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path: root/advtrains_train_track/init.lua
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* Move recipes to train_track and add crossing recipesBlockhead2020-07-10
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* Add perpendicular and 45/90 degree crossing railsBlockhead2020-07-06
| | | | | | | | | | | | | | Add a set of new models for crossings to make some new track arrangements possible. This commit adds perpendicular crossigns that can be rotated at any angle: 30/45/60/90 and 45/90 degree crossings in two rotations. In future, further crossing types can be added to the blender file. Add the blender file in rail_crossings.blend that is the source of these files and which refers to the texture inside advtrains_train_track. Add a set of prototypes for rail crossings to advtrains/tracks.lua and register the new crossings in advtrains_train_track.
* Move train_load() function into advtrains_train_trackorwell962017-12-18
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* do not register wagons in the advtrains namespace automaticallyorwell962017-11-22
| | | | One step towards advcarts compatibility
* Moved default train track to separate mod, for integration with advcarts.Gabriel PĂ©rez-Cerezo2017-10-25