* | Add digiline interface and is_passive function to LuaATC | orwe-- Minetest: builtin/static_spawn.lua
("static_spawnpoint") then
error('The static_spawnpoint setting is invalid: "' ..
static_spawnpoint_string .. '"')
end
local function put_player_in_spawn(player_obj)
local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
if not static_spawnpoint then
return false
end
core.log("action", "Moving " .. player_obj:get_player_name() ..
" to static spawnpoint at " .. core.pos_to_string(static_spawnpoint))
player_obj:set_pos(static_spawnpoint)
return true
end
core.register_on_newplayer(put_player_in_spawn)
core.register_on_respawnplayer(put_player_in_spawn)
|