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path: root/builtin/game/statbars.lua
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-- cache setting
local enable_damage = core.settings:get_bool("enable_damage")

local health_bar_definition = {
	hud_elem_type = "statbar",
	position = {x = 0.5, y = 1},
	text = "heart.png",
	text2 = "heart_gone.png",
	number = core.PLAYER_MAX_HP_DEFAULT,
	item = core.PLAYER_MAX_HP_DEFAULT,
	direction = 0,
	size = {x = 24, y = 24},
	offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)},
}

local breath_bar_definition = {
	hud_elem_type = "statbar",
	position = {x = 0.5, y = 1},
	text = "bubble.png",
	text2 = "bubble_gone.png",
	number = core.PLAYER_MAX_BREATH_DEFAULT,
	item = core.PLAYER_MAX_BREATH_DEFAULT * 2,
	direction = 0,
	size = {x = 24, y = 24},
	offset = {x = 25, y= -(48 + 24 + 16)},
}

local hud_ids = {}

local function scaleToDefault(player, field)
	-- Scale "hp" or "breath" to the default dimensions
	local current = player["get_" .. field](player)
	local nominal = core["PLAYER_MAX_" .. field:upper() .. "_DEFAULT"]
	local max_display = math.max(nominal,
		math.max(player:get_properties()[field .. "_max"], current))
	return current / max_display * nominal
end

local function update_builtin_statbars(player)
	local name = player:get_player_name()

	if name == "" then
		return
	end

	local flags = player:hud_get_flags()
	if not hud_ids[name] then
		hud_ids[name] = {}
		-- flags are not transmitted to client on connect, we need to make sure
		-- our current flags are transmitted by sending them actively
		player:hud_set_flags(flags)
	end
	local hud = hud_ids[name]

	local immortal = player:get_armor_groups().immortal == 1

	if flags.healthbar and enable_damage and not immortal then
		local number = scaleToDefault(player, "hp")
		if hud.id_healthbar == nil then
			local hud_def = table.copy(health_bar_definition)
			hud_def.number = number
			hud.id_healthbar = player:hud_add(hud_def)
		else
			player:hud_change(hud.id_healthbar, "number", number)
		end
	elseif hud.id_healthbar then
		player:hud_remove(hud.id_healthbar)
		hud.id_healthbar = nil
	end

	local show_breathbar = flags.breathbar and enable_damage and not immortal

	local breath     = player:get_breath()
	local breath_max = player:get_properties().breath_max
	if show_breathbar and breath <= breath_max then
		local number = 2 * scaleToDefault(player, "breath")
		if not hud.id_breathbar and breath < breath_max then
			local hud_def = table.copy(breath_bar_definition)
			hud_def.number = number
			hud.id_breathbar = player:hud_add(hud_def)
		elseif hud.id_breathbar then
			player:hud_change(hud.id_breathbar, "number", number)
		end
	end