Commit message (Collapse) | Author | Age | |
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* | Make the models for Y and three-way turnouts | Blockhead | 2020-09-11 |
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* | Add models for all diamond crossing varieties to .blend | Blockhead | 2020-08-21 |
| | | | | | | This was actually 34 individual commits over the course of a month but is best to leave as one commit. It is also now a compressed .blend file (an option available inside blender). | ||
* | Add perpendicular and 45/90 degree crossing rails | Blockhead | 2020-07-06 |
| | | | | | | | | | | | | | | Add a set of new models for crossings to make some new track arrangements possible. This commit adds perpendicular crossigns that can be rotated at any angle: 30/45/60/90 and 45/90 degree crossings in two rotations. In future, further crossing types can be added to the blender file. Add the blender file in rail_crossings.blend that is the source of these files and which refers to the texture inside advtrains_train_track. Add a set of prototypes for rail crossings to advtrains/tracks.lua and register the new crossings in advtrains_train_track. | ||
* | Redo rail models | orwell96 | 2017-03-12 |
| | | | | Use multiple textures for slope objects, include mbb's rail textures and make curves and switches look better. Also add cable template. | ||
* | Remove blend1 files cluttering the assets directory | orwell96 | 2017-03-08 |
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* | Restructure mod directory | orwell96 | 2017-01-04 |