| Commit message (Collapse) | Author | Age |
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Use multiple textures for slope objects, include mbb's rail textures and make curves and switches look better. Also add cable template.
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#!/bin/bash
set -e
CORE_GIT=https://github.com/minetest/minetest
CORE_BRANCH=master
CORE_NAME=minetest
GAME_GIT=https://github.com/minetest/minetest_game
GAME_BRANCH=master
GAME_NAME=minetest_game
topdir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
if [ $# -ne 1 ]; then
echo "Usage: $0 <build directory>"
exit 1
fi
builddir=$1
mkdir -p $builddir
builddir="$( cd "$builddir" && pwd )"
libdir=$builddir/libs
# Test which win64 compiler is present
command -v x86_64-w64-mingw32-gcc >/dev/null &&
compiler=x86_64-w64-mingw32-gcc
command -v x86_64-w64-mingw32-gcc-posix >/dev/null &&
compiler=x86_64-w64-mingw32-gcc-posix
if [ -z "$compiler" ]; then
echo "Unable to determine which MinGW compiler to use"
exit 1
fi
toolchain_file=$topdir/toolchain_${compiler/-gcc/}.cmake
echo "Using $toolchain_file"
# Try to find runtime DLLs in various paths (varies by distribution, sigh)
tmp=$(dirname "$(command -v $compiler)")/..
runtime_dlls=
for name in lib{gcc_,stdc++-,winpthread-}'*'.dll; do
for dir in $tmp/x86_64-w64-mingw32/{bin,lib} $tmp/lib/gcc/x86_64-w64-mingw32/*; do