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--advtrains by orwell96, see readme.txt and license.txt
--crafting.lua
--registers crafting recipes

--tracks
minetest.register_craft({
	output = 'advtrains:dtrack_placer 50',
	recipe = {
		{'default:steel_ingot', 'group:stick', 'default:steel_ingot'},
		{'default:steel_ingot', 'group:stick', 'default:steel_ingot'},
		{'default:steel_ingot', 'group:stick', 'default:steel_ingot'},
	},
})
minetest.register_craft({
	type = "shapeless",
	output = 'advtrains:dtrack_slopeplacer 2',
	recipe = {
		"advtrains:dtrack_placer",
		"advtrains:dtrack_placer",
		"default:gravel",
	},
})

minetest.register_craft({
	output = 'advtrains:dtrack_bumper_placer 2',
	recipe = {
		{'default:wood', 'dye:red'},
		{'default:steel_ingot', 'default:steel_ingot'},
		{'advtrains:dtrack_placer', 'advtrains:dtrack_placer'},
	},
})
minetest.register_craft({
	type="shapeless",
	output = 'advtrains:dtrack_detector_off_placer',
	recipe = {
		"advtrains:dtrack_placer",
		"mesecons:wire_00000000_off"
	},
})
--signals
minetest.register_craft({
	output = 'advtrains:retrosignal_off 2',
	recipe = {
		{'dye:red', 'default:steel_ingot', 'default:steel_ingot'},
		{'', '', 'default:steel_ingot'},
		{'', '', 'default:steel_ingot'},
	},
})
minetest.register_craft({
	output = 'advtrains:signal_off 2',
	recipe = {
		{'', 'dye:red', 'default:steel_ingot'},
		{'', 'dye:dark_green', 'default:steel_ingot'},
		{'', '', 'default:steel_ingot'},
	},
})

--trackworker
minetest.register_craft({
	output = 'advtrains:trackworker',
	recipe = {
		{'default:diamond'},
		{'screwdriver:screwdriver'},
		{'default:steel_ingot'},
	},
})

--boiler
minetest.register_craft({
	output = 'advtrains:boiler',
	recipe = {
		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
		{'doors:trapdoor_steel', '', 'default:steel_ingot'},
		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
	},
})

--drivers'cab
minetest.register_craft({
	output = 'advtrains:driver_cab',
	recipe = {
		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
		{'', '', 'default:glass'},
		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
	},
})

--drivers'cab
minetest.register_craft({
	output = 'advtrains:wheel',
	recipe = {
		{'', 'default:steel_ingot', ''},
		{'default:steel_ingot', 'group:stick', 'default:steel_ingot'},
		{'', 'default:steel_ingot', ''},
	},
})

--chimney
minetest.register_craft({
	output = 'advtrains:chimney',
	recipe = {
		{'', 'default:steel_ingot', ''},
		{'', 'default:steel_ingot', 'default:torch'},
		{'', 'default:steel_ingot', ''},
	},
})


--misc_nodes
--crafts for platforms see misc_nodes.lua
489'>489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "util/numeric.h"
#include "map.h"
#include "mapgen.h"
#include "mapgen_v5.h"
#include "mapgen_v6.h"
#include "mapgen_v7.h"
#include "cavegen.h"

NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6, 2.0);


///////////////////////////////////////// Caves V5


CaveV5::CaveV5(MapgenV5 *mg, PseudoRandom *ps) {
	this->mg   = mg;
	this->vm   = mg->vm;
	this->ndef = mg->ndef;
	this->water_level = mg->water_level;
	this->ps = ps;
	this->c_water_source = mg->c_water_source;
	this->c_lava_source  = mg->c_lava_source;
	this->c_ice          = mg->c_ice;
	this->np_caveliquids = &nparams_caveliquids;

	dswitchint = ps->range(1, 14);
	flooded    = ps->range(1, 2) == 2;

	part_max_length_rs = ps->range(2, 4);
	tunnel_routepoints = ps->range(5, ps->range(15, 30));
	min_tunnel_diameter = 5;
	max_tunnel_diameter = ps->range(7, ps->range(8, 24));

	large_cave_is_flat = (ps->range(0, 1) == 0);
}


void CaveV5::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
	node_min = nmin;
	node_max = nmax;
	main_direction = v3f(0, 0, 0);

	// Allowed route area size in nodes
	ar = node_max - node_min + v3s16(1, 1, 1);
	// Area starting point in nodes
	of = node_min;

	// Allow a bit more
	//(this should be more than the maximum radius of the tunnel)
	s16 insure = 10;
	s16 more = MYMAX(MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure, 1);
	ar += v3s16(1,0,1) * more * 2;
	of -= v3s16(1,0,1) * more;

	route_y_min = 0;
	// Allow half a diameter + 7 over stone surface
	route_y_max = -of.Y + max_stone_y + max_tunnel_diameter / 2 + 7;

	// Limit maximum to area
	route_y_max = rangelim(route_y_max, 0, ar.Y - 1);

	s16 min = 0;
		if (node_min.Y < water_level && node_max.Y > water_level) {
			min = water_level - max_tunnel_diameter/3 - of.Y;
			route_y_max = water_level + max_tunnel_diameter/3 - of.Y;
		}
	route_y_min = ps->range(min, min + max_tunnel_diameter);
	route_y_min = rangelim(route_y_min, 0, route_y_max);

	s16 route_start_y_min = route_y_min;
	s16 route_start_y_max = route_y_max;

	route_start_y_min = rangelim(route_start_y_min, 0, ar.Y - 1);
	route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y - 1);

	// Randomize starting position
	orp = v3f(
		(float)(ps->next() % ar.X) + 0.5,
		(float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5,
		(float)(ps->next() % ar.Z) + 0.5
	);

	// Add generation notify begin event
	v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
	GenNotifyType notifytype = GENNOTIFY_LARGECAVE_BEGIN;
	mg->gennotify.addEvent(notifytype, abs_pos);

	// Generate some tunnel starting from orp
	for (u16 j = 0; j < tunnel_routepoints; j++)
		makeTunnel(j % dswitchint == 0);

	// Add generation notify end event
	abs_pos = v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
	notifytype = GENNOTIFY_LARGECAVE_END;
	mg->gennotify.addEvent(notifytype, abs_pos);
}


void CaveV5::makeTunnel(bool dirswitch) {

	// Randomize size
	s16 min_d = min_tunnel_diameter;
	s16 max_d = max_tunnel_diameter;
	rs = ps->range(min_d, max_d);
	s16 rs_part_max_length_rs = rs * part_max_length_rs;

	v3s16 maxlen;
	maxlen = v3s16(
		rs_part_max_length_rs,
		rs_part_max_length_rs / 2,
		rs_part_max_length_rs
	);

	v3f vec;
	// Jump downward sometimes
	vec = v3f(
		(float)(ps->next() % maxlen.X) - (float)maxlen.X / 2,
		(float)(ps->next() % maxlen.Y) - (float)maxlen.Y / 2,
		(float)(ps->next() % maxlen.Z) - (float)maxlen.Z / 2
	);

	// Do not make large caves that are above ground.
	// It is only necessary to check the startpoint and endpoint.
	v3s16 orpi(orp.X, orp.Y, orp.Z);
	v3s16 veci(vec.X, vec.Y, vec.Z);
	v3s16 p;

	p = orpi + veci + of + rs / 2;
	if (p.Z >= node_min.Z && p.Z <= node_max.Z &&
			p.X >= node_min.X && p.X <= node_max.X) {
		u32 index = (p.Z - node_min.Z) * mg->ystride + (p.X - node_min.X);
		s16 h = mg->heightmap[index];
		if (h < p.Y)
			return;
	} else if (p.Y > water_level) {
		return; // If it's not in our heightmap, use a simple heuristic
	}

	p = orpi + of + rs / 2;
	if (p.Z >= node_min.Z && p.Z <= node_max.Z &&
		p.X >= node_min.X && p.X <= node_max.X) {
		u32 index = (p.Z - node_min.Z) * mg->ystride + (p.X - node_min.X);
		s16 h = mg->heightmap[index];
		if (h < p.Y)
			return;
	} else if (p.Y > water_level) {
		return;
	}

	vec += main_direction;

	v3f rp = orp + vec;
	if (rp.X < 0)
		rp.X = 0;
	else if (rp.X >= ar.X)
		rp.X = ar.X - 1;

	if (rp.Y < route_y_min)
		rp.Y = route_y_min;
	else if (rp.Y >= route_y_max)
		rp.Y = route_y_max - 1;

	if (rp.Z < 0)
		rp.Z = 0;
	else if (rp.Z >= ar.Z)
		rp.Z = ar.Z - 1;

	vec = rp - orp;

	float veclen = vec.getLength();
	if (veclen < 0.05)
		veclen = 1.0;

	// Every second section is rough
	bool randomize_xz = (ps->range(1, 2) == 1);

	// Make a ravine every once in a while if it's long enough
	//float xylen = vec.X * vec.X + vec.Z * vec.Z;
	//disable ravines for now
	bool is_ravine = false; //(xylen > 500.0) && !large_cave && (ps->range(1, 8) == 1);

	// Carve routes
	for (float f = 0; f < 1.0; f += 1.0 / veclen)
		carveRoute(vec, f, randomize_xz, is_ravine);

	orp = rp;
}


void CaveV5::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
	MapNode airnode(CONTENT_AIR);
	MapNode waternode(c_water_source);
	MapNode lavanode(c_lava_source);

	v3s16 startp(orp.X, orp.Y, orp.Z);
	startp += of;

	float nval = NoisePerlin3D(np_caveliquids, startp.X,
							startp.Y, startp.Z, mg->seed);
	MapNode liquidnode = nval < 0.40 ? lavanode : waternode;

	v3f fp = orp + vec * f;
	fp.X += 0.1 * ps->range(-10, 10);
	fp.Z += 0.1 * ps->range(-10, 10);
	v3s16 cp(fp.X, fp.Y, fp.Z);

	s16 d0 = -rs/2;
	s16 d1 = d0 + rs;
	if (randomize_xz) {
		d0 += ps->range(-1, 1);
		d1 += ps->range(-1, 1);
	}

	bool should_make_cave_hole = ps->range(1, 10) == 1;

	for (s16 z0 = d0; z0 <= d1; z0++) {
		s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
		for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
			s16 maxabsxz = MYMAX(abs(x0), abs(z0));

			s16 si2 = is_ravine ? MYMIN(ps->range(25, 26), ar.Y) :
								 rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);

			for (s16 y0 = -si2; y0 <= si2; y0++) {
				if (large_cave_is_flat) {
					// Make large caves not so tall
					if (rs > 7 && abs(y0) >= rs / 3)
						continue;
				}

				v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0);
				p += of;

				if (!is_ravine && mg->heightmap && should_make_cave_hole &&
					p.X <= node_max.X && p.Z <= node_max.Z) {
					int maplen = node_max.X - node_min.X + 1;
					int idx = (p.Z - node_min.Z) * maplen + (p.X - node_min.X);
					if (p.Y >= mg->heightmap[idx] - 2)
						continue;
				}

				if (vm->m_area.contains(p) == false)
					continue;

				u32 i = vm->m_area.index(p);
				content_t c = vm->m_data[i].getContent();
				if (!ndef->get(c).is_ground_content)
					continue;

				int full_ymin = node_min.Y - MAP_BLOCKSIZE;
				int full_ymax = node_max.Y + MAP_BLOCKSIZE;

				if (flooded && full_ymin < water_level && full_ymax > water_level)
					vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
				else if (flooded && full_ymax < water_level)
					vm->m_data[i] = (p.Y < startp.Y - 4) ? liquidnode : airnode;
				else
					vm->m_data[i] = airnode;
			}
		}
	}
}


///////////////////////////////////////// Caves V6


CaveV6::CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool is_large_cave) {
	this->mg   = mg;
	this->vm   = mg->vm;
	this->ndef = mg->ndef;
	this->water_level = mg->water_level;
	this->large_cave = is_large_cave;
	this->ps  = ps;
	this->ps2 = ps2;
	this->c_water_source = mg->c_water_source;
	this->c_lava_source  = mg->c_lava_source;

	min_tunnel_diameter = 2;
	max_tunnel_diameter = ps->range(2, 6);
	dswitchint = ps->range(1, 14);
	flooded = true;

	if (large_cave) {
		part_max_length_rs = ps->range(2,4);
		tunnel_routepoints = ps->range(5, ps->range(15,30));
		min_tunnel_diameter = 5;
		max_tunnel_diameter = ps->range(7, ps->range(8,24));
	} else {
		part_max_length_rs = ps->range(2,9);
		tunnel_routepoints = ps->range(10, ps->range(15,30));
	}

	large_cave_is_flat = (ps->range(0,1) == 0);
}


void CaveV6::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
	node_min = nmin;
	node_max = nmax;
	max_stone_y = max_stone_height;
	main_direction = v3f(0, 0, 0);

	// Allowed route area size in nodes
	ar = node_max - node_min + v3s16(1, 1, 1);
	// Area starting point in nodes
	of = node_min;

	// Allow a bit more
	//(this should be more than the maximum radius of the tunnel)
	const s16 max_spread_amount = MAP_BLOCKSIZE;
	s16 insure = 10;
	s16 more = MYMAX(max_spread_amount - max_tunnel_diameter / 2 - insure, 1);
	ar += v3s16(1,0,1) * more * 2;
	of -= v3s16(1,0,1) * more;

	route_y_min = 0;