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* Interlocking: Create demo signals, signal API and model for TCB configurer nodeorwell962018-06-19
netest.git/commit/src/script/lua_api/l_server.cpp?h=gpcf&id=bbfae0cc673d3abdc21224c53e09b209ee4688a2'>Dynamic_Add_Media v2 (#11550)sfan52021-09-09 * Async-related script cleanupssfan52021-08-28 * Drop wide/narrow conversion functionssfan52021-02-02 * Revise dynamic_add_media API to better accomodate future changessfan52021-02-01 * Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan52021-01-31 * Server pushing media at runtime (#9961)sfan52020-06-13 * Allow connection info to be missing from minetest.get_player_information() (#...sfan52020-05-01 * Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25 * Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01 * Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14 * Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30 * Fix narrow/utf8 difference in incoming/outcoming messagesnumber Zero2018-06-10 * Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot2018-06-04 * Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-30 * Optimize headers (part 2) (#6272)Loïc Blot2017-08-18 * l_server, clientenvironment, clientiface: code modernizationLoic Blot2017-08-17 * Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06 * Sound API: Add fading soundsBrandon2017-05-03 * Allow scripts to get the client protocol version in non-debug builds. (#5649)red-0012017-04-27 * Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-25 * Player data to Database (#5475)Loïc Blot2017-04-23 * lua: remove core.cause_error call (#5637)Loïc Blot2017-04-22 * Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15 * Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02 * Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08 * Add server side ncurses terminalest312015-11-06 * SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25 * Rename macros with two leading underscoresShadowNinja2015-10-14 * Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27 * SAPI: Track last executed mod and include in error messageskwolekr2015-08-12 * Optional reconnect functionalityest312015-07-23 * Use UTF-8 instead of narrowest312015-07-08 * Add mod securityShadowNinja2015-05-16 * Prepare Protocol v25 init & authentication.Loic Blot2015-03-13 * l_get_modnames: Compare using std::sort instead of a custom function which do...Loic Blot2015-03-05 * Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05 * Add lua exception handling test codesapier2014-08-23 * Use "core" namespace internallyShadowNinja2014-05-08 * Organize builtin into subdirectoriesShadowNinja2014-05-07 * Cleanup client init states by bumping protocol versionsapier2014-04-08 * Remove "Server -!- " prefix from player messagesShadowNinja2014-02-27 * Add minetest.kick_player(name, reason)sapier2014-02-03 * Optimize table creationShadowNinja2013-11-30 * Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15 * Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14