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* Turning mod into a modpack and separating the trains from the core modorwell962016-12-20
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* change train controlling system and keybindingsorwell962016-11-24
| | | | also, fix various small bugs
* Make mesecons optional againorwell962016-11-21
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* Add detector railsorwell962016-11-10
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* rewrite collision system againorwell962016-11-10
| | | | | this time, it is based on nodes that trains stand on. advtrains.detector (in tracks.lua) keeps a table with nodes that trains are standing /driving on. This will be used now for detector rails.
* adding a signal.orwell962016-09-12
| | | | it is controllable by mesecons and by right click. it does not influence trains
* Adding crafting recipesorwell962016-09-12
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* Add a platform node, make some nodes (esp. fences) not blocking trains, ↵orwell962016-08-28
| | | | implement benchmarking better and optimize some things
* use real pos-in-train calculation also for trainlen calculation, fix bugs ↵orwell962016-06-02
| | | | and add damage by trains
* added couple entity, removed debug outputs and fixed codeorwell962016-05-31
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* fixed lua errors and code mistakesorwell962016-05-29
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* created git repositoryorwell962016-05-29