
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* | Create new models and textures for japanese train | orwell96 | 2017-01-24 |
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* | Do not recover wagons from minetest's static storage | orwell96 | 2017-01-23 |
| | | | | Since missing wagons are spawned anyway by update_trainpart_properties, this only causes visible trouble when a train gets into loaded area. also avoids placing entities into unloaded terrain randomly. | ||
* | Add intllib support and German translation | orwell96 | 2017-01-23 |
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* | Merge branch 'master' of https://github.com/orwell96/advtrains | orwell96 | 2017-01-19 |
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| * | Removed last occurrence of minetest.env | Gabriel Pérez-Cerezo | 2017-01-18 |
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| * | Merged priv | Gabriel Pérez-Cerezo | 2017-01-18 |
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* | | Make signals work with the nodedb again | orwell96 | 2017-01-18 |
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* | | Add 'collision mercy' to get stuck trains out of walls. | orwell96 | 2017-01-18 |
| | | | | | | | | Also change the collision logic so that the collision mercy can't be activated accidentally. | ||
* | | Update manual | orwell96 | 2017-01-18 |
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* | | Add door controls and ATC commands | orwell96 | 2017-01-18 |
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* | | Make 'print debug messages' a setting | orwell96 | 2017-01-18 |
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* | Update readme.txt with contributions | orwell96 | 2017-01-17 |
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* | Add detailed steam engine contributed by mbb and Krokoschlange | orwell96 | 2017-01-17 |
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* | Correct view offset and wagon_span on new subway wagon | orwell96 | 2017-01-17 |
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* | Add animation for steam engine | orwell96 | 2017-01-17 |
| | | | | I needed to completely rewrite the animation because irrlicht couldn't handle the animation NathanS created. | ||
* | Model, animate, texture and integrate new subway wagon | orwell96 | 2017-01-17 |
| | | | | engine follows! | ||
* | Don't crash when wagons do not exist but show a warning instead | orwell96 | 2017-01-17 |
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