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path: root/wagons.lua
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* document new train controls and add combination for getting offorwell962016-11-24
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* change train controlling system and keybindingsorwell962016-11-24
| | | | also, fix various small bugs
* adjust to new close_formspec feature (minetest 0d1c959)orwell962016-11-23
| | | | this won't break compatibility with older minetest versions.
* Change names of the images mbb committed and delete remaining $color.png imagesorwell962016-11-11
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* tweak wagon_span values and model sizes/positionsorwell962016-11-10
| | | | Together with the rewritten collision system it should work for now.
* integrate mbb's new train modelsorwell962016-11-06
| | | | | and correct some wagon_spans, wagon/engine scalings and file names issue with collisions needs to be fixed.
* 100th commit: disable debug messagesorwell962016-11-03
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* make smoke also distribute horizontally a bitorwell962016-11-03
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* Add a box wagonorwell962016-11-03
| | | | Alongside with coding wagon inventories, and several bugfixes
* move a line to correct behaviororwell962016-11-03
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* rework entity handlingorwell962016-11-02
| | | | some modularization, clarify 'initialized' property, some re-implementations
* add 2 value sanity checks which should not be needed but are for any reasonorwell962016-10-29
| | | | | game crashed because of these values being nil, I don't know how these values could even become nil, but whatever. Interestingly, I never found the wagon entity that was causing the crashs
* add smoke: remove debug messageorwell962016-10-26
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* fix crash on getting on wagon, caused by nonexistant tableorwell962016-10-26
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* add smoke to steam engineorwell962016-10-26
| | | | feature may behave strange or not work at all until latest git version!
* make the attach position (the 'seat') selectableorwell962016-10-22
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* try to make engine animation workorwell962016-10-19
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* add japanese wagon and engineorwell962016-10-06
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* add acceleration calculationorwell962016-09-29
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* fix train entities moving with wrong speedorwell962016-09-29
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* add owner system to prevent random train destroyingorwell962016-09-29
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* destructed wagons in survival give only steel back, user confirmation addedorwell962016-09-28
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* adding ability for custom on_step/destroy functions in wagon definitionorwell962016-09-28
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* add some items to the not-blocking-trains grouporwell962016-09-15
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* Adding crafting recipesorwell962016-09-12
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* removed 2 very annoying debug messages that should not go with 1.0orwell962016-08-29
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* Add a subway train (and fix spelling mistake resulting in collision not workingorwell962016-08-28
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* Add a platform node, make some nodes (esp. fences) not blocking trains, ↵orwell962016-08-28
| | | | implement benchmarking better and optimize some things
* fix error in real train index calculationorwell962016-08-21
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* Extending to 30deg rails, creating and adding the modelsorwell962016-08-21
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* integrating the new rails (currently no verticals and switches)orwell962016-07-04
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* re-attach players to train when they left the game or the server was shut downorwell962016-06-09
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* check for object load via the getyaw trick and not by checking the object tableorwell962016-06-09
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* remove horizontal view offset on engine and try to fix damage when sitting ↵orwell962016-06-09
| | | | in train
* fix discouple appearing on wrong side on flipped wagons, and show discouples ↵orwell962016-06-09
| | | | only when train stands
* Fix train collision and coupling on opposing trains, and try to implement ↵orwell962016-06-09
| | | | animation (currently does not work)
* use real pos-in-train calculation also for trainlen calculation, fix bugs ↵orwell962016-06-02
| | | | and add damage by trains
* added discouple entityorwell962016-06-01
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* added couple entity, removed debug outputs and fixed codeorwell962016-05-31
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* fixed even more lua errors and made stableorwell962016-05-30
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* fixed lua errors and code mistakesorwell962016-05-29
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* added trackdb and unloaded wagons handlingorwell962016-05-29
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* created git repositoryorwell962016-05-29