aboutsummaryrefslogtreecommitdiff
path: root/assets
Commit message (Collapse)AuthorAge
* Wall signals: make them a bit bigger againorwell2024-07-20
|
* Add new signal set Munich U-Bahn signals as drop-in replacement for the old ↵orwell2024-05-23
| | | | wallsignals
* Re-add Zs 3(v) indicators; swap green and yellow lights for realismywang2021-11-05
|
* Use realistic Ra 10 signal signywang2021-11-05
|
* Replace deprecated depends.txt's by mod.conf and organize dependencies ↵orwell962021-03-13
| | | | consistently, add modpack.conf
* Make the models for Y and three-way turnoutsBlockhead2020-09-11
|
* Add models for all diamond crossing varieties to .blendBlockhead2020-08-21
| | | | | | This was actually 34 individual commits over the course of a month but is best to leave as one commit. It is also now a compressed .blend file (an option available inside blender).
* Add perpendicular and 45/90 degree crossing railsBlockhead2020-07-06
| | | | | | | | | | | | | | Add a set of new models for crossings to make some new track arrangements possible. This commit adds perpendicular crossigns that can be rotated at any angle: 30/45/60/90 and 45/90 degree crossings in two rotations. In future, further crossing types can be added to the blender file. Add the blender file in rail_crossings.blend that is the source of these files and which refers to the texture inside advtrains_train_track. Add a set of prototypes for rail crossings to advtrains/tracks.lua and register the new crossings in advtrains_train_track.
* Update interlocking manualorwell962019-01-15
|
* Signs (static signals)orwell962018-12-08
|
* Shunt signals (not exactly Ks), along with fixes in other components that ↵orwell962018-12-08
| | | | those rely on
* Complete Ks Main signalsorwell962018-10-26
|
* Actually allow what manual promises (setting IP on non-assigned signals)orwell962018-10-17
|
* Update manual againorwell962018-10-15
|
* Improve route programming:orwell962018-10-07
| | | | | | | - Formspec for TCBs instead of unhandy chatcommands - Ability to advance route over the next secction without punching end - Better visualization - Ability to route into dead-end sections
* Add interlocking guide/manual, silence debug outputsorwell962018-09-14
|
* Interlocking: Create demo signals, signal API and model for TCB configurer nodeorwell962018-06-19
|
* Create models for Ks signalsorwell962018-06-14
| | | | Degrotate doesn't work for meshes (why?), so all I've done was pretty useless...
* Add Andrew's Crossorwell962017-04-27
|
* Redo rail modelsorwell962017-03-12
| | | | Use multiple textures for slope objects, include mbb's rail textures and make curves and switches look better. Also add cable template.
* Update manual and include everything in repoorwell962017-03-09
|
* Remove blend1 files cluttering the assets directoryorwell962017-03-08
|
* Add ceiling-mounted signalorwell962017-02-28
| | | | This is the wall signal as ceiling variant. Because the trackdb can only save 4 rotation values, we need a ceiling version of this.
* add wallmounted light signalorwell962017-02-03
|
* Create new models and textures for japanese trainorwell962017-01-24
|
* Update manualorwell962017-01-18
|
* Add detailed steam engine contributed by mbb and Krokoschlangeorwell962017-01-17
|
* Add animation for steam engineorwell962017-01-17
| | | | I needed to completely rewrite the animation because irrlicht couldn't handle the animation NathanS created.
* Model, animate, texture and integrate new subway wagonorwell962017-01-17
| | | | engine follows!
* Download recent contributions and put them into the assets directoryorwell962017-01-17
|
* Add fancy passenger wagonorwell962017-01-06
|
* Restructure mod directoryorwell962017-01-04