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path: root/advtrains_train_steam/init.lua
Commit message (Expand)AuthorAge
* Change get_inventory_formspec API - add invname parameterorwell962018-12-10
* lower steel returnThomas Rudin2018-09-28
* Fix box wagonsorwell962018-06-14
* Fix bugs found while testingorwell962018-06-14
* Move driving_ctrl_access property to seat grouporwell962018-01-09
* steam locomotive: Add sounds and improve texturesmbb2017-12-23
* Implement sound api and some soundsorwell962017-12-06
* Change name of update_animation functionorwell962017-11-29
* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
* Restructure mod directoryorwell962017-01-04
* remove train type concept and calculate train's capabilities based on used wa...orwell962016-12-22
* Turning mod into a modpack and separating the trains from the core modorwell962016-12-20
/span>lua_State *L); static NodeTimerRef *checkobject(lua_State *L, int narg); static int l_set(lua_State *L); static int l_start(lua_State *L); static int l_stop(lua_State *L); static int l_is_started(lua_State *L); static int l_get_timeout(lua_State *L); static int l_get_elapsed(lua_State *L); public: NodeTimerRef(v3s16 p, ServerEnvironment *env); ~NodeTimerRef() = default; // Creates an NodeTimerRef and leaves it on top of stack // Not callable from Lua; all references are created on the C side. static void create(lua_State *L, v3s16 p, ServerEnvironment *env); static void set_null(lua_State *L); static void Register(lua_State *L); };