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* Use realistic Ra 10 signal signywang2021-11-05
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* Remove sounds = default.sound_stone_defaults() as default is no longer a ↵orwell962021-04-04
| | | | dependency
* Replace deprecated depends.txt's by mod.conf and organize dependencies ↵orwell962021-03-13
| | | | consistently, add modpack.conf
* Signal influence points: Make sure to clear on removal of signal, clear ↵orwell962021-03-12
| | | | orphaned when digging rail
* Added alternative recipes, falling back on the default: items as they seem ↵Maverick27972021-03-06
| | | | | | to be in the rest of the mod. May need rebalancing though.
* Add some missing craft recipesorwell962021-02-19
| | | | | | | - LuaATC remains non-craftable for now (elevated privs necessary anyway) - Some crafts altered from dario's proposal Co-authored-by: W3RQ01 <dario23@linux-forks.de>
* Add sign to make shunt moves proceed as main and improve doc of signalsorwell962021-02-10
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* Fix things, rework signal aspect select dialog, transform old aspects on-the-flyorwell962021-02-10
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* Simplify Signal Aspect Table (H#132) [breaks compatibility with signal API]orwell962021-02-10
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* Do not set infotext on Ks signal aspect changeorwell962019-12-14
| | | | Possible migitation for Linuxworks RAM explosion
* Signs (static signals)orwell962018-12-08
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* Shunt signals (not exactly Ks), along with fixes in other components that ↵orwell962018-12-08
| | | | those rely on
* Ks signals emit some lightorwell962018-11-05
| | | | Else you can't see them in the dark...
* Fix Ks signals not setting aspect (missing set_aspect function)orwell962018-10-30
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* Complete Ks Main signalsorwell962018-10-26
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* Create models for Ks signalsorwell962018-06-14
Degrotate doesn't work for meshes (why?), so all I've done was pretty useless...