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--advtrains by orwell96
--signals.lua
--this code /should/ work but does not.
local mrules_wallsignal = advtrains.meseconrules
for r,f in pairs({on={as="off", ls="green", als="red"}, off={as="on", ls="red", als="green"}}) do
advtrains.trackplacer.register_tracktype("advtrains:retrosignal", "")
advtrains.trackplacer.register_tracktype("advtrains:signal", "")
for rotid, rotation in ipairs({"", "_30", "_45", "_60"}) do
local crea=1
if rotid==1 and r=="off" then crea=0 end
minetest.register_node("advtrains:retrosignal_"..r..rotation, {
drawtype = "mesh",
paramtype="light",
paramtype2="facedir",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, 2, 1/4},
},
mesh = "advtrains_retrosignal_"..r..rotation..".b3d",
tiles = {"advtrains_retrosignal.png"},
inventory_image="advtrains_retrosignal_inv.png",
drop="advtrains:retrosignal_off",
description=attrans("Lampless Signal (@1)", attrans(r..rotation)),
on_rightclick=switchfunc,
sunlight_propagates=true,
groups = {
choppy=3,
not_blocking_trains=1,
not_in_creative_inventory=crea,
save_in_nodedb=1,
},
mesecons = {effector = {
rules=advtrains.meseconrules,
["action_"..f.as] = function (pos, node)
advtrains.ndb.swap_node(pos, {name = "advtrains:retrosignal_"..f.as..rotation, param2 = node.param2})
end
}},
on_rightclick=function(pos, node, player)
if minetest.check_player_privs(player:get_player_name(), {train_operator=true}) then
advtrains.ndb.swap_node(pos, {name = "advtrains:retrosignal_"..f.as..rotation, param2 = node.param2})
end
end,
})
advtrains.trackplacer.add_worked("advtrains:retrosignal", r, rotation, nil)
minetest.register_node("advtrains:signal_"..r..rotation, {
drawtype = "mesh",
paramtype="light",
paramtype2="facedir",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, 2, 1/4},
},
mesh = "advtrains_signal"..rotation..".b3d",
tiles = {"advtrains_signal_"..r..".png"},
inventory_image="advtrains_signal_inv.png",
drop="advtrains:signal_off",
description=attrans("Signal (@1)", attrans(r..rotation)),
on_rightclick=switchfunc,
groups = {
choppy=3,
not_blocking_trains=1,
not_in_creative_inventory=crea,
save_in_nodedb=1,
},
light_source = 1,
sunlight_propagates=true,
mesecons = {effector = {
rules=advtrains.meseconrules,
["action_"..f.as] = function (pos, node)
advtrains.ndb.swap_node(pos, {name = "advtrains:signal_"..f.as..rotation, param2 = node.param2})
end
}},
luaautomation = {
getstate = f.ls,
setstate = function(pos, node, newstate)
if newstate == f.als then
advtrains.ndb.swap_node(pos, {name = "advtrains:signal_"..f.as..rotation, param2 = node.param2})
end
end,
},
on_rightclick=function(pos, node, player)
if minetest.check_player_privs(player:get_player_name(), {train_operator=true}) then
advtrains.ndb.swap_node(pos, {name = "advtrains:signal_"..f.as..rotation, param2 = node.param2})
end
end,
})
advtrains.trackplacer.add_worked("advtrains:signal", r, rotation, nil)
end
local crea=1
if r=="off" then crea=0 end
--tunnel signals. no rotations.
for loc, sbox in pairs({l={-1/2, -1/2, -1/4, 0, 1/2, 1/4}, r={0, -1/2, -1/4, 1/2, 1/2, 1/4}, t={-1/2, 0, -1/4, 1/2, 1/2, 1/4}}) do
minetest.register_node("advtrains:signal_wall_"..loc.."_"..r, {
drawtype = "mesh",
paramtype="light",
paramtype2="facedir",
walkable = false,
selection_box = {
type = "fixed",
fixed = sbox,
},
mesh = "advtrains_signal_wall_"..loc..".b3d",
tiles = {"advtrains_signal_wall_"..r..".png"},
drop="advtrains:signal_wall_"..loc.."_off",
description=attrans("Wallmounted Signal ("..loc..")"),
groups = {
choppy=3,
not_blocking_trains=1,
not_in_creative_inventory=crea,
save_in_nodedb=1,
},
light_source = 1,
sunlight_propagates=true,
mesecons = {effector = {
rules = mrules_wallsignal,
["action_"..f.as] = function (pos, node)
advtrains.ndb.swap_node(pos, {name = "advtrains:signal_wall_"..loc.."_"..f.as, param2 = node.param2})
end
}},
luaautomation = {
getstate = f.ls,
setstate = function(pos, node, newstate)
if newstate == f.als then
advtrains.ndb.swap_node(pos, {name = "advtrains:signal_wall_"..loc.."_"..f.as, param2 = node.param2})
end
end,
},
on_rightclick=function(pos, node, player)
if minetest.check_player_privs(player:get_player_name(), {train_operator=true}) then
advtrains.ndb.swap_node(pos, {name = "advtrains:signal_wall_"..loc.."_"..f.as, param2 = node.param2})
end
end,
})
end
end
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