Commit message (Collapse) | Author | Age | |
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* | Turning mod into a modpack and separating the trains from the core mod | orwell96 | 2016-12-20 |
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* | change train controlling system and keybindings | orwell96 | 2016-11-24 |
| | | | | also, fix various small bugs | ||
* | Make mesecons optional again | orwell96 | 2016-11-21 |
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* | Add detector rails | orwell96 | 2016-11-10 |
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* | rewrite collision system again | orwell96 | 2016-11-10 |
| | | | | | this time, it is based on nodes that trains stand on. advtrains.detector (in tracks.lua) keeps a table with nodes that trains are standing /driving on. This will be used now for detector rails. | ||
* | adding a signal. | orwell96 | 2016-09-12 |
| | | | | it is controllable by mesecons and by right click. it does not influence trains | ||
* | Adding crafting recipes | orwell96 | 2016-09-12 |
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* | Add a platform node, make some nodes (esp. fences) not blocking trains, ↵ | orwell96 | 2016-08-28 |
| | | | | implement benchmarking better and optimize some things | ||
* | use real pos-in-train calculation also for trainlen calculation, fix bugs ↵ | orwell96 | 2016-06-02 |
| | | | | and add damage by trains | ||
* | added couple entity, removed debug outputs and fixed code | orwell96 | 2016-05-31 |
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* | fixed lua errors and code mistakes | orwell96 | 2016-05-29 |
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* | created git repository | orwell96 | 2016-05-29 |