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* Redo rail modelsorwell962017-03-12
| | | | Use multiple textures for slope objects, include mbb's rail textures and make curves and switches look better. Also add cable template.
* Remove blend1 files cluttering the assets directoryorwell962017-03-08
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* Restructure mod directoryorwell962017-01-04
='#n77'>77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)

	if modmgr.global_mods == nil then
		modmgr.refresh_globals()
	end

	if tabdata.selected_mod == nil then
		tabdata.selected_mod = 1
	end

	local retval =
		"label[0.05,-0.25;".. fgettext("Installed Mods:") .. "]" ..
		"tablecolumns[color;tree;text]" ..
		"table[0,0.25;5.1,5;modlist;" ..
		modmgr.render_modlist(modmgr.global_mods) ..
		";" .. tabdata.selected_mod .. "]"

	local selected_mod = nil

	if filterlist.size(modmgr.global_mods) >= tabdata.selected_mod then
		selected_mod = modmgr.global_mods:get_list()[tabdata.selected_mod]
	end

	if selected_mod ~= nil then
		local modscreenshot = nil

		--check for screenshot beeing available
		local screenshotfilename = selected_mod.path .. DIR_DELIM .. "screenshot.png"
		local error = nil
		local screenshotfile,error = io.open(screenshotfilename,"r")
		if error == nil then
			screenshotfile:close()
			modscreenshot = screenshotfilename
		end

		if modscreenshot == nil then
				modscreenshot = defaulttexturedir .. "no_screenshot.png"
		end

		retval = retval
				.. "image[5.5,0;3,2;" .. core.formspec_escape(modscreenshot) .. "]"
				.. "label[8.25,0.6;" .. selected_mod.name .. "]"

		local descriptionlines = nil
		error = nil
		local descriptionfilename = selected_mod.path .. "description.txt"
		local descriptionfile,error = io.open(descriptionfilename,"r")
		if error == nil then
			local descriptiontext = descriptionfile:read("*all")

			descriptionlines = core.wrap_text(descriptiontext, 42)
			descriptionfile:close()
		else
			descriptionlines = {}
			descriptionlines[#descriptionlines + 1] = fgettext("No mod description available")
		end

		retval = retval ..
			"label[5.5,1.7;".. fgettext("Mod information:") .. "]" ..
			"textlist[5.5,2.2;6.2,2.4;description;"

		for i=1,#descriptionlines,1 do
			retval = retval .. core.formspec_escape(descriptionlines[i]) .. ","
		end


		if selected_mod.is_modpack then
			retval = retval .. ";0]" ..
				"button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
				fgettext("Rename") .. "]"
			retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
				.. fgettext("Uninstall selected modpack") .. "]"
		else
			--show dependencies
			local toadd_hard, toadd_soft = modmgr.get_dependencies(selected_mod.path)
			if toadd_hard == "" and toadd_soft == "" then
				retval = retval .. "," .. fgettext("No dependencies.")
			else
				if toadd_hard ~= "" then
					retval = retval .. "," .. fgettext("Dependencies:") .. ","