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* Restructure mod directoryorwell962017-01-04
d='n56' href='#n56'>56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "inventorymanager.h"
#include "irrlichttypes_extrabloated.h"
#include "util/string.h"

class GUIFormSpecMenu;

class GUIInventoryList : public gui::IGUIElement
{
public:
	struct ItemSpec
	{
		ItemSpec() = default;

		ItemSpec(const InventoryLocation &a_inventoryloc,
				const std::string &a_listname,
				s32 a_i) :
			inventoryloc(a_inventoryloc),
			listname(a_listname),
			i(a_i)
		{
		}

		bool isValid() const { return i != -1; }

		InventoryLocation inventoryloc;
		std::string listname;
		s32 i = -1;
	};

	// options for inventorylists that are setable with the lua api
	struct Options {
		// whether a one-pixel border for the slots should be drawn and its color
		bool slotborder = false;
		video::SColor slotbordercolor = video::SColor(200, 0, 0, 0);
		// colors for normal and highlighted slot background
		video::SColor slotbg_n = video::SColor(255, 128, 128, 128);
		video::SColor slotbg_h = video::SColor(255, 192, 192, 192);
	};

	GUIInventoryList(gui::IGUIEnvironment *env,
		gui::IGUIElement *parent,
		s32 id,
		const core::rect<s32> &rectangle,
		InventoryManager *invmgr,
		const InventoryLocation &inventoryloc,
		const std::string &listname,
		const v2s32 &geom,
		const s32 start_item_i,
		const v2s32 &slot_size,
		const v2f32 &slot_spacing,
		GUIFormSpecMenu *fs_menu,
		const Options &options,
		gui::IGUIFont *font);

	virtual void draw() override;

	virtual bool OnEvent(const SEvent &event) override;

	const InventoryLocation &getInventoryloc() const
	{
		return m_inventoryloc;
	}

	const std::string &getListname() const
	{