aboutsummaryrefslogtreecommitdiff
path: root/advtrains
Commit message (Collapse)AuthorAge
...
* Fix slope placer protectionorwell962019-02-05
|
* Force LZB Halt settingorwell962019-02-05
|
* Fix sending empty ATC commandsorwell962019-02-05
|
* Basic functions of "stop rail", missing ARS rules and signal.orwell962019-01-24
| | | | For signal, need to think of a callback system for signals and moving atlatc queue to core?
* Point speed restriction railsorwell962019-01-24
|
* Possible fix for braking problems + debug outputsorwell962019-01-23
|
* Fix last commit (and another warn2log)orwell962019-01-22
|
* Fix atc command evaluation BB commandorwell962019-01-22
|
* output step distance in train (debugging purposes)orwell962019-01-22
|
* Fix small bug in routeui and make another message log-onlyorwell962019-01-22
|
* Make "Can't restore train" a log message instead of atwarn()orwell962019-01-22
|
* Fix dropping of items on wagon destroyorwell962019-01-22
|
* Warn when something clears the path winthin train steporwell962019-01-22
|
* Revert "Correct last commit"orwell962019-01-22
| | | | This reverts commit 5f290819cdb78303396f9f89907ebbc66a9d74b3.
* Revert "Debugging code to trace down path_invalidate within callbacks error"orwell962019-01-22
| | | | This reverts commit 1965e846b6c61958063ea13e2ac88ae18b701d09.
* Revert "Index NaN check (tracking obscure error detected on LW migration)"orwell962019-01-22
| | | | This reverts commit e915b61da6f18efa49b6afacb7e9ca181d59cc5c.
* Fix for path invalidation within update callbacks (issue was caused by ↵orwell962019-01-22
| | | | detector rails)
* Correct last commitorwell962019-01-22
|
* Debugging code to trace down path_invalidate within callbacks errororwell962019-01-22
|
* Workaroundorwell962019-01-21
|
* Do not run train steps when path has been deletedorwell962019-01-21
|
* Avoid division through zero in get_accelerationorwell962019-01-21
|
* Index NaN check (tracking obscure error detected on LW migration)orwell962019-01-21
|
* Additional info print for path_print()orwell962019-01-21
|
* Do not clear tarvelocity when setting new, potential no-op commandorwell962019-01-15
|
* Add "routingcode" propertyorwell962019-01-09
| | | | Used for ARS and stop points
* Make track protection radius configurableorwell962018-12-18
|
* Fix player_to_train_mapping (H#74)orwell962018-12-16
| | | | Entries were not inserted, thus neither damage protection nor teleport-to-train did work
* Fix 144e1fc4e01741f8cdd5a579ae84cde85c420d78 (there's no self in one of the ↵orwell962018-12-10
| | | | instructions)
* Fix crashes:orwell962018-12-10
| | | | | 1. when train hit a route, nil access to already cancelled route caused crash 2. fix crash when trying to ensure_init a train that doesn't exist
* Change get_inventory_formspec API - add invname parameterorwell962018-12-10
|
* Shunt signals (not exactly Ks), along with fixes in other components that ↵orwell962018-12-08
| | | | those rely on
* Apply speed restriction 0.5 indexes later, do not cap tarvelocity by ↵orwell962018-12-04
| | | | speed_restriction
* Added on_train_approach callback, non-permanent external LZB brakepoints and ↵orwell962018-11-29
| | | | | | basis for "stop rails" Stop rails ATM use the aforementioned things to add a pointwise "2" speed restriction. Seems to work.
* Implement new position encoding function and benchmark itorwell962018-11-29
| | | | | This shall replace all "pos_to_string" hashes in the long term. Performs a bit better than pos_to_string (but still worse than the "nested tables" layout the nodedb uses (an unmatched open parenthesis leaves a tension that will stay all day... 2 do even more
* Fix discouple positioning when wagon was just loadedorwell962018-11-20
|
* Remove superfluous "tarvelocity" assignmentsorwell962018-11-20
|
* Make "Line" property accessible from OBC and gettable via LATC, change ↵orwell962018-11-20
| | | | subway wagon texture handling
* Remove debug printorwell962018-11-20
|
* Fix protection regarding tracks (track_builder and railway_operator) and ↵orwell962018-11-12
| | | | documentation on privileges
* Increase savefile version to 2orwell962018-11-10
| | | | (Master downgrade protection)
* Remove "couple locks" and apply protection to the actual coupling process, ↵orwell962018-11-10
| | | | and fix permissions on that
* No static_save for discouple entitiesorwell962018-10-30
|
* Document fix 0a982b6356b2f4b6a28e74f9f90c4f584169a96dorwell962018-10-29
| | | | Add comment that explains why fix was necessary
* Actually set last_connid to 1, to prevent warningorwell962018-10-29
|
* Handle the case that a train is not initialized (train_ensure_init returns ↵orwell962018-10-29
| | | | | | nil/false) Fixes H#72
* atdump() to treat certain values specialorwell962018-10-29
|
* Small fixes which do not have any effectorwell962018-10-29
|
* Complete Ks Main signalsorwell962018-10-26
|
* Fix node database ATC rail bugorwell962018-10-17
| | | | | | | After successfully registering newly-placed ATC rails in the nodedb, the rail's after_place_node() callback (local apn_func()) immediately cleared it again by passing a "node" object that was actually a player object and thus had no "name" or "param2" to ndb.update(), which it handled how it should not in this situation. Since those ndb.update calls were unnecessary anyways, I removed them completely.
n783'>783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131
-- wagon.lua
-- Holds all logic related to wagons
-- From now on, wagons are, just like trains, just entries in a table
-- All data that is static is stored in the entity prototype (self).
--   A copy of the entity prototype is always available inside wagon_prototypes
-- All dynamic data is stored in the (new) wagons table
-- An entity is ONLY spawned by update_trainpart_properties when it finds it useful.
-- Only data that are only important to the entity itself are stored in the luaentity

advtrains.wagons = {}
advtrains.wagon_prototypes = {}


--
function advtrains.create_wagon(wtype, owner)
	local new_id=advtrains.random_id()
	while advtrains.wagons[new_id] do new_id=advtrains.random_id() end
	local wgn = {}
	wgn.type = wtype
	wgn.seatp = {}
	wgn.owner = owner
	wgn.id = new_id
	---wgn.train_id = train_id   --- will get this via update_trainpart_properties
	advtrains.wagons[new_id] = wgn
	atdebug("Created new wagon:",wgn)
	return new_id
end


local wagon={
	collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	--physical = true,
	visual = "mesh",
	mesh = "wagon.b3d",
	visual_size = {x=1, y=1},
	textures = {"black.png"},
	is_wagon=true,
	wagon_span=1,--how many index units of space does this wagon consume
	has_inventory=false,
	static_save=false,
}


function wagon:train()
	local data = advtrains.wagons[self.id]
	return advtrains.trains[data.train_id]
end


function wagon:on_activate(sd_uid, dtime_s)
	if sd_uid~="" then
		--destroy when loaded from static block.
		self.object:remove()
		return
	end
	self.object:set_armor_groups({immortal=1})
end

function wagon:set_id(wid)
	self.id = wid
	self.initialized = true
	
	local data = advtrains.wagons[self.id]
	
	data.object = self.object
	atdebug("Created wagon entity:",self.name," w_id",wid," t_id",data.train_id)
	
	if self.has_inventory then
		--to be used later
		local inv=minetest.create_detached_inventory("advtrains_wgn_"..self.id, {
			allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
				return count
			end,
			allow_put = function(inv, listname, index, stack, player)
				return stack:get_count()
			end,
			allow_take = function(inv, listname, index, stack, player)
				return stack:get_count()
			end
		})
		if self.ser_inv then
			advtrains.deserialize_inventory(data.ser_inv, inv)
		end
		if self.inventory_list_sizes then
			for lst, siz in pairs(self.inventory_list_sizes) do
				inv:set_size(lst, siz)
			end
		end
	end
	self.door_anim_timer=0
	self.door_state=0
	
	minetest.after(0.2, function() self:reattach_all() end)
	
	if self.custom_on_activate then
		self:custom_on_activate(dtime_s)
	end
end

function wagon:get_staticdata()
	return "STATIC"
end

function wagon:ensure_init()
			-- Note: A wagon entity won't exist when there's no train, because the train is
			-- the thing that actually creates the entity
			-- Train not being set just means that this will happen as soon as the train calls update_trainpart_properties.
	if self.initialized and self.id then
		local data = advtrains.wagons[self.id]
		if data.train_id then
			if self.noninitticks then self.noninitticks=nil end
			return true
		end
	end
	if not self.noninitticks then self.noninitticks=0 end
	self.noninitticks=self.noninitticks+1
	if self.noninitticks>20 then
		self:destroy()
	else
		self.object:setvelocity({x=0,y=0,z=0})
	end
	return false
end

function wagon:train()
	local data = advtrains.wagons[self.id]
	return advtrains.trains[data.train_id]
end

-- Remove the wagon
function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
	return advtrains.pcall(function()
		if not self:ensure_init() then return end
		
		local data = advtrains.wagons[self.id]
	
		if not puncher or not puncher:is_player() then
			return
		end
		if data.owner and puncher:get_player_name()~=data.owner and (not minetest.check_player_privs(puncher, {train_admin = true })) then
		   minetest.chat_send_player(puncher:get_player_name(), attrans("This wagon is owned by @1, you can't destroy it.", data.owner));
		   return
		end
		if #(self:train().trainparts)>1 then
		   minetest.chat_send_player(puncher:get_player_name(), attrans("Wagon needs to be decoupled from other wagons in order to destroy it."));
		   return
		end
		
		local pc=puncher:get_player_control()
		if not pc.sneak then
			minetest.chat_send_player(puncher:get_player_name(), attrans("Warning: If you destroy this wagon, you only get some steel back! If you are sure, hold Sneak and left-click the wagon."))
			return
		end
		
		if self.custom_may_destroy then
			if not self.custom_may_destroy(self, puncher, time_from_last_punch, tool_capabilities, direction) then
				return
			end
		end

		if not self:destroy() then return end

		local inv = puncher:get_inventory()
		for _,item in ipairs(self.drops or {self.name}) do
			inv:add_item("main", item)
		end
	end)
end
function wagon:destroy()
	--some rules:
	-- you get only some items back
	-- single left-click shows warning
	-- shift leftclick destroys
	-- not when a driver is inside
	if self.id then
		local data = advtrains.wagons[self.id]
		
		if self.custom_on_destroy then
			self.custom_on_destroy(self)
		end
		
		for seat,_ in pairs(data.seatp) do
			self:get_off(seat)
		end
		
		if data.train_id and self:train() then
			table.remove(self:train().trainparts, data.pos_in_trainparts)
			advtrains.update_trainpart_properties(data.train_id)
			advtrains.wagons[self.id]=nil
			if self.discouple then self.discouple.object:remove() end--will have no effect on unloaded objects
			return true
		end
	end
	atprint("[wagon ", self.id, "]: destroying")
	
	self.object:remove()
end

local pihalf = math.pi/2

function wagon:on_step(dtime)
	return advtrains.pcall(function()
		if not self:ensure_init() then return end
		
		local t=os.clock()
		local pos = self.object:getpos()
		local data = advtrains.wagons[self.id]
		
		if not pos then
			atdebug("["..self.id.."][fatal] missing position (object:getpos() returned nil)")
			return
		end
		
		if not data.seatp then
			data.seatp={}
		end
		if not self.seatpc then
			self.seatpc={}
		end

		--custom on_step function
		if self.custom_on_step then
			self:custom_on_step(self, dtime)
		end

		--driver control
		for seatno, seat in ipairs(self.seats) do
			local pname=data.seatp[seatno]
			local driver=pname and minetest.get_player_by_name(pname)
			local has_driverstand = pname and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist)
			if self.seat_groups then
				has_driverstand = has_driverstand and (seat.driving_ctrl_access or self.seat_groups[seat.group].driving_ctrl_access)
			else
				has_driverstand = has_driverstand and (seat.driving_ctrl_access)
			end
			if has_driverstand and driver then
				advtrains.update_driver_hud(driver:get_player_name(), self:train(), data.wagon_flipped)
			elseif driver then
				--only show the inside text
				local inside=self:train().text_inside or ""
				advtrains.set_trainhud(driver:get_player_name(), inside)
			end
			if driver and driver:get_player_control_bits()~=self.seatpc[seatno] then
				local pc=driver:get_player_control()
				self.seatpc[seatno]=driver:get_player_control_bits()
				
				if has_driverstand then
					--regular driver stand controls
					advtrains.on_control_change(pc, self:train(), data.wagon_flipped)
					--bordcom
					if pc.sneak and pc.jump then
						self:show_bordcom(self.seatp[seatno])
					end
					--sound horn when required
					if self.horn_sound and pc.aux1 and not pc.sneak and not self.horn_handle then
						self.horn_handle = minetest.sound_play(self.horn_sound, {
							object = self.object,
							gain = 1.0, -- default
							max_hear_distance = 128, -- default, uses an euclidean metric
							loop = true,
						})
					elseif not pc.aux1 and self.horn_handle then
						minetest.sound_stop(self.horn_handle)
						self.horn_handle = nil
					end
				else
					-- If on a passenger seat and doors are open, get off when W or D pressed.
					local pass = data.seatp[seatno] and minetest.get_player_by_name(data.seatp[seatno])
					if pass and self:train().door_open~=0 then
					local pc=pass:get_player_control()
						if pc.up or pc.down then
							self:get_off(seatno)
						end
					end		      
				end
				if pc.aux1 and pc.sneak then
					self:get_off(seatno)
				end
			end
		end
		
		--check infotext
		local outside=self:train().text_outside or ""
		
		local train=self:train()
		--show off-track information in outside text instead of notifying the whole server about this
		if not train.dirty and train.end_index < train.path_trk_b or train.index > train.path_trk_f then
			outside = outside .."\n!!! Train off track !!!"
		end
		
		if self.infotext_cache~=outside  then
			self.object:set_properties({infotext=outside})
			self.infotext_cache=outside
		end
		
		local fct=data.wagon_flipped and -1 or 1
		--set line number
		if self.name == "advtrains:subway_wagon" and train.line and train.line~=self.line_cache then
			local new_line_tex="advtrains_subway_wagon.png^advtrains_subway_wagon_line"..gp.line..".png"
			self.object:set_properties({
				textures={new_line_tex},
		 	})
			self.line_cache=train.line
		elseif self.line_cache~=nil and gp.line==nil then
			self.object:set_properties({
				textures=self.textures,
		 	})
			self.line_cache=nil
		end
		--door animation
		if self.doors then
			if (self.door_anim_timer or 0)<=0 then
				local dstate = (train.door_open or 0) * fct
				if dstate ~= self.door_state then
					local at
					--meaning of the train.door_open field:
					-- -1: left doors (rel. to train orientation)
					--  0: closed
					--  1: right doors
					--this code produces the following behavior:
					-- if changed from 0 to +-1, play open anim. if changed from +-1 to 0, play close.
					-- if changed from +-1 to -+1, first close and set 0, then it will detect state change again and run open.
					if self.door_state == 0 then
						if self.doors.open.sound then minetest.sound_play(self.doors.open.sound, {object = self.object}) end
						at=self.doors.open[dstate]
						self.object:set_animation(at.frames, at.speed or 15, at.blend or 0, false)
						self.door_state = dstate
					else
						if self.doors.close.sound then minetest.sound_play(self.doors.close.sound, {object = self.object}) end
						at=self.doors.close[self.door_state or 1]--in case it has not been set yet
						self.object:set_animation(at.frames, at.speed or 15, at.blend or 0, false)
						self.door_state = 0
					end
					self.door_anim_timer = at.time
				end
			else
				self.door_anim_timer = (self.door_anim_timer or 0) - dtime
			end
		end
		
		--DisCouple
		if data.pos_in_trainparts and data.pos_in_trainparts>1 then
			if train.velocity==0 and not data.dcpl_lock then
				if not self.discouple or not self.discouple.object:getyaw() then
					atprint(self.id,"trying to spawn discouple")
					local yaw = self.object:getyaw()
					local flipsign=data.wagon_flipped and -1 or 1
					local dcpl_pos = vector.add(pos, {y=0, x=-math.sin(yaw)*self.wagon_span*flipsign, z=math.cos(yaw)*self.wagon_span*flipsign})
					local object=minetest.add_entity(dcpl_pos, "advtrains:discouple")
					if object then
						local le=object:get_luaentity()
						le.wagon=self
						--box is hidden when attached, so unuseful.
						--object:set_attach(self.object, "", {x=0, y=0, z=self.wagon_span*10}, {x=0, y=0, z=0})
						self.discouple=le
						atprint(self.id,"success")
					else
						atprint("Couldn't spawn DisCouple")
					end
				end
			else
				if self.discouple and self.discouple.object:getyaw() then
					self.discouple.object:remove()
					atprint(self.id," removing discouple")
				end
			end
		end
		--for path to be available. if not, skip step
		if not train.path then
			self.object:setvelocity({x=0, y=0, z=0})
			return
		end
		if not data.pos_in_train then
			return
		end
		
		-- Calculate new position, yaw and direction vector
		local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train)
		local pos, tyaw, npos, npos2 = advtrains.path_get_interpolated(train, index)
		local vdir = vector.normalize(vector.subtract(npos2, npos))
		
		local yaw = tyaw - pihalf
		
		--automatic get_on
		--needs to know index and path
		if self.door_entry and train.door_open and train.door_open~=0 and train.velocity==0 then
			--using the mapping created by the trainlogic globalstep
			for i, ino in ipairs(self.door_entry) do
				--fct is the flipstate flag from door animation above
				local aci = advtrains.path_get_index_by_offset(train, index, ino*fct)
				local ix1, ix2 = advtrains.path_get_adjacent(train, aci)
				-- the two wanted positions are ix1 and ix2 + (2nd-1st rotated by 90deg)
				-- (x z) rotated by 90deg is (-z x)  (http://stackoverflow.com/a/4780141)
				local add = { x = (ix2.z-ix1.z)*gp.door_open, y = 0, z = (ix1.x-ix2.x)*gp.door_open }
				local pts1=vector.round(vector.add(ix1, add))
				local pts2=vector.round(vector.add(ix2, add))
				if minetest.get_item_group(minetest.get_node(pts1).name, "platform")>0 then
					local ckpts={
						pts1,
						pts2,
						vector.add(pts1, {x=0, y=1, z=0}),
						vector.add(pts2, {x=0, y=1, z=0}),
					}
					for _,ckpos in ipairs(ckpts) do
						local cpp=minetest.pos_to_string(ckpos)
						if advtrains.playersbypts[cpp] then
							self:on_rightclick(advtrains.playersbypts[cpp])
						end
					end
				end
			end
		end
		
		--checking for environment collisions(a 3x3 cube around the center)
		if not train.recently_collided_with_env then
			local collides=false
			local exh = self.extent_h or 1
			local exv = self.extent_v or 2
			for x=-exh,exh do
				for y=0,exv do
					for z=-exh,exh do
						local node=minetest.get_node_or_nil(vector.add(npos, {x=x, y=y, z=z}))
						-- TODO
						--if (advtrains.train_collides(node)) then
						--	collides=true
						--end
					end
				end
			end
			if collides then
				if self.collision_count and self.collision_count>10 then
					--enable collision mercy to get trains stuck in walls out of walls
					--actually do nothing except limiting the velocity to 1
					gp.velocity=math.min(gp.velocity, 1)
					gp.tarvelocity=math.min(gp.tarvelocity, 1)
				else
					gp.recently_collided_with_env=true
					gp.velocity=2*gp.velocity
					gp.movedir=-gp.movedir
					gp.tarvelocity=0
					self.collision_count=(self.collision_count or 0)+1
				end
			else
				self.collision_count=nil
			end
		end
		
		--FIX: use index of the wagon, not of the train.
		local velocity = train.velocity
		local acceleration = (train.acceleration or 0)
		local velocityvec = vector.multiply(vdir, velocity)
		local accelerationvec = vector.multiply(vdir, acceleration)
		
		if data.wagon_flipped then
			yaw=yaw+math.pi
		end
		
		self.updatepct_timer=(self.updatepct_timer or 0)-dtime
		if not self.old_velocity_vector 
				or not vector.equals(velocityvec, self.old_velocity_vector)
				or not self.old_acceleration_vector 
				or not vector.equals(accelerationvec, self.old_acceleration_vector)
				or self.old_yaw~=yaw
				or self.updatepct_timer<=0 then--only send update packet if something changed
			self.object:setpos(pos)
			self.object:setvelocity(velocityvec)
			self.object:setacceleration(accelerationvec)
			
			if #self.seats > 0 and self.old_yaw ~= yaw then
				if not self.player_yaw then
					self.player_yaw = {}
				end
				if not self.old_yaw then
					self.old_yaw=yaw
				end
				for _,name in pairs(data.seatp) do
					local p = minetest.get_player_by_name(name)
					if p then
						if not self.turning then
							-- save player looking direction offset
							self.player_yaw[name] = p:get_look_horizontal()-self.old_yaw
						end
						-- set player looking direction using calculated offset
						--TODO p:set_look_horizontal((self.player_yaw[name] or 0)+yaw)
					end
				end
				self.turning = true							 
			elseif self.old_yaw == yaw then
				-- train is no longer turning
				self.turning = false
			end
			
			self.object:setyaw(yaw)
			self.updatepct_timer=2
			if self.update_animation then
				self:update_animation(gp.velocity, self.old_velocity)
			end
			if self.custom_on_velocity_change then
				self:custom_on_velocity_change(train.velocity, self.old_velocity or 0, dtime)
			end
		end
		
		
		self.old_velocity_vector=velocityvec
		self.old_velocity = train.velocity
		self.old_acceleration_vector=accelerationvec
		self.old_yaw=yaw
		atprintbm("wagon step", t)
	end)
end

function wagon:on_rightclick(clicker)
	return advtrains.pcall(function()
		if not self:ensure_init() then return end
		if not clicker or not clicker:is_player() then
			return
		end
		
		local data = advtrains.wagons[self.id]
		
		local pname=clicker:get_player_name()
		local no=self:get_seatno(pname)
		if no then
			if self.seat_groups then
				local poss={}
				local sgr=self.seats[no].group
				for _,access in ipairs(self.seat_groups[sgr].access_to) do
					if self:check_seat_group_access(pname, access) then
						poss[#poss+1]={name=self.seat_groups[access].name, key="sgr_"..access}
					end
				end
				if self.has_inventory and self.get_inventory_formspec then
					poss[#poss+1]={name=attrans("Show Inventory"), key="inv"}
				end
				if self.seat_groups[sgr].driving_ctrl_access and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then
					poss[#poss+1]={name=attrans("Bord Computer"), key="bordcom"}
				end
				if data.owner==pname then
					poss[#poss+1]={name=attrans("Wagon properties"), key="prop"}
				end
				if not self.seat_groups[sgr].require_doors_open or self:train().door_open~=0 then
					poss[#poss+1]={name=attrans("Get off"), key="off"}
				else
					if clicker:get_player_control().sneak then
						poss[#poss+1]={name=attrans("Get off (forced)"), key="off"}
					else
						poss[#poss+1]={name=attrans("(Doors closed)"), key="dcwarn"}
					end
				end
				if #poss==0 then
					--can't do anything.
				elseif #poss==1 then
					self:seating_from_key_helper(pname, {[poss[1].key]=true}, no)
				else
					local form = "size[5,"..1+(#poss).."]"
					for pos,ent in ipairs(poss) do
						form = form .. "button_exit[0.5,"..(pos-0.5)..";4,1;"..ent.key..";"..ent.name.."]"
					end
					minetest.show_formspec(pname, "advtrains_seating_"..self.id, form)
				end
			else
				self:get_off(no)
			end
		else
			--do not attach if already on a train
			if advtrains.player_to_train_mapping[pname] then return end
			if self.seat_groups then
				if #self.seats==0 then
					if self.has_inventory and self.get_inventory_formspec then
						minetest.show_formspec(pname, "advtrains_inv_"..self.id, self:get_inventory_formspec(pname))
					end
					return
				end
				
				local doors_open = self:train().door_open~=0 or clicker:get_player_control().sneak
				local allow, rsn=false, "unknown reason"
				for _,sgr in ipairs(self.assign_to_seat_group) do
					allow, rsn = self:check_seat_group_access(pname, sgr)
					if allow then
						for seatid, seatdef in ipairs(self.seats) do
							if seatdef.group==sgr then
								if (not self.seat_groups[sgr].require_doors_open or doors_open) then
									if not data.seatp[seatid] then
										self:get_on(clicker, seatid)
										return
									else
										rsn="Wagon is full."
									end
								else
									rsn="Doors are closed! (try holding sneak key!)"
								end
							end
						end
					end
				end
				minetest.chat_send_player(pname, attrans("Can't get on: "..rsn))
			else
				self:show_get_on_form(pname)
			end
		end
	end)
end

function wagon:get_on(clicker, seatno)
	
	local data = advtrains.wagons[self.id]
		
	if not data.seatp then data.seatp={}end
	if not self.seatpc then self.seatpc={}end--player controls in driver stands
	
	if not self.seats[seatno] then return end
	local oldno=self:get_seatno(clicker:get_player_name())
	if oldno then
		atprint("get_on: clearing oldno",seatno)
		advtrains.player_to_train_mapping[clicker:get_player_name()]=nil
		advtrains.clear_driver_hud(clicker:get_player_name())
		data.seatp[oldno]=nil
	end
	if data.seatp[seatno] and data.seatp[seatno]~=clicker:get_player_name() then
		atprint("get_on: throwing off",data.seatp[seatno],"from seat",seatno)
		self:get_off(seatno)
	end
	atprint("get_on: attaching",clicker:get_player_name())
	data.seatp[seatno] = clicker:get_player_name()
	self.seatpc[seatno] = clicker:get_player_control_bits()
	advtrains.player_to_train_mapping[clicker:get_player_name()]=self.train_id
	clicker:set_attach(self.object, "", self.seats[seatno].attach_offset, {x=0,y=0,z=0})
	clicker:set_eye_offset(self.seats[seatno].view_offset, self.seats[seatno].view_offset)
end
function wagon:get_off_plr(pname)
	local no=self:get_seatno(pname)
	if no then
		self:get_off(no)
	end
end
function wagon:get_seatno(pname)
	
	local data = advtrains.wagons[self.id]
	
	for no, cont in pairs(data.seatp) do
		if cont==pname then
			return no
		end
	end
	return nil
end
function wagon:get_off(seatno)
	
	local data = advtrains.wagons[self.id]
	
	if not data.seatp[seatno] then return end
	local pname = data.seatp[seatno]
	local clicker = minetest.get_player_by_name(pname)
	advtrains.player_to_train_mapping[pname]=nil
	advtrains.clear_driver_hud(pname)
	data.seatp[seatno]=nil
	self.seatpc[seatno]=nil
	if clicker then
		atprint("get_off: detaching",clicker:get_player_name())
		clicker:set_detach()
		clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
		local train=self:train()
		--code as in step - automatic get on
		if self.door_entry and train.door_open and train.door_open~=0 and train.velocity==0 and train.index and train.path then
			local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train)
			for i, ino in ipairs(self.door_entry) do
				--fct is the flipstate flag from door animation above
				local aci = advtrains.path_get_index_by_offset(train, index, ino*fct)
				local ix1, ix2 = advtrains.path_get_adjacent(train, aci)
				-- the two wanted positions are ix1 and ix2 + (2nd-1st rotated by 90deg)
				-- (x z) rotated by 90deg is (-z x)  (http://stackoverflow.com/a/4780141)
				local add = { x = (ix2.z-ix1.z)*gp.door_open, y = 0, z = (ix1.x-ix2.x)*gp.door_open }
				local oadd = { x = (ix2.z-ix1.z)*gp.door_open*2, y = 1, z = (ix1.x-ix2.x)*gp.door_open*2}
				local platpos=vector.round(vector.add(ix1, add))
				local offpos=vector.round(vector.add(ix1, oadd))
				atprint("platpos:", platpos, "offpos:", offpos)
				if minetest.get_item_group(minetest.get_node(platpos).name, "platform")>0 then
					minetest.after(0.2, function() clicker:setpos(offpos) end)
					return
				end
			end
		else--if not door_entry, or paths missing, fall back to old method
			local objpos=advtrains.round_vector_floor_y(self.object:getpos())
			local yaw=self.object:getyaw()
			local isx=(yaw < math.pi/4) or (yaw > 3*math.pi/4 and yaw < 5*math.pi/4) or (yaw > 7*math.pi/4)
			--abuse helper function
			for _,r in ipairs({-1, 1}) do
				local p=vector.add({x=isx and r or 0, y=0, z=not isx and r or 0}, objpos)
				local offp=vector.add({x=isx and r*2 or 0, y=1, z=not isx and r*2 or 0}, objpos)
				if minetest.get_item_group(minetest.get_node(p).name, "platform")>0 then
					minetest.after(0.2, function() clicker:setpos(offp) end)
					return
				end
			end
		end
	end
end
function wagon:show_get_on_form(pname)
	if not self.initialized then return end
	
	local data = advtrains.wagons[self.id]
	if #self.seats==0 then
		if self.has_inventory and self.get_inventory_formspec then
			minetest.show_formspec(pname, "advtrains_inv_"..self.id, self:get_inventory_formspec(pname))
		end
		return
	end
	local form, comma="size[5,8]label[0.5,0.5;"..attrans("Select seat:").."]textlist[0.5,1;4,6;seat;", ""
	for seatno, seattbl in ipairs(self.seats) do
		local addtext, colorcode="", ""
		if data.seatp and data.seatp[seatno] then
			colorcode="#FF0000"
			addtext=" ("..self.seatp[seatno]..")"
		end
		form=form..comma..colorcode..seattbl.name..addtext
		comma=","
	end
	form=form..";0,false]"
	if self.has_inventory and self.get_inventory_formspec then
		form=form.."button_exit[1,7;3,1;inv;"..attrans("Show Inventory").."]"
	end
	minetest.show_formspec(pname, "advtrains_geton_"..self.id, form)
end
function wagon:show_wagon_properties(pname)
	--[[
	fields: 
	field: driving/couple whitelist
	button: save
	]]
	local data = advtrains.wagons[self.id]
	local form="size[5,5]"
	form = form .. "field[0.5,1;4,1;whitelist;Allow these players to drive your wagon:;"..(data.whitelist or "").."]"
	--seat groups access lists were here
	form=form.."button_exit[0.5,3;4,1;save;"..attrans("Save wagon properties").."]"
	minetest.show_formspec(pname, "advtrains_prop_"..self.id, form)
end

--BordCom
local function checkcouple(eid)
	if not eid then return nil end
	local ent=minetest.object_refs[eid]
	if not ent or not ent:getyaw() then
		eid=nil
		return nil
	end
	local le = ent:get_luaentity()
	if not le or not le.is_couple then
		eid=nil
		return nil
	end
	return le
end
local function checklock(pname, own1, own2, wl1, wl2)
	return advtrains.check_driving_couple_protection(pname, own1, wl1)
		or advtrains.check_driving_couple_protection(pname, own2, wl2)
end
function wagon:show_bordcom(pname)
	if not self:train() then return end
	local train = self:train()
	local data = advtrains.wagons[self.id]
	
	local form = "size[11,9]label[0.5,0;AdvTrains Boardcom v0.1]"
	form=form.."textarea[0.5,1.5;7,1;text_outside;"..attrans("Text displayed outside on train")..";"..(train.text_outside or "").."]"
	form=form.."textarea[0.5,3;7,1;text_inside;"..attrans("Text displayed inside train")..";"..(train.text_inside or "").."]"
	--row 5 : train overview and autocoupling
	if train.velocity==0 then
		form=form.."label[0.5,4.5;Train overview /coupling control:]"
		linhei=5
		local pre_own, pre_wl, owns_any = nil, nil, minetest.check_player_privs(pname, "train_admin")
		for i, tpid in ipairs(train.trainparts) do
			local ent = advtrains.wagons[tpid]
			if ent then
				local ename = ent.type
				form = form .. "item_image["..i..","..linhei..";1,1;"..ename.."]"
				if i~=1 then
					if not ent.dcpl_lock then
						form = form .. "image_button["..(i-0.5)..","..(linhei+1)..";1,1;advtrains_discouple.png;dcpl_"..i..";]"
						if checklock(pname, ent.owner, pre_own, ent.whitelist, pre_wl) then
							form = form .. "image_button["..(i-0.5)..","..(linhei+2)..";1,1;advtrains_cpl_unlock.png;dcpl_lck_"..i..";]"
						end
					else
						form = form .. "image_button["..(i-0.5)..","..(linhei+2)..";1,1;advtrains_cpl_lock.png;dcpl_ulck_"..i..";]"
					end
				end
				if i == data.pos_in_trainparts then
					form = form .. "box["..(i-0.1)..","..(linhei-0.1)..";1,1;green]"
				end
				pre_own = ent.owner
				pre_wl = ent.whitelist
				owns_any = owns_any or (not ent.owner or ent.owner==pname)
			end
		end
		
		if train.movedir==1 then
			form = form .. "label["..(#train.trainparts+1)..","..(linhei)..";-->]"
		else
			form = form .. "label[0.5,"..(linhei)..";<--]"
		end
		--check cpl_eid_front and _back of train
		local couple_front = checkcouple(train.couple_eid_front)
		local couple_back = checkcouple(train.couple_eid_back)
		if couple_front then
			form = form .. "image_button[0.5,"..(linhei+1)..";1,1;advtrains_couple.png;cpl_f;]"
		end
		if couple_back then
			form = form .. "image_button["..(#train.trainparts+0.5)..","..(linhei+1)..";1,1;advtrains_couple.png;cpl_b;]"
		end
		if owns_any then
			if train.couple_lck_front then
				form = form .. "image_button[0.5,"..(linhei+2)..";1,1;advtrains_cpl_lock.png;cpl_ulck_f;]"
			else
				form = form .. "image_button[0.5,"..(linhei+2)..";1,1;advtrains_cpl_unlock.png;cpl_lck_f;]"
			end
			if train.couple_lck_back then
				form = form .. "image_button["..(#train.trainparts+0.5)..","..(linhei+2)..";1,1;advtrains_cpl_lock.png;cpl_ulck_b;]"
			else
				form = form .. "image_button["..(#train.trainparts+0.5)..","..(linhei+2)..";1,1;advtrains_cpl_unlock.png;cpl_lck_b;]"
			end
		end
		
	else
		form=form.."label[0.5,4.5;Train overview / coupling control is only shown when the train stands.]"
	end
	form = form .. "button[0.5,8;3,1;Save;save]"
	
	minetest.show_formspec(pname, "advtrains_bordcom_"..self.id, form)
end
function wagon:handle_bordcom_fields(pname, formname, fields)
	local data = advtrains.wagons[self.id]
	
	local seatno=self:get_seatno(pname)
	if not seatno or not self.seat_groups[self.seats[seatno].group].driving_ctrl_access or not advtrains.check_driving_couple_protection(pname, self.owner, self.whitelist) then
		return
	end
	local train = self:train()
	if not train then return end
	if fields.text_outside then
		if fields.text_outside~="" then
			train.text_outside=fields.text_outside
		else
			train.text_outside=nil
		end
	end
	if fields.text_inside then
		if fields.text_inside~="" then
			train.text_inside=fields.text_inside
		else
			train.text_inside=nil
		end
	end
	for i, tpid in ipairs(train.trainparts) do
		if fields["dcpl_"..i] then
			for _,wagon in pairs(minetest.luaentities) do
				if wagon.is_wagon and wagon.initialized and wagon.id==tpid then
					wagon:safe_decouple(pname)										-- TODO: Move this into external function (don't search entity?)
				end
			end
		end
		if i>1 and fields["dcpl_lck_"..i] then
			local ent = advtrains.wagons[tpid]
			local pent = advtrains.wagons[train.trainparts[i-1]]
			if ent and pent then
				if checklock(pname, ent.owner, pent.owner, ent.whitelist, pent.whitelist) then
					ent.dcpl_lock = true
				end
			end
		end
		if i>1 and fields["dcpl_ulck_"..i] then
			local ent = advtrains.wagons[tpid]
			local pent = advtrains.wagons[train.trainparts[i-1]]
			if ent and pent then
				if checklock(pname, ent.owner, pent.owner, ent.whitelist, pent.whitelist) then
					ent.dcpl_lock = false
				end
			end
		end
	end
	--check cpl_eid_front and _back of train
	local couple_front = checkcouple(train.couple_eid_front)
	local couple_back = checkcouple(train.couple_eid_back)
	
	if fields.cpl_f and couple_front then
		couple_front:on_rightclick(pname)
	end
	if fields.cpl_b and couple_back then
		couple_back:on_rightclick(pname)
	end
	
	local function chkownsany()
		local owns_any = minetest.check_player_privs(pname, "train_admin")
		for i, tpid in ipairs(train.trainparts) do
			local ent = advtrains.wagons[tpid]
			if ent then
				owns_any = owns_any or advtrains.check_driving_couple_protection(pname, ent.owner, ent.whitelist)
			end
		end
		return owns_any
	end
	if fields.cpl_lck_f and chkownsany() then
		train.couple_lck_front=true
	end
	if fields.cpl_lck_b and chkownsany() then
		train.couple_lck_back=true
	end
	if fields.cpl_ulck_f and chkownsany() then
		train.couple_lck_front=false
	end
	if fields.cpl_ulck_b and chkownsany() then
		train.couple_lck_back=false
	end
	
	
	if not fields.quit then
		self:show_bordcom(pname)
	end
end

minetest.register_on_player_receive_fields(function(player, formname, fields)
	return advtrains.pcall(function()
		local uid=string.match(formname, "^advtrains_geton_(.+)$")
		if uid then
			for _,wagon in pairs(minetest.luaentities) do
				if wagon.is_wagon and wagon.initialized and wagon.id==uid then
					local data = advtrains.wagons[wagon.id]
					if fields.inv then
						if wagon.has_inventory and wagon.get_inventory_formspec then
							minetest.show_formspec(player:get_player_name(), "advtrains_inv_"..uid, wagon:get_inventory_formspec(player:get_player_name()))
						end
					elseif fields.seat then
						local val=minetest.explode_textlist_event(fields.seat)
						if val and val.type~="INV" and not data.seatp[player:get_player_name()] then
						--get on
							wagon:get_on(player, val.index)
							--will work with the new close_formspec functionality. close exactly this formspec.
							minetest.show_formspec(player:get_player_name(), formname, "")
						end
					end
				end
			end
		end
		uid=string.match(formname, "^advtrains_seating_(.+)$")
		if uid then
			for _,wagon in pairs(minetest.luaentities) do
				if wagon.is_wagon and wagon.initialized and wagon.id==uid then
					local pname=player:get_player_name()
					local no=wagon:get_seatno(pname)
					if no then
						if wagon.seat_groups then
							wagon:seating_from_key_helper(pname, fields, no)
						end
					end
				end
			end
		end
		uid=string.match(formname, "^advtrains_prop_(.+)$")
		if uid then
			local pname=player:get_player_name()
			local data = advtrains.wagons[uid]
			if pname~=data.owner and not minetest.check_player_privs(pname, {train_admin = true}) then
				return true
			end
			if fields.save or not fields.quit then
				if fields.whitelist then
					data.whitelist = fields.whitelist
				end
			end
		end
		uid=string.match(formname, "^advtrains_bordcom_(.+)$")
		if uid then
			for _,wagon in pairs(minetest.luaentities) do
				if wagon.is_wagon and wagon.initialized and wagon.id==uid then
					wagon:handle_bordcom_fields(player:get_player_name(), formname, fields)
				end
			end
		end
	end)
end)
function wagon:seating_from_key_helper(pname, fields, no)
	local data = advtrains.wagons[self.id]
	local sgr=self.seats[no].group
	for _,access in ipairs(self.seat_groups[sgr].access_to) do
		if fields["sgr_"..access] and self:check_seat_group_access(pname, access) then
			for seatid, seatdef in ipairs(self.seats) do
				if seatdef.group==access and not data.seatp[seatid] then
					self:get_on(minetest.get_player_by_name(pname), seatid)
					return
				end
			end
		end
	end
	if fields.inv and self.has_inventory and self.get_inventory_formspec then
		minetest.show_formspec(player:get_player_name(), "advtrains_inv_"..self.id, self:get_inventory_formspec(player:get_player_name()))
	end
	if fields.prop and self.owner==pname then
		self:show_wagon_properties(pname)
	end
	if fields.bordcom and self.seat_groups[sgr].driving_ctrl_access and advtrains.check_driving_couple_protection(pname, self.owner, self.whitelist) then
		self:show_bordcom(pname)
	end
	if fields.dcwarn then
		minetest.chat_send_player(pname, attrans("Doors are closed! Use Sneak+rightclick to ignore the closed doors and get off!"))
	end
	if fields.off then
		self:get_off(no)
	end
end
function wagon:check_seat_group_access(pname, sgr)
	if self.seat_groups[sgr].driving_ctrl_access and not (advtrains.check_driving_couple_protection(pname, self.owner, self.whitelist)) then
		return false, "Not allowed to access a driver stand!"
	end
	if self.seat_groups[sgr].driving_ctrl_access then
		advtrains.log("Drive", pname, self.object:getpos(), self:train().text_outside)
	end
	return true
end
function wagon:reattach_all()
	local data = advtrains.wagons[self.id]
	if not data.seatp then data.seatp={} end
	for seatno, pname in pairs(data.seatp) do
		local p=minetest.get_player_by_name(pname)
		if p then
			self:get_on(p ,seatno)
		end
	end
end

function wagon:safe_decouple(pname)
	if not minetest.check_player_privs(pname, "train_operator") then
		minetest.chat_send_player(pname, "Missing train_operator privilege")
		return false
	end
	local data = advtrains.wagons[self.id]
	if data.dcpl_lock then
		minetest.chat_send_player(pname, "Couple is locked (ask owner or admin to unlock it)")
		return false
	end
	atprint("wagon:discouple() Splitting train", self.train_id)
	advtrains.log("Discouple", pname, self.object:getpos(), self:train().text_outside)
	advtrains.split_train_at_wagon(self.id)--found in trainlogic.lua
	return true
end

function advtrains.get_wagon_prototype(data)
	local wt = data.type
	if not advtrains.wagon_prototypes[wt] then
		atprint("Unable to load wagon type",wt,", using placeholder")
		wt="advtrains:wagon_placeholder"
	end
	return wt, advtrains.wagon_prototypes[wt]
end

function advtrains.register_wagon(sysname_p, prototype, desc, inv_img, nincreative)
	local sysname = sysname_p
	if not string.match(sysname, ":") then
		sysname = "advtrains:"..sysname_p
	end
	setmetatable(prototype, {__index=wagon})
	minetest.register_entity(":"..sysname,prototype)
	advtrains.wagon_prototypes[sysname] = prototype
	
	minetest.register_craftitem(":"..sysname, {
		description = desc,
		inventory_image = inv_img,
		wield_image = inv_img,
		stack_max = 1,
		
		groups = { not_in_creative_inventory = nincreative and 1 or 0},
		
		on_place = function(itemstack, placer, pointed_thing)
			return advtrains.pcall(function()
				if not pointed_thing.type == "node" then
					return
				end
				local pname = placer:get_player_name()

				local node=minetest.get_node_or_nil(pointed_thing.under)
				if not node then atprint("[advtrains]Ignore at placer position") return itemstack end
				local nodename=node.name
				if(not advtrains.is_track_and_drives_on(nodename, prototype.drives_on)) then
					atprint("no track here, not placing.")
					return itemstack
				end
				if not minetest.check_player_privs(placer, {train_operator = true }) then
					minetest.chat_send_player(pname, "You don't have the train_operator privilege.")
					return itemstack
				end
				if not minetest.check_player_privs(placer, {train_admin = true }) and minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
					return itemstack
				end
				local tconns=advtrains.get_track_connections(node.name, node.param2)
				local yaw = placer:get_look_horizontal() + (math.pi/2)
				local plconnid = advtrains.yawToClosestConn(yaw, tconns)
				
				local prevpos = advtrains.get_adjacent_rail(pointed_thing.under, tconns, plconnid, prototype.drives_on)