Commit message (Collapse) | Author | Age | |
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* | Don't use looped sounds on subway | orwell96 | 2018-01-07 |
| | | | | (causes engine bugs with dangling sound handles) | ||
* | Change controls for trains (again) | orwell96 | 2018-01-07 |
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* | Rewrite rail connection system... | orwell96 | 2017-12-18 |
| | | | | | | | | | ...to support an arbitrary number of connections for rails, which leads to these new features: - switches now get recognized by the trackworker correctly - ability to add real rail crosses During this, I also rewrote the rail registering system and the conway function (important part of path prediction) Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own (possibly breaks advcarts) | ||
* | Try to fix occasional crash when placing wagons | orwell96 | 2017-12-17 |
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* | Implement sound api and some sounds | orwell96 | 2017-12-06 |
| | | | | | | | - Level crossing bell - Horns - Subway train driving and door sounds ...to be continued... | ||
* | Fix subway train placer | orwell96 | 2017-10-25 |
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* | Some workaround fixes for Linuxworks server | orwell96 | 2017-10-25 |
| | | | | | Trains no longer get deleted when there's no rail Fast item to create subway train | ||
* | Moved default train track to separate mod, for integration with advcarts. | Gabriel Pérez-Cerezo | 2017-10-25 |
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* | Set wagon line number | Gabriel Pérez-Cerezo | 2017-10-23 |
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* | Remove zip release files, move mod to root, exclude assets from Makefile (#92) | rubenwardy | 2017-09-20 |
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* | Restructure mod directory | orwell96 | 2017-01-04 |
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* | remove train type concept and calculate train's capabilities based on used ↵ | orwell96 | 2016-12-22 |
| | | | | wagons | ||
* | Turning mod into a modpack and separating the trains from the core mod | orwell96 | 2016-12-20 |