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* Don't use looped sounds on subwayorwell962018-01-07
| | | | (causes engine bugs with dangling sound handles)
* Implement sound api and some soundsorwell962017-12-06
- Level crossing bell - Horns - Subway train driving and door sounds ...to be continued...
tware; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include <SColor.h> #include <deque> #include <utility> #include <IGUIFont.h> #include <IVideoDriver.h> #include "profiler.h" /* Profiler display */ class ProfilerGraph { private: struct Piece { Piece(Profiler::GraphValues v) : values(std::move(v)) {} Profiler::GraphValues values; }; struct Meta { float min; float max; video::SColor color; Meta(float initial = 0, video::SColor color = video::SColor(255, 255, 255, 255)) : min(initial), max(initial), color(color) { } }; std::deque<Piece> m_log; public: u32 m_log_max_size = 200; ProfilerGraph() = default;