| Commit message (Collapse) | Author | Age |
| |
|
|
|
|
| |
also, fix various small bugs
|
|
|
|
| |
this won't break compatibility with older minetest versions.
|
| |
|
|
|
|
| |
Together with the rewritten collision system it should work for now.
|
|
|
|
|
| |
and correct some wagon_spans, wagon/engine scalings and file names
issue with collisions needs to be fixed.
|
| |
|
| |
|
|
|
|
| |
Alongside with coding wagon inventories, and several bugfixes
|
| |
|
|
|
|
| |
some modularization, clarify 'initialized' property, some re-implementations
|
|
|
|
|
| |
game crashed because of these values being nil, I don't know how these values could even become nil, but whatever.
Interestingly, I never found the wagon entity that was causing the crashs
|
| |
|
| |
|
|
|
|
| |
feature may behave strange or not work at all until latest git version!
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
implement benchmarking better and optimize some things
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
in train
|
|
|
|
| |
only when train stands
|
|
|
|
| |
animation (currently does not work)
|
|
|
|
| |
and add damage by trains
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|