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* Create new models and textures for japanese trainorwell962017-01-24
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* Restructure mod directoryorwell962017-01-04
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>
<!--l. 15--><p class="noindent" ><span 
class="ecsx-1728">Advanced</span>
<span 
class="ecsx-1728">Trains</span>
<!--l. 17--><p class="indent" >   This mod aims to provide realistic, good-looking and functional trains by introducing a revolutionary rail placement system. It
features several wagons that can be coupled together.
<!--l. 21--><p class="indent" >   This mod is not finished. If you miss features, suggest them, but do not denounce this mod just because they are not yet implemented.
They will be.
<span 
class="ecsx-1200">Placing</span>
<span 
class="ecsx-1200">Rails</span>
<!--l. 27--><p class="noindent" >Minetest&#8217;s in-house rail system features rails that turn at an angle of 90 degrees &#8211; totally impractical for the use with realistic trains. So
we have our own rails. Remember: Carts can&#8217;t drive on the rails provided by this mod, as do trains not drive on minetest&#8217;s default rails
because of their different track widths.
<!--l. 33--><p class="indent" >   First, craft some rails.
<!--l. 35--><p class="indent" >   <img 
src="0_home_moritz_Home_Projekte_Minetest_minetest_m___nual_img_Bildschirmfoto_2016-09-17_09-43-29.png" alt="PIC"  
>
<!--l. 37--><p class="indent" >   Now, place one at any position and another one right next to it: you have made your first railway track!
<!--l. 40--><p class="indent" >   To learn how to make turns have a look at the following examples. A rail node has been placed only at the red-marked
places.
<!--l. 43--><p class="indent" >   <img 
src="1_home_moritz_Home_Projekte_Minetest_minetest_m___nual_img_Bildschirmfoto_2016-09-17_10-04-12.png" alt="PIC"  
><img 
src="2_home_moritz_Home_Projekte_Minetest_minetest_m___nual_img_Bildschirmfoto_2016-09-17_10-04-57.png" alt="PIC"  
>
<!--l. 45--><p class="indent" >   <img 
src="3_home_moritz_Home_Projekte_Minetest_minetest_m___nual_img_Bildschirmfoto_2016-09-17_10-05-51.png" alt="PIC"  
><img 
src="4_home_moritz_Home_Projekte_Minetest_minetest_m___nual_img_Bildschirmfoto_2016-09-17_10-07-13.png" alt="PIC"  
>
<!--l. 47--><p class="indent" >   As shown in the illustrations above, the 30-degree angled rails use a knight&#8217;s move (2 ahead, 1 aside) for placement. For the rails to
look realistic, I encourage you not to build turns that are too narrow. IMO the angles you can build with this are still way to narrow, but
this is the best compromise I can find.
<!--l. 53--><p class="indent" >
<!--l. 53--><p class="noindent" ><span 
class="ecsx-1200">Switches</span>
<!--l. 55--><p class="indent" >   To create switches we need the trackworker tool. ATM it looks like a Doctor Who Sonic Screwdriver. Aside from turning rails into
switches, it is also capable of rotating everything (rails, bumpers, signals) in this mod. Due to internal mechanics, nothing can be rotated
using the default screwdriver.
<!--l. 61--><p class="indent" >   <img 
src="5_home_moritz_Home_Projekte_Minetest_minetest_m___nual_img_Bildschirmfoto_2016-09-17_09-56-34.png" alt="PIC"  
>
<!--l. 63--><p class="indent" >   Place some rails. Then left-click 1-2 times on one of these rails, until you see a switch. Use right-click to rotate it how you need it. You
can change the switch direction by right-clicking the switch or by powering it with mesecons.
<!--l. 68--><p class="indent" >   Unfortunately tracks that are placed next to switches don&#8217;t always automatically connect to them. You need to correct manually
using the Trackworker. One day I will implement proper handling for these. When you are finished it could look like
this:
<!--l. 73--><p class="indent" >   <img