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* Update manual and include everything in repoorwell962017-03-09
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "test.h"

#include <sstream>

#include "log.h"
#include "serialization.h"
#include "nodedef.h"
#include "noise.h"

class TestFilePath : public TestBase {
public:
	TestFilePath() { TestManager::registerTestModule(this); }
	const char *getName() { return "TestFilePath"; }

	void runTests(IGameDef *gamedef);

	void testIsDirDelimiter();
	void testPathStartsWith(); href='#n356'>356
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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

--------------------------------------------------------------------------------

--modstore implementation
modstore = {}

--------------------------------------------------------------------------------
-- @function [parent=#modstore] init
function modstore.init(size, unsortedmods, searchmods)

	modstore.mods_on_unsorted_page = unsortedmods
	modstore.mods_on_search_page = searchmods
	modstore.modsperpage = modstore.mods_on_unsorted_page

	modstore.basetexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
						DIR_DELIM .. "pack" .. DIR_DELIM

	modstore.lastmodtitle = ""
	modstore.last_search = ""

	modstore.searchlist = filterlist.create(
		function()
			if modstore.modlist_unsorted ~= nil and
				modstore.modlist_unsorted.data ~= nil then
				return modstore.modlist_unsorted.data
			end
			return {}
		end,
		function(element,modid)
			if element.id == modid then
				return true
			end
			return false
		end, --compare fct
		nil, --uid match fct
		function(element,substring)
			if substring == nil or
				substring == "" then
				return false
			end
			substring = substring:upper()

			if element.title ~= nil and
				element.title:upper():find(substring) ~= nil then
				return true
			end

			if element.details ~= nil and
				element.details.author ~= nil and
				element.details.author:upper():find(substring) ~= nil then
				return true
			end

			if element.details ~= nil and
				element.details.description ~= nil and
				element.details.description:upper():find(substring) ~= nil then
				return true
			end
			return false
		end --filter fct
		)

	modstore.current_list = nil

	modstore.tv_store = tabview_create("modstore",size,{x=0,y=0})

	modstore.tv_store:set_global_event_handler(modstore.handle_events)

	modstore.tv_store:add(
		{
		name = "unsorted",
		caption = fgettext("Unsorted"),
		cbf_formspec       = modstore.unsorted_tab,
		cbf_button_handler = modstore.handle_buttons,
		on_change          =
			function() modstore.modsperpage = modstore.mods_on_unsorted_page end
		}
	)

	modstore.tv_store:add(
		{
		name = "search",
		caption            = fgettext("Search"),
		cbf_formspec       = modstore.getsearchpage,
		cbf_button_handler = modstore.handle_buttons,
		on_change          = modstore.activate_search_tab
		}
	)
end

--------------------------------------------------------------------------------
-- @function [parent=#modstore] nametoindex
function modstore.nametoindex(name)

	for i=1,#modstore.tabnames,1 do
		if modstore.tabnames[i] == name then
			return i
		end
	end

	return 1
end

--------------------------------------------------------------------------------
-- @function [parent=#modstore] showdownloading
function modstore.showdownloading(title)
	local new_dlg = dialog_create("store_downloading",
		function(data)
			return "size[6,2]label[0.25,0.75;" ..
				fgettext("Downloading $1, please wait...", data.title) .. "]"
		end,
		function(this,fields)
			if fields["btn_hidden_close_download"] ~= nil then
				if fields["btn_hidden_close_download"].successfull then