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* Make the models for Y and three-way turnoutsBlockhead2020-09-11
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* Add models for all diamond crossing varieties to .blendBlockhead2020-08-21
| | | | | | This was actually 34 individual commits over the course of a month but is best to leave as one commit. It is also now a compressed .blend file (an option available inside blender).
* Add perpendicular and 45/90 degree crossing railsBlockhead2020-07-06
| | | | | | | | | | | | | | Add a set of new models for crossings to make some new track arrangements possible. This commit adds perpendicular crossigns that can be rotated at any angle: 30/45/60/90 and 45/90 degree crossings in two rotations. In future, further crossing types can be added to the blender file. Add the blender file in rail_crossings.blend that is the source of these files and which refers to the texture inside advtrains_train_track. Add a set of prototypes for rail crossings to advtrains/tracks.lua and register the new crossings in advtrains_train_track.
* Shunt signals (not exactly Ks), along with fixes in other components that ↵orwell962018-12-08
| | | | those rely on
* Complete Ks Main signalsorwell962018-10-26
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* Create models for Ks signalsorwell962018-06-14
| | | | Degrotate doesn't work for meshes (why?), so all I've done was pretty useless...
* Redo rail modelsorwell962017-03-12
| | | | Use multiple textures for slope objects, include mbb's rail textures and make curves and switches look better. Also add cable template.
* Remove blend1 files cluttering the assets directoryorwell962017-03-08
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* Create new models and textures for japanese trainorwell962017-01-24
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* Add animation for steam engineorwell962017-01-17
| | | | I needed to completely rewrite the animation because irrlicht couldn't handle the animation NathanS created.
* Model, animate, texture and integrate new subway wagonorwell962017-01-17
| | | | engine follows!
* Restructure mod directoryorwell962017-01-04