Commit message (Collapse) | Author | Age | |
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* | Wall signals: make them a bit bigger again | orwell | 2024-07-20 |
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* | Add new signal set Munich U-Bahn signals as drop-in replacement for the old ↵ | orwell | 2024-05-23 |
| | | | | wallsignals | ||
* | Re-add Zs 3(v) indicators; swap green and yellow lights for realism | ywang | 2021-11-05 |
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* | Use realistic Ra 10 signal sign | ywang | 2021-11-05 |
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* | Replace deprecated depends.txt's by mod.conf and organize dependencies ↵ | orwell96 | 2021-03-13 |
| | | | | consistently, add modpack.conf | ||
* | Make the models for Y and three-way turnouts | Blockhead | 2020-09-11 |
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* | Add models for all diamond crossing varieties to .blend | Blockhead | 2020-08-21 |
| | | | | | | This was actually 34 individual commits over the course of a month but is best to leave as one commit. It is also now a compressed .blend file (an option available inside blender). | ||
* | Add perpendicular and 45/90 degree crossing rails | Blockhead | 2020-07-06 |
| | | | | | | | | | | | | | | Add a set of new models for crossings to make some new track arrangements possible. This commit adds perpendicular crossigns that can be rotated at any angle: 30/45/60/90 and 45/90 degree crossings in two rotations. In future, further crossing types can be added to the blender file. Add the blender file in rail_crossings.blend that is the source of these files and which refers to the texture inside advtrains_train_track. Add a set of prototypes for rail crossings to advtrains/tracks.lua and register the new crossings in advtrains_train_track. | ||
* | Update interlocking manual | orwell96 | 2019-01-15 |
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* | Signs (static signals) | orwell96 | 2018-12-08 |
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* | Shunt signals (not exactly Ks), along with fixes in other components that ↵ | orwell96 | 2018-12-08 |
| | | | | those rely on | ||
* | Complete Ks Main signals | orwell96 | 2018-10-26 |
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* | Actually allow what manual promises (setting IP on non-assigned signals) | orwell96 | 2018-10-17 |
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* | Update manual again | orwell96 | 2018-10-15 |
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* | Improve route programming: | orwell96 | 2018-10-07 |
| | | | | | | | - Formspec for TCBs instead of unhandy chatcommands - Ability to advance route over the next secction without punching end - Better visualization - Ability to route into dead-end sections | ||
* | Add interlocking guide/manual, silence debug outputs | orwell96 | 2018-09-14 |
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* | Interlocking: Create demo signals, signal API and model for TCB configurer node | orwell96 | 2018-06-19 |
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* | Create models for Ks signals | orwell96 | 2018-06-14 |
| | | | | Degrotate doesn't work for meshes (why?), so all I've done was pretty useless... | ||
* | Add Andrew's Cross | orwell96 | 2017-04-27 |
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* | Redo rail models | orwell96 | 2017-03-12 |
| | | | | Use multiple textures for slope objects, include mbb's rail textures and make curves and switches look better. Also add cable template. | ||
* | Update manual and include everything in repo | orwell96 | 2017-03-09 |
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* | Remove blend1 files cluttering the assets directory | orwell96 | 2017-03-08 |
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* | Add ceiling-mounted signal | orwell96 | 2017-02-28 |
| | | | | This is the wall signal as ceiling variant. Because the trackdb can only save 4 rotation values, we need a ceiling version of this. | ||
* | add wallmounted light signal | orwell96 | 2017-02-03 |
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* | Create new models and textures for japanese train | orwell96 | 2017-01-24 |
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* | Update manual | orwell96 | 2017-01-18 |
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* | Add detailed steam engine contributed by mbb and Krokoschlange | orwell96 | 2017-01-17 |
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* | Add animation for steam engine | orwell96 | 2017-01-17 |
| | | | | I needed to completely rewrite the animation because irrlicht couldn't handle the animation NathanS created. | ||
* | Model, animate, texture and integrate new subway wagon | orwell96 | 2017-01-17 |
| | | | | engine follows! | ||
* | Download recent contributions and put them into the assets directory | orwell96 | 2017-01-17 |
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* | Add fancy passenger wagon | orwell96 | 2017-01-06 |
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* | Restructure mod directory | orwell96 | 2017-01-04 |