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* Replace deprecated depends.txt's by mod.conf and organize dependencies consis...orwell962021-03-13
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/*
Minetest-c55
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef SUBGAME_HEADER
#define SUBGAME_HEADER

#include <string>
#include <set>
#include <vector>

struct SubgameSpec
{
	std::string id; // "" = game does not exist
	std::string path;
	std::set<std::string> mods_paths;
	std::string name;

	SubgameSpec(const std::string &id_="",
			const std::string &path_="",
			const std::set<std::string> &mods_paths_=std::set<std::string>(),
			const std::string &name_=""):
		id(id_),
		path(path_),
		mods_paths(mods_paths_),
		name(name_)
	{}

	bool isValid() const
	{
		return (id != "" && path != "");
	}
};

SubgameSpec findSubgame(const std::string &id);

std::set<std::string> getAvailableGameIds();
std::vector<SubgameSpec> getAvailableGames();

std::string getWorldGameId(const std::string &world_path,
		bool can_be_legacy=false);

struct WorldSpec
{
	std::string path;
	std::string name;
	std::string gameid;

	WorldSpec(
		const std::string &path_="",
		const std::string &name_="",
		const std::string &gameid_=""
	):
		path(path_),
		name(name_),
		gameid(gameid_)
	{}

	bool isValid() const
	{
		return (name != "" && path != "" && gameid != "");
	}
};

std::vector<WorldSpec> getAvailableWorlds();

// Create world directory and world.mt if they don't exist
bool initializeWorld(const std::string &path, const std::string &gameid);

#endif