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path: root/advtrains_train_steam/depends.txt
Commit message (Expand)AuthorAge
* Moved default train track to separate mod, for integration with advcarts.Gabriel PĂ©rez-Cerezo2017-10-25
* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
* Restructure mod directoryorwell962017-01-04
* Turning mod into a modpack and separating the trains from the core modorwell962016-12-20
n66' href='#n66'>66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

local function create_world_formspec(dialogdata)
	local mapgens = core.get_mapgen_names()

	local current_seed = core.settings:get("fixed_map_seed") or ""
	local current_mg   = core.settings:get("mg_name")

	local mglist = ""
	local selindex = 1
	local i = 1
	for k,v in pairs(mapgens) do
		if current_mg == v then
			selindex = i
		end
		i = i + 1
		mglist = mglist .. v .. ","
	end
	mglist = mglist:sub(1, -2)
	
	local gameid = core.settings:get("menu_last_game")
	
	local game, gameidx = nil , 0
	if gameid ~= nil then
		game, gameidx = gamemgr.find_by_gameid(gameid)
		
		if gameidx == nil then
			gameidx = 0
		end
	end

	current_seed = core.formspec_escape(current_seed)
	local retval =
		"size[11.5,6.5,true]" ..
		"label[2,0;" .. fgettext("World name") .. "]"..
		"field[4.5,0.4;6,0.5;te_world_name;;]" ..

		"label[2,1;" .. fgettext("Seed") .. "]"..
		"field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..

		"label[2,2;" .. fgettext("Mapgen") .. "]"..
		"dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..

		"label[2,3;" .. fgettext("Game") .. "]"..
		"textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
		";" .. gameidx .. ";true]" ..

		"button[3.25,6;2.5,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
		"button[5.75,6;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
		
	if #gamemgr.games == 0 then
		retval = retval .. "box[2,4;8,1;#ff8800]label[2.25,4;" ..
				fgettext("You have no subgames installed.") .. "]label[2.25,4.4;" ..
				fgettext("Download one from minetest.net") .. "]"
	elseif #gamemgr.games == 1 and gamemgr.games[1].id == "minimal" then
		retval = retval .. "box[1.75,4;8.7,1;#ff8800]label[2,4;" ..
				fgettext("Warning: The minimal development test is meant for developers.") .. "]label[2,4.4;" ..
				fgettext("Download a subgame, such as minetest_game, from minetest.net") .. "]"
	end

	return retval

end

local function create_world_buttonhandler(this, fields)

	if fields["world_create_confirm"] or
		fields["key_enter"] then

		local worldname = fields["te_world_name"]
		local gameindex = core.get_textlist_index("games")

		if gameindex ~= nil then
			if worldname == "" then
				local random_number = math.random(10000, 99999)
				local random_world_name = "Unnamed" .. random_number
				worldname = random_world_name
			end
			local message = nil

			core.settings:set("fixed_map_seed", fields["te_seed"])

			if not menudata.worldlist:uid_exists_raw(worldname) then
				core.settings:set("mg_name",fields["dd_mapgen"])
				message = core.create_world(worldname,gameindex)
			else
				message = fgettext("A world named \"$1\" already exists", worldname)
			end

			if message ~= nil then
				gamedata.errormessage = message
			else
				core.settings:set("menu_last_game",gamemgr.games[gameindex].id)
				if this.data.update_worldlist_filter then
					menudata.worldlist:set_filtercriteria(gamemgr.games[gameindex].id)
					mm_texture.update("singleplayer", gamemgr.games[gameindex].id)
				end
				menudata.worldlist:refresh()
				core.settings:set("mainmenu_last_selected_world",
									menudata.worldlist:raw_index_by_uid(worldname))
			end
		else
			gamedata.errormessage = fgettext("No game selected")
		end
		this:delete()
		return true
	end

	if fields["games"] then
		return true
	end
	
	if fields["world_create_cancel"] then
		this:delete()
		return true
	end

	return false
end


function create_create_world_dlg(update_worldlistfilter)
	local retval = dialog_create("sp_create_world",
					create_world_formspec,
					create_world_buttonhandler,
					nil)
	retval.update_worldlist_filter = update_worldlistfilter
	
	return retval
end