Commit message (Collapse) | Author | Age | |
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* | Fix node database ATC rail bug | orwell96 | 2018-10-17 |
| | | | | | | | After successfully registering newly-placed ATC rails in the nodedb, the rail's after_place_node() callback (local apn_func()) immediately cleared it again by passing a "node" object that was actually a player object and thus had no "name" or "param2" to ndb.update(), which it handled how it should not in this situation. Since those ndb.update calls were unnecessary anyways, I removed them completely. | ||
* | Add digiline interface and is_passive function to LuaATC | orwell96 | 2018-04-25 |
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* | Rewrite rail connection system... | orwell96 | 2017-12-18 |
| | | | | | | | | | ...to support an arbitrary number of connections for rails, which leads to these new features: - switches now get recognized by the trackworker correctly - ability to add real rail crosses During this, I also rewrote the rail registering system and the conway function (important part of path prediction) Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own (possibly breaks advcarts) | ||
* | Add missing documentation for set_line | orwell96 | 2017-10-25 |
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* | Implement multi-occupation in detector.on_node table to finally fix collisions | orwell96 | 2017-10-25 |
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* | Set wagon line number | Gabriel PĂ©rez-Cerezo | 2017-10-23 |
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* | Remove zip release files, move mod to root, exclude assets from Makefile (#92) | rubenwardy | 2017-09-20 |