aboutsummaryrefslogtreecommitdiff
path: root/assets/lyx_img
Commit message (Collapse)AuthorAge
* Update interlocking manualorwell962019-01-15
|
* Update manual againorwell962018-10-15
|
* Add interlocking guide/manual, silence debug outputsorwell962018-09-14
'#n76'>76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "map.h"
#include "mapsector.h"
#include "mapblock.h"
#include "filesys.h"
#include "voxel.h"
#include "voxelalgorithms.h"
#include "porting.h"
#include "serialization.h"
#include "nodemetadata.h"
#include "settings.h"
#include "log.h"
#include "profiler.h"
#include "nodedef.h"
#include "gamedef.h"
#include "util/directiontables.h"
#include "util/basic_macros.h"
#include "rollback_interface.h"
#include "environment.h"
#include "reflowscan.h"
#include "emerge.h"
#include "mapgen/mapgen_v6.h"
#include "mapgen/mg_biome.h"
#include "config.h"
#include "server.h"
#include "database/database.h"
#include "database/database-dummy.h"
#include "database/database-sqlite3.h"
#include "script/scripting_server.h"
#include <deque>
#include <queue>
#if USE_LEVELDB
#include "database/database-leveldb.h"
#endif
#if USE_REDIS
#include "database/database-redis.h"
#endif
#if USE_POSTGRESQL
#include "database/database-postgresql.h"
#endif


/*
	Map
*/

Map::Map(IGameDef *gamedef):
	m_gamedef(gamedef),
	m_nodedef(gamedef->ndef())
{
}

Map::~Map()
{
	/*
		Free all MapSectors
	*/
	for (auto &sector : m_sectors) {
		delete sector.second;
	}
}

void Map::addEventReceiver(MapEventReceiver *event_receiver)
{
	m_event_receivers.insert(event_receiver);
}

void Map::removeEventReceiver(MapEventReceiver *event_receiver)
{
	m_event_receivers.erase(event_receiver);
}

void Map::dispatchEvent(const MapEditEvent &event)
{
	for (MapEventReceiver *event_receiver : m_event_receivers) {
		event_receiver->onMapEditEvent(event);
	}
}

MapSector * Map::getSectorNoGenerateNoLock(v2s16 p)
{
	if(m_sector_cache != NULL && p == m_sector_cache_p){
		MapSector * sector = m_sector_cache;
		return sector;
	}

	std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);

	if (n == m_sectors.end())
		return NULL;

	MapSector *sector = n->second;

	// Cache the last result
	m_sector_cache_p = p;
	m_sector_cache = sector;

	return sector;
}

MapSector * Map::getSectorNoGenerate(v2s16 p)
{
	return getSectorNoGenerateNoLock(p);
}

MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
{
	v2s16 p2d(p3d.X, p3d.Z);
	MapSector * sector = getSectorNoGenerate(p2d);
	if(sector == NULL)
		return NULL;
	MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
	return block;
}

MapBlock * Map::getBlockNoCreate(v3s16 p3d)
{
	MapBlock *block = getBlockNoCreateNoEx(p3d);
	if(block == NULL)
		throw InvalidPositionException();
	return block;
}

bool Map::isValidPosition(v3s16 p)
{
	v3s16 blockpos = getNodeBlockPos(p);
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	return (block != NULL);
}

// Returns a CONTENT_IGNORE node if not found
MapNode Map::getNode(v3s16 p, bool *is_valid_position)
{
	v3s16 blockpos = getNodeBlockPos(p);
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if (block == NULL) {
		if (is_valid_position != NULL)
			*is_valid_position = false;
		return {CONTENT_IGNORE};
	}

	v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
	bool is_valid_p;
	MapNode node = block->getNodeNoCheck(relpos, &is_valid_p);
	if (is_valid_position != NULL)
		*is_valid_position = is_valid_p;
	return node;
}

// throws InvalidPositionException if not found
void Map::setNode(v3s16 p, MapNode & n)
{
	v3s16 blockpos = getNodeBlockPos(p);
	MapBlock *block = getBlockNoCreate(blockpos);
	v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
	// Never allow placing CONTENT_IGNORE, it causes problems
	if(n.getContent() == CONTENT_IGNORE){
		bool temp_bool;
		errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
				<<" while trying to replace \""
				<<m_nodedef->get(block->getNodeNoCheck(relpos, &temp_bool)).name
				<<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
		return;
	}
	block->setNodeNoCheck(relpos, n);
}

void Map::addNodeAndUpdate(v3s16 p, MapNode n,
		std::map<v3s16, MapBlock*> &modified_blocks,
		bool remove_metadata)
{
	// Collect old node for rollback
	RollbackNode rollback_oldnode(this, p, m_gamedef);

	// This is needed for updating the lighting
	MapNode oldnode = getNode(p);

	// Remove node metadata
	if (remove_metadata) {
		removeNodeMetadata(p);
	}

	// Set the node on the map
	// Ignore light (because calling voxalgo::update_lighting_nodes)
	n.setLight(LIGHTBANK_DAY, 0, m_nodedef);
	n.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
	setNode(p, n);

	// Update lighting
	std::vector<std::pair<v3s16, MapNode> > oldnodes;
	oldnodes.emplace_back(p, oldnode);
	voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks);

	for (auto &modified_block : modified_blocks) {
		modified_block.second->expireDayNightDiff();
	}

	// Report for rollback
	if(m_gamedef->rollback())
	{
		RollbackNode rollback_newnode(this, p, m_gamedef);
		RollbackAction action;
		action.setSetNode(p, rollback_oldnode, rollback_newnode);
		m_gamedef->rollback()->reportAction(action);
	}

	/*
		Add neighboring liquid nodes and this node to transform queue.
		(it's vital for the node itself to get updated last, if it was removed.)
	 */

	for (const v3s16 &dir : g_7dirs) {
		v3s16 p2 = p + dir;

		bool is_valid_position;
		MapNode n2 = getNode(p2, &is_valid_position);
		if(is_valid_position &&
				(m_nodedef->get(n2).isLiquid() ||
				n2.getContent() == CONTENT_AIR))
			m_transforming_liquid.push_back(p2);
	}
}

void Map::removeNodeAndUpdate(v3s16 p,
		std::map<v3s16, MapBlock*> &modified_blocks)
{
	addNodeAndUpdate(p, MapNode(CONTENT_AIR), modified_blocks, true);
}

bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata)
{
	MapEditEvent event;
	event.type = remove_metadata ? MEET_ADDNODE : MEET_SWAPNODE;
	event.p = p;
	event.n = n;

	bool succeeded = true;
	try{
		std::map<v3s16, MapBlock*> modified_blocks;
		addNodeAndUpdate(p, n, modified_blocks, remove_metadata);

		// Copy modified_blocks to event
		for (auto &modified_block : modified_blocks) {
			event.modified_blocks.insert(modified_block.first);
		}
	}
	catch(InvalidPositionException &e){
		succeeded = false;
	}

	dispatchEvent(event);

	return succeeded;
}

bool Map::removeNodeWithEvent(v3s16 p)
{
	MapEditEvent event;
	event.type = MEET_REMOVENODE;
	event.p = p;

	bool succeeded = true;
	try{
		std::map<v3s16, MapBlock*> modified_blocks;
		removeNodeAndUpdate(p, modified_blocks);

		// Copy modified_blocks to event
		for (auto &modified_block : modified_blocks) {
			event.modified_blocks.insert(modified_block.first);
		}
	}
	catch(InvalidPositionException &e){
		succeeded = false;
	}

	dispatchEvent(event);

	return succeeded;
}

struct TimeOrderedMapBlock {
	MapSector *sect;
	MapBlock *block;

	TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
		sect(sect),
		block(block)
	{}

	bool operator<(const TimeOrderedMapBlock &b) const
	{
		return block->getUsageTimer() < b.block->getUsageTimer();
	};
};

/*
	Updates usage timers
*/
void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
		std::vector<v3s16> *unloaded_blocks)
{
	bool save_before_unloading = (mapType() == MAPTYPE_SERVER);

	// Profile modified reasons
	Profiler modprofiler;

	std::vector<v2s16> sector_deletion_queue;
	u32 deleted_blocks_count = 0;
	u32 saved_blocks_count = 0;
	u32 block_count_all = 0;

	beginSave();

	// If there is no practical limit, we spare creation of mapblock_queue
	if (max_loaded_blocks == U32_MAX) {
		for (auto &sector_it : m_sectors) {
			MapSector *sector = sector_it.second;

			bool all_blocks_deleted = true;

			MapBlockVect blocks;
			sector->getBlocks(blocks);

			for (MapBlock *block : blocks) {
				block->incrementUsageTimer(dtime);

				if (block->refGet() == 0
						&& block->getUsageTimer() > unload_timeout) {
					v3s16 p = block->getPos();

					// Save if modified
					if (block->getModified() != MOD_STATE_CLEAN
							&& save_before_unloading) {
						modprofiler.add(block->getModifiedReasonString(), 1);
						if (!saveBlock(block))
							continue;
						saved_blocks_count++;
					}

					// Delete from memory
					sector->deleteBlock(block);

					if (unloaded_blocks)
						unloaded_blocks->push_back(p);

					deleted_blocks_count++;
				} else {
					all_blocks_deleted = false;
					block_count_all++;
				}
			}

			if (all_blocks_deleted) {
				sector_deletion_queue.push_back(sector_it.first);
			}
		}
	} else {
		std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
		for (auto &sector_it : m_sectors) {
			MapSector *sector = sector_it.second;

			MapBlockVect blocks;
			sector->getBlocks(blocks);

			for (MapBlock *block : blocks) {
				block->incrementUsageTimer(dtime);
				mapblock_queue.push(TimeOrderedMapBlock(sector, block));
			}
		}
		block_count_all = mapblock_queue.size();
		// Delete old blocks, and blocks over the limit from the memory
		while (!mapblock_queue.empty() && (mapblock_queue.size() > max_loaded_blocks
				|| mapblock_queue.top().block->getUsageTimer() > unload_timeout)) {
			TimeOrderedMapBlock b = mapblock_queue.top();
			mapblock_queue.pop();

			MapBlock *block = b.block;

			if (block->refGet() != 0)
				continue;

			v3s16 p = block->getPos();

			// Save if modified
			if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
				modprofiler.add(block->getModifiedReasonString(), 1);
				if (!saveBlock(block))
					continue;
				saved_blocks_count++;
			}

			// Delete from memory
			b.sect->deleteBlock(block);

			if (unloaded_blocks)
				unloaded_blocks->push_back(p);

			deleted_blocks_count++;
			block_count_all--;
		}
		// Delete empty sectors
		for (auto &sector_it : m_sectors) {
			if (sector_it.second->empty()) {
				sector_deletion_queue.push_back(sector_it.first);
			}
		}
	}
	endSave();

	// Finally delete the empty sectors
	deleteSectors(sector_deletion_queue);

	if(deleted_blocks_count != 0)
	{
		PrintInfo(infostream); // ServerMap/ClientMap:
		infostream<<"Unloaded "<<deleted_blocks_count
				<<" blocks from memory";
		if(save_before_unloading)
			infostream<<", of which "<<saved_blocks_count<<" were written";
		infostream<<", "<<block_count_all<<" blocks in memory";
		infostream<<"."<<std::endl;
		if(saved_blocks_count != 0){
			PrintInfo(infostream); // ServerMap/ClientMap:
			infostream<<"Blocks modified by: "<<std::endl;
			modprofiler.print(infostream);
		}
	}
}

void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
{
	timerUpdate(0.0, -1.0, 0, unloaded_blocks);
}

void Map::deleteSectors(std::vector<v2s16> &sectorList)
{
	for (v2s16 j : sectorList) {
		MapSector *sector = m_sectors[j];
		// If sector is in sector cache, remove it from there
		if(m_sector_cache == sector)
			m_sector_cache = NULL;
		// Remove from map and delete
		m_sectors.erase(j);
		delete sector;
	}
}

void Map::PrintInfo(std::ostream &out)
{
	out<<"Map: ";
}

#define WATER_DROP_BOOST 4

const static v3s16 liquid_6dirs[6] = {
	// order: upper before same level before lower
	v3s16( 0, 1, 0),
	v3s16( 0, 0, 1),
	v3s16( 1, 0, 0),
	v3s16( 0, 0,-1),
	v3s16(-1, 0, 0),
	v3s16( 0,-1, 0)
};

enum NeighborType : u8 {
	NEIGHBOR_UPPER,
	NEIGHBOR_SAME_LEVEL,
	NEIGHBOR_LOWER
};

struct NodeNeighbor {
	MapNode n;
	NeighborType t;
	v3s16 p;

	NodeNeighbor()
		: n(CONTENT_AIR), t(NEIGHBOR_SAME_LEVEL)
	{ }

	NodeNeighbor(const MapNode &node, NeighborType n_type, const v3s16 &pos)
		: n(node),
		  t(n_type),
		  p(pos)
	{ }
};

void Map::transforming_liquid_add(v3s16 p) {
        m_transforming_liquid.push_back(p);
}

void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
		ServerEnvironment *env)
{
	u32 loopcount = 0;
	u32 initial_size = m_transforming_liquid.size();

	/*if(initial_size != 0)
		infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/

	// list of nodes that due to viscosity have not reached their max level height
	std::deque<v3s16> must_reflow;

	std::vector<std::pair<v3s16, MapNode> > changed_nodes;

	u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
	u32 loop_max = liquid_loop_max;

	while (m_transforming_liquid.size() != 0)
	{
		// This should be done here so that it is done when continue is used
		if (loopcount >= initial_size || loopcount >= loop_max)
			break;
		loopcount++;

		/*
			Get a queued transforming liquid node
		*/
		v3s16 p0 = m_transforming_liquid.front();
		m_transforming_liquid.pop_front();

		MapNode n0 = getNode(p0);

		/*
			Collect information about current node
		 */
		s8 liquid_level = -1;
		// The liquid node which will be placed there if
		// the liquid flows into this node.
		content_t liquid_kind = CONTENT_IGNORE;
		// The node which will be placed there if liquid
		// can't flow into this node.
		content_t floodable_node = CONTENT_AIR;
		const ContentFeatures &cf = m_nodedef->get(n0);
		LiquidType liquid_type = cf.liquid_type;
		switch (liquid_type) {
			case LIQUID_SOURCE:
				liquid_level = LIQUID_LEVEL_SOURCE;
				liquid_kind = cf.liquid_alternative_flowing_id;
				break;
			case LIQUID_FLOWING:
				liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
				liquid_kind = n0.getContent();
				break;
			case LIQUID_NONE:
				// if this node is 'floodable', it *could* be transformed
				// into a liquid, otherwise, continue with the next node.
				if (!cf.floodable)
					continue;
				floodable_node = n0.getContent();
				liquid_kind = CONTENT_AIR;
				break;
		}

		/*
			Collect information about the environment
		 */
		NodeNeighbor sources[6]; // surrounding sources
		int num_sources = 0;
		NodeNeighbor flows[6]; // surrounding flowing liquid nodes
		int num_flows = 0;
		NodeNeighbor airs[6]; // surrounding air
		int num_airs = 0;
		NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
		int num_neutrals = 0;
		bool flowing_down = false;
		bool ignored_sources = false;
		for (u16 i = 0; i < 6; i++) {
			NeighborType nt = NEIGHBOR_SAME_LEVEL;
			switch (i) {
				case 0:
					nt = NEIGHBOR_UPPER;
					break;
				case 5:
					nt = NEIGHBOR_LOWER;
					break;
				default:
					break;
			}
			v3s16 npos = p0 + liquid_6dirs[i];
			NodeNeighbor nb(getNode(npos), nt, npos);
			const ContentFeatures &cfnb = m_nodedef->get(nb.n);
			switch (m_nodedef->get(nb.n.getContent()).liquid_type) {
				case LIQUID_NONE:
					if (cfnb.floodable) {
						airs[num_airs++] = nb;
						// if the current node is a water source the neighbor
						// should be enqueded for transformation regardless of whether the
						// current node changes or not.
						if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
							m_transforming_liquid.push_back(npos);
						// if the current node happens to be a flowing node, it will start to flow down here.
						if (nb.t == NEIGHBOR_LOWER)
							flowing_down = true;
					} else {
						neutrals[num_neutrals++] = nb;
						if (nb.n.getContent() == CONTENT_IGNORE) {
							// If node below is ignore prevent water from
							// spreading outwards and otherwise prevent from
							// flowing away as ignore node might be the source
							if (nb.t == NEIGHBOR_LOWER)
								flowing_down = true;
							else
								ignored_sources = true;
						}
					}
					break;
				case LIQUID_SOURCE:
					// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
					if (liquid_kind == CONTENT_AIR)
						liquid_kind = cfnb.liquid_alternative_flowing_id;
					if (cfnb.liquid_alternative_flowing_id != liquid_kind) {
						neutrals[num_neutrals++] = nb;
					} else {
						// Do not count bottom source, it will screw things up
						if(nt != NEIGHBOR_LOWER)
							sources[num_sources++] = nb;
					}
					break;
				case LIQUID_FLOWING:
					if (nb.t != NEIGHBOR_SAME_LEVEL ||
						(nb.n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK) {
						// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
						// but exclude falling liquids on the same level, they cannot flow here anyway
						if (liquid_kind == CONTENT_AIR)
							liquid_kind = cfnb.liquid_alternative_flowing_id;
					}
					if (cfnb.liquid_alternative_flowing_id != liquid_kind) {
						neutrals[num_neutrals++] = nb;
					} else {
						flows[num_flows++] = nb;
						if (nb.t == NEIGHBOR_LOWER)
							flowing_down = true;
					}
					break;
			}
		}

		/*
			decide on the type (and possibly level) of the current node
		 */
		content_t new_node_content;
		s8 new_node_level = -1;
		s8 max_node_level = -1;

		u8 range = m_nodedef->get(liquid_kind).liquid_range;
		if (range > LIQUID_LEVEL_MAX + 1)
			range = LIQUID_LEVEL_MAX + 1;

		if ((num_sources >= 2 && m_nodedef->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
			// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
			// or the flowing alternative of the first of the surrounding sources (if it's air), so
			// it's perfectly safe to use liquid_kind here to determine the new node content.
			new_node_content = m_nodedef->get(liquid_kind).liquid_alternative_source_id;
		} else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
			// liquid_kind is set properly, see above
			max_node_level = new_node_level = LIQUID_LEVEL_MAX;
			if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
				new_node_content = liquid_kind;
			else
				new_node_content = floodable_node;
		} else if (ignored_sources && liquid_level >= 0) {
			// Maybe there are neighbouring sources that aren't loaded yet
			// so prevent flowing away.
			new_node_level = liquid_level;
			new_node_content = liquid_kind;
		} else {
			// no surrounding sources, so get the maximum level that can flow into this node
			for (u16 i = 0; i < num_flows; i++) {
				u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
				switch (flows[i].t) {
					case NEIGHBOR_UPPER:
						if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
							max_node_level = LIQUID_LEVEL_MAX;
							if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
								max_node_level = nb_liquid_level + WATER_DROP_BOOST;
						} else if (nb_liquid_level > max_node_level) {
							max_node_level = nb_liquid_level;
						}
						break;
					case NEIGHBOR_LOWER:
						break;
					case NEIGHBOR_SAME_LEVEL:
						if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
								nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level)
							max_node_level = nb_liquid_level - 1;
						break;
				}
			}

			u8 viscosity = m_nodedef->get(liquid_kind).liquid_viscosity;
			if (viscosity > 1 && max_node_level != liquid_level) {
				// amount to gain, limited by viscosity
				// must be at least 1 in absolute value
				s8 level_inc = max_node_level - liquid_level;
				if (level_inc < -viscosity || level_inc > viscosity)
					new_node_level = liquid_level + level_inc/viscosity;
				else if (level_inc < 0)
					new_node_level = liquid_level - 1;
				else if (level_inc > 0)
					new_node_level = liquid_level + 1;
				if (new_node_level != max_node_level)
					must_reflow.push_back(p0);
			} else {
				new_node_level = max_node_level;
			}

			if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
				new_node_content = liquid_kind;
			else
				new_node_content = floodable_node;

		}

		/*
			check if anything has changed. if not, just continue with the next node.
		 */
		if (new_node_content == n0.getContent() &&
				(m_nodedef->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
				((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
				((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
				== flowing_down)))
			continue;


		/*
			update the current node
		 */
		MapNode n00 = n0;
		//bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
		if (m_nodedef->get(new_node_content).liquid_type == LIQUID_FLOWING) {
			// set level to last 3 bits, flowing down bit to 4th bit
			n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
		} else {
			// set the liquid level and flow bits to 0
			n0.param2 &= ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
		}

		// change the node.
		n0.setContent(new_node_content);

		// on_flood() the node
		if (floodable_node != CONTENT_AIR) {
			if (env->getScriptIface()->node_on_flood(p0, n00, n0))
				continue;
		}

		// Ignore light (because calling voxalgo::update_lighting_nodes)
		n0.setLight(LIGHTBANK_DAY, 0, m_nodedef);
		n0.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);

		// Find out whether there is a suspect for this action
		std::string suspect;
		if (m_gamedef->rollback())
			suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);

		if (m_gamedef->rollback() && !suspect.empty()) {
			// Blame suspect
			RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
			// Get old node for rollback
			RollbackNode rollback_oldnode(this, p0, m_gamedef);
			// Set node
			setNode(p0, n0);
			// Report
			RollbackNode rollback_newnode(this, p0, m_gamedef);
			RollbackAction action;
			action.setSetNode(p0, rollback_oldnode, rollback_newnode);
			m_gamedef->rollback()->reportAction(action);
		} else {
			// Set node
			setNode(p0, n0);
		}

		v3s16 blockpos = getNodeBlockPos(p0);
		MapBlock *block = getBlockNoCreateNoEx(blockpos);
		if (block != NULL) {
			modified_blocks[blockpos] =  block;
			changed_nodes.emplace_back(p0, n00);
		}

		/*
			enqueue neighbors for update if neccessary
		 */
		switch (m_nodedef->get(n0.getContent()).liquid_type) {
			case LIQUID_SOURCE:
			case LIQUID_FLOWING:
				// make sure source flows into all neighboring nodes
				for (u16 i = 0; i < num_flows; i++)
					if (flows[i].t != NEIGHBOR_UPPER)
						m_transforming_liquid.push_back(flows[i].p);
				for (u16 i = 0; i < num_airs; i++)
					if (airs[i].t != NEIGHBOR_UPPER)
						m_transforming_liquid.push_back(airs[i].p);
				break;
			case LIQUID_NONE:
				// this flow has turned to air; neighboring flows might need to do the same
				for (u16 i = 0; i < num_flows; i++)
					m_transforming_liquid.push_back(flows[i].p);
				break;
		}
	}
	//infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;

	for (auto &iter : must_reflow)
		m_transforming_liquid.push_back(iter);

	voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks);
	env->getScriptIface()->on_liquid_transformed(changed_nodes);

	/* ----------------------------------------------------------------------
	 * Manage the queue so that it does not grow indefinately
	 */
	u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");

	if (time_until_purge == 0)
		return; // Feature disabled

	time_until_purge *= 1000;	// seconds -> milliseconds

	u64 curr_time = porting::getTimeMs();
	u32 prev_unprocessed = m_unprocessed_count;
	m_unprocessed_count = m_transforming_liquid.size();

	// if unprocessed block count is decreasing or stable
	if (m_unprocessed_count <= prev_unprocessed) {
		m_queue_size_timer_started = false;
	} else {
		if (!m_queue_size_timer_started)
			m_inc_trending_up_start_time = curr_time;
		m_queue_size_timer_started = true;
	}

	// Account for curr_time overflowing
	if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
		m_queue_size_timer_started = false;

	/* If the queue has been growing for more than liquid_queue_purge_time seconds
	 * and the number of unprocessed blocks is still > liquid_loop_max then we
	 * cannot keep up; dump the oldest blocks from the queue so that the queue
	 * has liquid_loop_max items in it
	 */
	if (m_queue_size_timer_started
			&& curr_time - m_inc_trending_up_start_time > time_until_purge
			&& m_unprocessed_count > liquid_loop_max) {

		size_t dump_qty = m_unprocessed_count - liquid_loop_max;

		infostream << "transformLiquids(): DUMPING " << dump_qty
		           << " blocks from the queue" << std::endl;

		while (dump_qty--)
			m_transforming_liquid.pop_front();

		m_queue_size_timer_started = false; // optimistically assume we can keep up now
		m_unprocessed_count = m_transforming_liquid.size();
	}
}

std::vector<v3s16> Map::findNodesWithMetadata(v3s16 p1, v3s16 p2)
{
	std::vector<v3s16> positions_with_meta;

	sortBoxVerticies(p1, p2);
	v3s16 bpmin = getNodeBlockPos(p1);
	v3s16 bpmax = getNodeBlockPos(p2);

	VoxelArea area(p1, p2);

	for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
	for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
	for (s16 x = bpmin.X; x <= bpmax.X; x++) {
		v3s16 blockpos(x, y, z);

		MapBlock *block = getBlockNoCreateNoEx(blockpos);
		if (!block) {
			verbosestream << "Map::getNodeMetadata(): Need to emerge "
				<< PP(blockpos) << std::endl;
			block = emergeBlock(blockpos, false);
		}
		if (!block) {
			infostream << "WARNING: Map::getNodeMetadata(): Block not found"
				<< std::endl;
			continue;
		}

		v3s16 p_base = blockpos * MAP_BLOCKSIZE;
		std::vector<v3s16> keys = block->m_node_metadata.getAllKeys();
		for (size_t i = 0; i != keys.size(); i++) {
			v3s16 p(keys[i] + p_base);
			if (!area.contains(p))
				continue;

			positions_with_meta.push_back(p);
		}
	}

	return positions_with_meta;
}

NodeMetadata *Map::getNodeMetadata(v3s16 p)
{
	v3s16 blockpos = getNodeBlockPos(p);
	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if(!block){
		infostream<<"Map::getNodeMetadata(): Need to emerge "
				<<PP(blockpos)<<std::endl;
		block = emergeBlock(blockpos, false);
	}
	if(!block){
		warningstream<<"Map::getNodeMetadata(): Block not found"
				<<std::endl;
		return NULL;
	}
	NodeMetadata *meta = block->m_node_metadata.get(p_rel);
	return meta;
}

bool Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
{
	v3s16 blockpos = getNodeBlockPos(p);
	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if(!block){
		infostream<<"Map::setNodeMetadata(): Need to emerge "
				<<PP(blockpos)<<std::endl;
		block = emergeBlock(blockpos, false);
	}
	if(!block){
		warningstream<<"Map::setNodeMetadata(): Block not found"
				<<std::endl;
		return false;
	}
	block->m_node_metadata.set(p_rel, meta);
	return true;
}

void Map::removeNodeMetadata(v3s16 p)
{
	v3s16 blockpos = getNodeBlockPos(p);
	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if(block == NULL)
	{
		warningstream<<"Map::removeNodeMetadata(): Block not found"
				<<std::endl;
		return;
	}
	block->m_node_metadata.remove(p_rel);
}

NodeTimer Map::getNodeTimer(v3s16 p)
{
	v3s16 blockpos = getNodeBlockPos(p);
	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if(!block){
		infostream<<"Map::getNodeTimer(): Need to emerge "
				<<PP(blockpos)<<std::endl;
		block = emergeBlock(blockpos, false);
	}
	if(!block){
		warningstream<<"Map::getNodeTimer(): Block not found"
				<<std::endl;
		return NodeTimer();
	}
	NodeTimer t = block->m_node_timers.get(p_rel);
	NodeTimer nt(t.timeout, t.elapsed, p);
	return nt;
}

void Map::setNodeTimer(const NodeTimer &t)
{
	v3s16 p = t.position;
	v3s16 blockpos = getNodeBlockPos(p);
	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if(!block){
		infostream<<"Map::setNodeTimer(): Need to emerge "
				<<PP(blockpos)<<std::endl;
		block = emergeBlock(blockpos, false);
	}
	if(!block){
		warningstream<<"Map::setNodeTimer(): Block not found"
				<<std::endl;
		return;
	}
	NodeTimer nt(t.timeout, t.elapsed, p_rel);
	block->m_node_timers.set(nt);
}

void Map::removeNodeTimer(v3s16 p)
{
	v3s16 blockpos = getNodeBlockPos(p);
	v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if(block == NULL)
	{
		warningstream<<"Map::removeNodeTimer(): Block not found"
				<<std::endl;
		return;
	}
	block->m_node_timers.remove(p_rel);
}

bool Map::determineAdditionalOcclusionCheck(const v3s16 &pos_camera,
	const core::aabbox3d<s16> &block_bounds, v3s16 &check)
{
	/*
		This functions determines the node inside the target block that is
		closest to the camera position. This increases the occlusion culling
		accuracy in straight and diagonal corridors.
		The returned position will be occlusion checked first in addition to the
		others (8 corners + center).
		No position is returned if
		- the closest node is a corner, corners are checked anyway.
		- the camera is inside the target block, it will never be occluded.
	*/
#define CLOSEST_EDGE(pos, bounds, axis) \
	((pos).axis <= (bounds).MinEdge.axis) ? (bounds).MinEdge.axis : \
	(bounds).MaxEdge.axis

	bool x_inside = (block_bounds.MinEdge.X <= pos_camera.X) &&
			(pos_camera.X <= block_bounds.MaxEdge.X);
	bool y_inside = (block_bounds.MinEdge.Y <= pos_camera.Y) &&
			(pos_camera.Y <= block_bounds.MaxEdge.Y);
	bool z_inside = (block_bounds.MinEdge.Z <= pos_camera.Z) &&
			(pos_camera.Z <= block_bounds.MaxEdge.Z);

	if (x_inside && y_inside && z_inside)
		return false; // Camera inside target mapblock

	// straight
	if (x_inside && y_inside) {
		check = v3s16(pos_camera.X, pos_camera.Y, 0);
		check.Z = CLOSEST_EDGE(pos_camera, block_bounds, Z);
		return true;
	} else if (y_inside && z_inside) {
		check = v3s16(0, pos_camera.Y, pos_camera.Z);
		check.X = CLOSEST_EDGE(pos_camera, block_bounds, X);
		return true;
	} else if (x_inside && z_inside) {
		check = v3s16(pos_camera.X, 0, pos_camera.Z);
		check.Y = CLOSEST_EDGE(pos_camera, block_bounds, Y);
		return true;
	}

	// diagonal
	if (x_inside) {
		check = v3s16(pos_camera.X, 0, 0);
		check.Y = CLOSEST_EDGE(pos_camera, block_bounds, Y);
		check.Z = CLOSEST_EDGE(pos_camera, block_bounds, Z);
		return true;
	} else if (y_inside) {
		check = v3s16(0, pos_camera.Y, 0);
		check.X = CLOSEST_EDGE(pos_camera, block_bounds, X);
		check.Z = CLOSEST_EDGE(pos_camera, block_bounds, Z);
		return true;
	} else if (z_inside) {
		check = v3s16(0, 0, pos_camera.Z);
		check.X = CLOSEST_EDGE(pos_camera, block_bounds, X);
		check.Y = CLOSEST_EDGE(pos_camera, block_bounds, Y);
		return true;
	}

	// Closest node would be a corner, none returned
	return false;
}

bool Map::isOccluded(const v3s16 &pos_camera, const v3s16 &pos_target,
	float step, float stepfac, float offset, float end_offset, u32 needed_count)
{
	v3f direction = intToFloat(pos_target - pos_camera, BS);
	float distance = direction.getLength();

	// Normalize direction vector
	if (distance > 0.0f)
		direction /= distance;

	v3f pos_origin_f = intToFloat(pos_camera, BS);
	u32 count = 0;
	bool is_valid_position;

	for (; offset < distance + end_offset; offset += step) {
		v3f pos_node_f = pos_origin_f + direction * offset;
		v3s16 pos_node = floatToInt(pos_node_f, BS);

		MapNode node = getNode(pos_node, &is_valid_position);

		if (is_valid_position &&
				!m_nodedef->get(node).light_propagates) {
			// Cannot see through light-blocking nodes --> occluded
			count++;
			if (count >= needed_count)
				return true;
		}
		step *= stepfac;
	}
	return false;
}

bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes)
{
	// Check occlusion for center and all 8 corners of the mapblock
	// Overshoot a little for less flickering
	static const s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
	static const v3s16 dir9[9] = {
		v3s16( 0,  0,  0),
		v3s16( 1,  1,  1) * bs2,
		v3s16( 1,  1, -1) * bs2,
		v3s16( 1, -1,  1) * bs2,
		v3s16( 1, -1, -1) * bs2,
		v3s16(-1,  1,  1) * bs2,
		v3s16(-1,  1, -1) * bs2,
		v3s16(-1, -1,  1) * bs2,
		v3s16(-1, -1, -1) * bs2,
	};

	v3s16 pos_blockcenter = block->getPosRelative() + (MAP_BLOCKSIZE / 2);

	// Starting step size, value between 1m and sqrt(3)m
	float step = BS * 1.2f;
	// Multiply step by each iteraction by 'stepfac' to reduce checks in distance
	float stepfac = 1.05f;

	float start_offset = BS * 1.0f;

	// The occlusion search of 'isOccluded()' must stop short of the target
	// point by distance 'end_offset' to not enter the target mapblock.
	// For the 8 mapblock corners 'end_offset' must therefore be the maximum
	// diagonal of a mapblock, because we must consider all view angles.
	// sqrt(1^2 + 1^2 + 1^2) = 1.732
	float end_offset = -BS * MAP_BLOCKSIZE * 1.732f;

	// to reduce the likelihood of falsely occluded blocks
	// require at least two solid blocks
	// this is a HACK, we should think of a more precise algorithm
	u32 needed_count = 2;

	// Additional occlusion check, see comments in that function
	v3s16 check;
	if (determineAdditionalOcclusionCheck(cam_pos_nodes, block->getBox(), check)) {
		// node is always on a side facing the camera, end_offset can be lower
		if (!isOccluded(cam_pos_nodes, check, step, stepfac, start_offset,
				-1.0f, needed_count))
			return false;
	}

	for (const v3s16 &dir : dir9) {
		if (!isOccluded(cam_pos_nodes, pos_blockcenter + dir, step, stepfac,
				start_offset, end_offset, needed_count))
			return false;
	}
	return true;
}

/*
	ServerMap
*/
ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
		EmergeManager *emerge, MetricsBackend *mb):
	Map(gamedef),
	settings_mgr(savedir + DIR_DELIM + "map_meta.txt"),
	m_emerge(emerge)
{
	verbosestream<<FUNCTION_NAME<<std::endl;

	// Tell the EmergeManager about our MapSettingsManager
	emerge->map_settings_mgr = &settings_mgr;

	/*
		Try to load map; if not found, create a new one.
	*/

	// Determine which database backend to use
	std::string conf_path = savedir + DIR_DELIM + "world.mt";
	Settings conf;
	bool succeeded = conf.readConfigFile(conf_path.c_str());
	if (!succeeded || !conf.exists("backend")) {
		// fall back to sqlite3
		conf.set("backend", "sqlite3");
	}
	std::string backend = conf.get("backend");
	dbase = createDatabase(backend, savedir, conf);
	if (conf.exists("readonly_backend")) {
		std::string readonly_dir = savedir + DIR_DELIM + "readonly";
		dbase_ro = createDatabase(conf.get("readonly_backend"), readonly_dir, conf);
	}
	if (!conf.updateConfigFile(conf_path.c_str()))
		errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl;

	m_savedir = savedir;
	m_map_saving_enabled = false;

	m_save_time_counter = mb->addCounter("minetest_core_map_save_time", "Map save time (in nanoseconds)");

	m_map_compression_level = rangelim(g_settings->getS16("map_compression_level_disk"), -1, 9);

	try {
		// If directory exists, check contents and load if possible
		if (fs::PathExists(m_savedir)) {
			// If directory is empty, it is safe to save into it.
			if (fs::GetDirListing(m_savedir).empty()) {
				infostream<<"ServerMap: Empty save directory is valid."
						<<std::endl;
				m_map_saving_enabled = true;
			}
			else
			{

				if (settings_mgr.loadMapMeta()) {
					infostream << "ServerMap: Metadata loaded from "
						<< savedir << std::endl;
				} else {
					infostream << "ServerMap: Metadata could not be loaded "
						"from " << savedir << ", assuming valid save "
						"directory." << std::endl;
				}

				m_map_saving_enabled = true;
				// Map loaded, not creating new one
				return;
			}
		}
		// If directory doesn't exist, it is safe to save to it
		else{
			m_map_saving_enabled = true;
		}
	}
	catch(std::exception &e)
	{
		warningstream<<"ServerMap: Failed to load map from "<<savedir
				<<", exception: "<<e.what()<<std::endl;
		infostream<<"Please remove the map or fix it."<<std::endl;
		warningstream<<"Map saving will be disabled."<<std::endl;
	}
}

ServerMap::~ServerMap()
{
	verbosestream<<FUNCTION_NAME<<std::endl;

	try
	{
		if (m_map_saving_enabled) {
			// Save only changed parts
			save(MOD_STATE_WRITE_AT_UNLOAD);
			infostream << "ServerMap: Saved map to " << m_savedir << std::endl;
		} else {
			infostream << "ServerMap: Map not saved" << std::endl;
		}
	}
	catch(std::exception &e)
	{
		infostream<<"ServerMap: Failed to save map to "<<m_savedir
				<<", exception: "<<e.what()<<std::endl;
	}

	/*
		Close database if it was opened
	*/
	delete dbase;
	delete dbase_ro;
}

MapgenParams *ServerMap::getMapgenParams()
{
	// getMapgenParams() should only ever be called after Server is initialized
	assert(settings_mgr.mapgen_params != NULL);
	return settings_mgr.mapgen_params;
}

u64 ServerMap::getSeed()
{
	return getMapgenParams()->seed;
}

bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
{
	const s16 mapgen_limit_bp = rangelim(
		getMapgenParams()->mapgen_limit, 0, MAX_MAP_GENERATION_LIMIT) /
		MAP_BLOCKSIZE;
	return p.X < -mapgen_limit_bp ||
		p.X >  mapgen_limit_bp ||
		p.Y < -mapgen_limit_bp ||
		p.Y >  mapgen_limit_bp ||
		p.Z < -mapgen_limit_bp ||
		p.Z >  mapgen_limit_bp;
}

bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
{
	s16 csize = getMapgenParams()->chunksize;
	v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize);
	v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1);

	if (!m_chunks_in_progress.insert(bpmin).second)
		return false;

	bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
	EMERGE_DBG_OUT("initBlockMake(): " PP(bpmin) " - " PP(bpmax));

	v3s16 extra_borders(1, 1, 1);
	v3s16 full_bpmin = bpmin - extra_borders;
	v3s16 full_bpmax = bpmax + extra_borders;

	// Do nothing if not inside mapgen limits (+-1 because of neighbors)
	if (blockpos_over_mapgen_limit(full_bpmin) ||
			blockpos_over_mapgen_limit(full_bpmax))
		return false;

	data->seed = getSeed();
	data->blockpos_min = bpmin;
	data->blockpos_max = bpmax;
	data->nodedef = m_nodedef;

	/*
		Create the whole area of this and the neighboring blocks
	*/
	for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
	for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
		v2s16 sectorpos(x, z);
		// Sector metadata is loaded from disk if not already loaded.
		MapSector *sector = createSector(sectorpos);
		FATAL_ERROR_IF(sector == NULL, "createSector() failed");

		for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
			v3s16 p(x, y, z);

			MapBlock *block = emergeBlock(p, false);
			if (block == NULL) {
				block = createBlock(p);

				// Block gets sunlight if this is true.
				// Refer to the map generator heuristics.
				bool ug = m_emerge->isBlockUnderground(p);
				block->setIsUnderground(ug);
			}
		}
	}

	/*
		Now we have a big empty area.

		Make a ManualMapVoxelManipulator that contains this and the
		neighboring blocks
	*/

	data->vmanip = new MMVManip(this);
	data->vmanip->initialEmerge(full_bpmin, full_bpmax);

	// Data is ready now.
	return true;
}

void ServerMap::finishBlockMake(BlockMakeData *data,
	std::map<v3s16, MapBlock*> *changed_blocks)
{
	v3s16 bpmin = data->blockpos_min;
	v3s16 bpmax = data->blockpos_max;

	bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
	EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax));

	/*
		Blit generated stuff to map
		NOTE: blitBackAll adds nearly everything to changed_blocks
	*/
	data->vmanip->blitBackAll(changed_blocks);

	EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()="
		<< changed_blocks->size());

	/*
		Copy transforming liquid information
	*/
	while (data->transforming_liquid.size()) {
		m_transforming_liquid.push_back(data->transforming_liquid.front());
		data->transforming_liquid.pop_front();
	}

	for (auto &changed_block : *changed_blocks) {
		MapBlock *block = changed_block.second;
		if (!block)
			continue;
		/*
			Update day/night difference cache of the MapBlocks
		*/
		block->expireDayNightDiff();
		/*
			Set block as modified
		*/
		block->raiseModified(MOD_STATE_WRITE_NEEDED,
			MOD_REASON_EXPIRE_DAYNIGHTDIFF);
	}

	/*
		Set central blocks as generated
	*/
	for (s16 x = bpmin.X; x <= bpmax.X; x++)
	for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
	for (s16 y = bpmin.Y; y <= bpmax.Y; y++) {
		MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
		if (!block)
			continue;

		block->setGenerated(true);
	}

	/*
		Save changed parts of map
		NOTE: Will be saved later.
	*/
	//save(MOD_STATE_WRITE_AT_UNLOAD);
	m_chunks_in_progress.erase(bpmin);
}

MapSector *ServerMap::createSector(v2s16 p2d)
{
	/*
		Check if it exists already in memory
	*/
	MapSector *sector = getSectorNoGenerate(p2d);
	if (sector)
		return sector;

	/*
		Do not create over max mapgen limit
	*/
	const s16 max_limit_bp = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE;
	if (p2d.X < -max_limit_bp ||
			p2d.X >  max_limit_bp ||
			p2d.Y < -max_limit_bp ||
			p2d.Y >  max_limit_bp)
		throw InvalidPositionException("createSector(): pos. over max mapgen limit");

	/*
		Generate blank sector
	*/

	sector = new MapSector(this, p2d, m_gamedef);

	// Sector position on map in nodes
	//v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;

	/*
		Insert to container
	*/
	m_sectors[p2d] = sector;

	return sector;
}

MapBlock * ServerMap::createBlock(v3s16 p)
{
	/*
		Do not create over max mapgen limit
	*/
	if (blockpos_over_max_limit(p))
		throw InvalidPositionException("createBlock(): pos. over max mapgen limit");

	v2s16 p2d(p.X, p.Z);
	s16 block_y = p.Y;
	/*
		This will create or load a sector if not found in memory.
		If block exists on disk, it will be loaded.

		NOTE: On old save formats, this will be slow, as it generates
		      lighting on blocks for them.
	*/
	MapSector *sector;
	try {
		sector = createSector(p2d);
	} catch (InvalidPositionException &e) {
		infostream<<"createBlock: createSector() failed"<<std::endl;
		throw e;
	}

	/*
		Try to get a block from the sector
	*/

	MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
	if (block) {
		if(block->isDummy())
			block->unDummify();
		return block;
	}
	// Create blank
	block = sector->createBlankBlock(block_y);

	return block;
}

MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
{
	{
		MapBlock *block = getBlockNoCreateNoEx(p);
		if (block && !block->isDummy())
			return block;
	}

	{
		MapBlock *block = loadBlock(p);
		if(block)
			return block;
	}

	if (create_blank) {
		MapSector *sector = createSector(v2s16(p.X, p.Z));
		MapBlock *block = sector->createBlankBlock(p.Y);

		return block;
	}

	return NULL;
}

MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
{
	MapBlock *block = getBlockNoCreateNoEx(p3d);
	if (block == NULL)
		m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, p3d, false);

	return block;
}

bool ServerMap::isBlockInQueue(v3s16 pos)
{
	return m_emerge && m_emerge->isBlockInQueue(pos);
}

// N.B.  This requires no synchronization, since data will not be modified unless
// the VoxelManipulator being updated belongs to the same thread.
void ServerMap::updateVManip(v3s16 pos)
{
	Mapgen *mg = m_emerge->getCurrentMapgen();
	if (!mg)
		return;

	MMVManip *vm = mg->vm;
	if (!vm)
		return;

	if (!vm->m_area.contains(pos))
		return;

	s32 idx = vm->m_area.index(pos);
	vm->m_data[idx] = getNode(pos);
	vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA;

	vm->m_is_dirty = true;
}

void ServerMap::save(ModifiedState save_level)
{
	if (!m_map_saving_enabled) {
		warningstream<<"Not saving map, saving disabled."<<std::endl;
		return;
	}

	u64 start_time = porting::getTimeNs();

	if(save_level == MOD_STATE_CLEAN)
		infostream<<"ServerMap: Saving whole map, this can take time."
				<<std::endl;

	if (m_map_metadata_changed || save_level == MOD_STATE_CLEAN) {
		if (settings_mgr.saveMapMeta())
			m_map_metadata_changed = false;
	}

	// Profile modified reasons
	Profiler modprofiler;

	u32 block_count = 0;
	u32 block_count_all = 0; // Number of blocks in memory

	// Don't do anything with sqlite unless something is really saved
	bool save_started = false;

	for (auto &sector_it : m_sectors) {
		MapSector *sector = sector_it.second;

		MapBlockVect blocks;
		sector->getBlocks(blocks);

		for (MapBlock *block : blocks) {
			block_count_all++;

			if(block->getModified() >= (u32)save_level) {
				// Lazy beginSave()
				if(!save_started) {
					beginSave();
					save_started = true;
				}

				modprofiler.add(block->getModifiedReasonString(), 1);

				saveBlock(block);
				block_count++;
			}
		}
	}

	if(save_started)
		endSave();

	/*
		Only print if something happened or saved whole map
	*/
	if(save_level == MOD_STATE_CLEAN
			|| block_count != 0) {
		infostream << "ServerMap: Written: "
				<< block_count << " blocks"
				<< ", " << block_count_all << " blocks in memory."
				<< std::endl;
		PrintInfo(infostream); // ServerMap/ClientMap:
		infostream<<"Blocks modified by: "<<std::endl;
		modprofiler.print(infostream);
	}

	auto end_time = porting::getTimeNs();
	m_save_time_counter->increment(end_time - start_time);
}

void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
{
	dbase->listAllLoadableBlocks(dst);
	if (dbase_ro)
		dbase_ro->listAllLoadableBlocks(dst);
}

void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
{
	for (auto &sector_it : m_sectors) {
		MapSector *sector = sector_it.second;

		MapBlockVect blocks;
		sector->getBlocks(blocks);

		for (MapBlock *block : blocks) {
			v3s16 p = block->getPos();
			dst.push_back(p);
		}
	}
}

MapDatabase *ServerMap::createDatabase(
	const std::string &name,
	const std::string &savedir,
	Settings &conf)
{
	if (name == "sqlite3")
		return new MapDatabaseSQLite3(savedir);
	if (name == "dummy")
		return new Database_Dummy();
	#if USE_LEVELDB
	if (name == "leveldb")
		return new Database_LevelDB(savedir);
	#endif
	#if USE_REDIS
	if (name == "redis")
		return new Database_Redis(conf);
	#endif
	#if USE_POSTGRESQL
	if (name == "postgresql") {
		std::string connect_string;
		conf.getNoEx("pgsql_connection", connect_string);
		return new MapDatabasePostgreSQL(connect_string);
	}
	#endif

	throw BaseException(std::string("Database backend ") + name + " not supported.");
}

void ServerMap::beginSave()
{
	dbase->beginSave();
}

void ServerMap::endSave()
{
	dbase->endSave();
}

bool ServerMap::saveBlock(MapBlock *block)
{
	return saveBlock(block, dbase, m_map_compression_level);
}

bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db, int compression_level)
{
	v3s16 p3d = block->getPos();

	// Dummy blocks are not written
	if (block->isDummy()) {
		warningstream << "saveBlock: Not writing dummy block "
			<< PP(p3d) << std::endl;
		return true;
	}

	// Format used for writing
	u8 version = SER_FMT_VER_HIGHEST_WRITE;

	/*
		[0] u8 serialization version
		[1] data
	*/
	std::ostringstream o(std::ios_base::binary);
	o.write((char*) &version, 1);
	block->serialize(o, version, true, compression_level);

	bool ret = db->saveBlock(p3d, o.str());
	if (ret) {
		// We just wrote it to the disk so clear modified flag
		block->resetModified();
	}
	return ret;
}

void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
{
	try {
		std::istringstream is(*blob, std::ios_base::binary);

		u8 version = SER_FMT_VER_INVALID;
		is.read((char*)&version, 1);

		if(is.fail())
			throw SerializationError("ServerMap::loadBlock(): Failed"
					" to read MapBlock version");

		MapBlock *block = NULL;
		bool created_new = false;
		block = sector->getBlockNoCreateNoEx(p3d.Y);
		if(block == NULL)
		{
			block = sector->createBlankBlockNoInsert(p3d.Y);
			created_new = true;
		}

		// Read basic data
		block->deSerialize(is, version, true);

		// If it's a new block, insert it to the map
		if (created_new) {
			sector->insertBlock(block);
			ReflowScan scanner(this, m_emerge->ndef);
			scanner.scan(block, &m_transforming_liquid);
		}

		/*
			Save blocks loaded in old format in new format
		*/

		//if(version < SER_FMT_VER_HIGHEST_READ || save_after_load)
		// Only save if asked to; no need to update version
		if(save_after_load)
			saveBlock(block);

		// We just loaded it from, so it's up-to-date.
		block->resetModified();
	}
	catch(SerializationError &e)
	{
		errorstream<<"Invalid block data in database"
				<<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
				<<" (SerializationError): "<<e.what()<<std::endl;

		// TODO: Block should be marked as invalid in memory so that it is
		// not touched but the game can run

		if(g_settings->getBool("ignore_world_load_errors")){
			errorstream<<"Ignoring block load error. Duck and cover! "
					<<"(ignore_world_load_errors)"<<std::endl;
		} else {
			throw SerializationError("Invalid block data in database");
		}
	}
}

MapBlock* ServerMap::loadBlock(v3s16 blockpos)
{
	bool created_new = (getBlockNoCreateNoEx(blockpos) == NULL);

	v2s16 p2d(blockpos.X, blockpos.Z);

	std::string ret;
	dbase->loadBlock(blockpos, &ret);
	if (!ret.empty()) {
		loadBlock(&ret, blockpos, createSector(p2d), false);
	} else if (dbase_ro) {
		dbase_ro->loadBlock(blockpos, &ret);
		if (!ret.empty()) {
			loadBlock(&ret, blockpos, createSector(p2d), false);
		}
	} else {
		return NULL;
	}

	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if (created_new && (block != NULL)) {
		std::map<v3s16, MapBlock*> modified_blocks;
		// Fix lighting if necessary
		voxalgo::update_block_border_lighting(this, block, modified_blocks);
		if (!modified_blocks.empty()) {
			//Modified lighting, send event
			MapEditEvent event;
			event.type = MEET_OTHER;
			std::map<v3s16, MapBlock *>::iterator it;
			for (it = modified_blocks.begin();
					it != modified_blocks.end(); ++it)
				event.modified_blocks.insert(it->first);
			dispatchEvent(event);
		}
	}
	return block;
}

bool ServerMap::deleteBlock(v3s16 blockpos)
{
	if (!dbase->deleteBlock(blockpos))
		return false;

	MapBlock *block = getBlockNoCreateNoEx(blockpos);
	if (block) {
		v2s16 p2d(blockpos.X, blockpos.Z);
		MapSector *sector = getSectorNoGenerate(p2d);
		if (!sector)
			return false;
		sector->deleteBlock(block);
	}

	return true;
}

void ServerMap::PrintInfo(std::ostream &out)
{
	out<<"ServerMap: ";
}

bool ServerMap::repairBlockLight(v3s16 blockpos,
	std::map<v3s16, MapBlock *> *modified_blocks)
{
	MapBlock *block = emergeBlock(blockpos, false);
	if (!block || !block->isGenerated())
		return false;
	voxalgo::repair_block_light(this, block, modified_blocks);
	return true;
}

MMVManip::MMVManip(Map *map):
		VoxelManipulator(),
		m_map(map)
{
}

void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
	bool load_if_inexistent)
{
	TimeTaker timer1("initialEmerge", &emerge_time);

	// Units of these are MapBlocks
	v3s16 p_min = blockpos_min;
	v3s16 p_max = blockpos_max;

	VoxelArea block_area_nodes
			(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));

	u32 size_MB = block_area_nodes.getVolume()*4/1000000;
	if(size_MB >= 1)
	{
		infostream<<"initialEmerge: area: ";
		block_area_nodes.print(infostream);
		infostream<<" ("<<size_MB<<"MB)";
		infostream<<std::endl;
	}

	addArea(block_area_nodes);

	for(s32 z=p_min.Z; z<=p_max.Z; z++)
	for(s32 y=p_min.Y; y<=p_max.Y; y++)
	for(s32 x=p_min.X; x<=p_max.X; x++)
	{
		u8 flags = 0;
		MapBlock *block;
		v3s16 p(x,y,z);
		std::map<v3s16, u8>::iterator n;
		n = m_loaded_blocks.find(p);
		if(n != m_loaded_blocks.end())
			continue;

		bool block_data_inexistent = false;
		{
			TimeTaker timer2("emerge load", &emerge_load_time);

			block = m_map->getBlockNoCreateNoEx(p);
			if (!block || block->isDummy())
				block_data_inexistent = true;
			else
				block->copyTo(*this);
		}

		if(block_data_inexistent)
		{

			if (load_if_inexistent && !blockpos_over_max_limit(p)) {
				ServerMap *svrmap = (ServerMap *)m_map;
				block = svrmap->emergeBlock(p, false);
				if (block == NULL)
					block = svrmap->createBlock(p);
				block->copyTo(*this);
			} else {
				flags |= VMANIP_BLOCK_DATA_INEXIST;

				/*
					Mark area inexistent
				*/
				VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
				// Fill with VOXELFLAG_NO_DATA
				for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
				for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
				{
					s32 i = m_area.index(a.MinEdge.X,y,z);
					memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
				}
			}
		}
		/*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
		{
			// Mark that block was loaded as blank
			flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
		}*/

		m_loaded_blocks[p] = flags;
	}

	m_is_dirty = false;
}

void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
	bool overwrite_generated)
{
	if(m_area.getExtent() == v3s16(0,0,0))
		return;

	/*
		Copy data of all blocks
	*/
	for (auto &loaded_block : m_loaded_blocks) {
		v3s16 p = loaded_block.first;
		MapBlock *block = m_map->getBlockNoCreateNoEx(p);
		bool existed = !(loaded_block.second & VMANIP_BLOCK_DATA_INEXIST);
		if (!existed || (block == NULL) ||
			(!overwrite_generated && block->isGenerated()))
			continue;

		block->copyFrom(*this);
		block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_VMANIP);

		if(modified_blocks)
			(*modified_blocks)[p] = block;
	}
}

//END