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path: root/advtrains/debugitems.lua
blob: e672308c5df28d3730201a3658207390c4a0f485 (plain)
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minetest.register_tool("advtrains:tunnelborer",
{
	description = "tunnelborer",
	groups = {cracky=1}, -- key=name, value=rating; rating=1..3.
	inventory_image = "drwho_screwdriver.png",
	wield_image = "drwho_screwdriver.png",
	stack_max = 1,
	range = 7.0,
		
	on_place = function(itemstack, placer, pointed_thing)
	
	end,
	--[[
	^ Shall place item and return the leftover itemstack
	^ default: minetest.item_place ]]
	on_use = function(itemstack, user, pointed_thing)
		if pointed_thing.type=="node" then
			for x=-1,1 do
				for y=-1,1 do
					for z=-1,1 do
						minetest.remove_node(vector.add(pointed_thing.under, {x=x, y=y, z=z}))
					end
				end
			end
		end
	end,
}
)

minetest.register_chatcommand("atyaw",
	{
        params = "angledeg conn1 conn2", 
        description = "", 
        func = function(name, param)
			local angledegs, conn1s, conn2s = string.match(param, "^(%S+)%s(%S+)%s(%S+)$")
			if angledegs and conn1s and conn2s then
				local angledeg, conn1, conn2 = angledegs+0,conn1s+0,conn2s+0
				local yaw = angledeg*math.pi/180
				local yaw1 = advtrains.dir_to_angle(conn1)
				local yaw2 = advtrains.dir_to_angle(conn2)
				local adiff1 = advtrains.minAngleDiffRad(yaw, yaw1)
				local adiff2 = advtrains.minAngleDiffRad(yaw, yaw2)
				
				atdebug("yaw1",atfloor(yaw1*180/math.pi))
				atdebug("yaw2",atfloor(yaw2*180/math.pi))
				atdebug("dif1",atfloor(adiff1*180/math.pi))
				atdebug("dif2",atfloor(adiff2*180/math.pi))
				
				minetest.chat_send_all(advtrains.yawToAnyDir(yaw))
				return true, advtrains.yawToDirection(yaw, conn1, conn2)
			end
        end,
})
ref='#n308'>308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332
--trainhud.lua: holds all the code for train controlling

advtrains.hud = {}
advtrains.hhud = {}

minetest.register_on_leaveplayer(function(player)
advtrains.hud[player:get_player_name()] = nil
advtrains.hhud[player:get_player_name()] = nil
end)

local mletter={[1]="F", [-1]="R", [0]="N"}

function advtrains.on_control_change(pc, train, flip)
   	local maxspeed = train.max_speed or 10
	if pc.sneak then
		if pc.up then
			train.tarvelocity = maxspeed
		end
		if pc.down then
			train.tarvelocity = 0
		end
		if pc.left then
			train.tarvelocity = 4
		end
		if pc.right then
			train.tarvelocity = 8
		end
		--[[if pc.jump then
			train.brake = true
			--0: released, 1: brake and pressed, 2: released and brake, 3: pressed and brake
			if not train.brake_hold_state or train.brake_hold_state==0 then
				train.brake_hold_state = 1
			elseif train.brake_hold_state==2 then
				train.brake_hold_state = 3
			end
		elseif train.brake_hold_state==1 then
			train.brake_hold_state = 2
		elseif train.brake_hold_state==3 then
			train.brake = false
			train.brake_hold_state = 0
		end]]
		--shift+use:see wagons.lua
	else
		local act=false
		if pc.jump then
			train.ctrl_user = 1
			act=true
		end
		-- If atc command set, only "Jump" key can clear command. To prevent accidental control.
		if train.tarvelocity or train.atc_command then
			return
		end
		if pc.up then
		   train.ctrl_user=4
		   act=true
		end
		if pc.down then
			if train.velocity>0 then
				if pc.jump then
					train.ctrl_user = 0
				else
					train.ctrl_user = 2
				end
				act=true
			else
				advtrains.invert_train(train.id)
				advtrains.atc.train_reset_command(train)
			end
		end
		if pc.left then
			if train.door_open ~= 0 then
				train.door_open = 0
			else
				train.door_open = -1
			end
		end
		if pc.right then
			if train.door_open ~= 0 then
				train.door_open = 0
			else
				train.door_open = 1
			end
		end
		if not act then
			train.ctrl_user = nil
		end
	end
end
function advtrains.update_driver_hud(pname, train, flip)
	local inside=train.text_inside or ""
	local ft, ht = advtrains.hud_train_format(train, flip)
	advtrains.set_trainhud(pname, inside.."\n"..ft, ht)
end
function advtrains.clear_driver_hud(pname)
	advtrains.set_trainhud(pname, "")
end

function advtrains.set_trainhud(name, text, driver)
	local hud = advtrains.hud[name]
	local player=minetest.get_player_by_name(name)
	if not player then
	   return
	end
	local driverhud = {
		hud_elem_type = "image",
		name = "ADVTRAINS_DRIVER",
		position = {x=0.5, y=1},
		offset = {x=0,y=-170},
		text = driver or "",
		alignment = {x=0,y=-1},
		scale = {x=1,y=1},}
	if not hud then
		hud = {["driver"]={}}
		advtrains.hud[name] = hud
		hud.id = player:hud_add({
			hud_elem_type = "text",
			name = "ADVTRAINS",
			number = 0xFFFFFF,
			position = {x=0.5, y=1},
			offset = {x=0, y=-300},
			text = text,
			scale = {x=200, y=60},
			alignment = {x=0, y=-1},
		})
		hud.oldText=text
		hud.driver = player:hud_add(driverhud)
	else
		if hud.oldText ~= text then
			player:hud_change(hud.id, "text", text)
			hud.oldText=text
		end
		if hud.driver then
			player:hud_change(hud.driver, "text", driver or "")
		elseif driver then
			hud.driver = player:hud_add(driverhud)
		end
	end
end

function advtrains.set_help_hud(name, text)
	local hud = advtrains.hhud[name]
	local player=minetest.get_player_by_name(name)
	if not player then
	   return
	end
	if not hud then
		hud = {}
		advtrains.hhud[name] = hud
		hud.id = player:hud_add({
			hud_elem_type = "text",
			name = "ADVTRAINS_HELP",
			number = 0xFFFFFF,
			position = {x=1, y=0.3},
			offset = {x=0, y=0},
			text = text,
			scale = {x=200, y=60},
			alignment = {x=1, y=0},
		})
		hud.oldText=text
		return
	elseif hud.oldText ~= text then
		player:hud_change(hud.id, "text", text)
		hud.oldText=text
	end
end

--train.lever:
--Speed control lever in train, for new train control system.
--[[
Value	Disp	Control	Meaning
0		BB		S+Space	Emergency Brake
1		B		Space	Normal Brake
2		-		S		Roll
3		o		<none>	Stay at speed
4		+		W		Accelerate
]]

function advtrains.hud_train_format(train, flip)
	if not train then return "","" end
	local sformat = string.format -- this appears to be faster than (...):format
	
	local max = train.max_speed or 10
	local res = train.speed_restriction
	local vel = advtrains.abs_ceil(train.velocity)
	local vel_kmh=advtrains.abs_ceil(advtrains.ms_to_kmh(train.velocity))
	
	local tlev=train.lever or 1
	if train.velocity==0 and not train.active_control then tlev=1 end
	if train.hud_lzb_effect_tmr then
		tlev=1
	end
	
	local ht = {"[combine:440x110:0,0=(advtrains_hud_bg.png^[resize\\:440x110)"}
	local st = {}
	if train.debug then st = {train.debug} end
	
	-- seven-segment display
	local function sevenseg(digit, x, y, w, h, m)
		--[[
		 -1-
		2   3
		 -4-
		5   6
		 -7-
		]]
		local segs = {
			{h, 0, w, h},
			{0, h, h, w},
			{w+h, h, h, w},
			{h, w+h, w, h},
			{0, w+2*h, h, w},
			{w+h, w+2*h, h, w},
			{h, 2*(w+h), w, h}}
		local trans = {
			[0] = {true, true, true, false, true, true, true},
			[1] = {false, false, true, false, false, true, false},
			[2] = {true, false, true, true, true, false, true},
			[3] = {true, false, true, true, false, true, true},
			[4] = {false, true, true, true, false, true, false},
			[5] = {true, true, false, true, false, true, true},
			[6] = {true, true, false, true, true, true, true},
			[7] = {true, false, true, false, false, true, false},
			[8] = {true, true, true, true, true, true, true},
			[9] = {true, true, true, true, false, true, true}}
		local ent = trans[digit or 10]
		if not ent then return end
		for i = 1, 7, 1 do
			if ent[i] then
				local s = segs[i]
				ht[#ht+1] = sformat("%d,%d=(advtrains_hud_bg.png^[resize\\:%dx%d^%s)",x+s[1], y+s[2], s[3], s[4], m)
			end
		end
	end
	
	-- lever
	ht[#ht+1] = "275,10=(advtrains_hud_bg.png^[colorize\\:cyan^[resize\\:5x18)"
	ht[#ht+1] = "275,28=(advtrains_hud_bg.png^[colorize\\:white^[resize\\:5x18)"
	ht[#ht+1] = "275,46=(advtrains_hud_bg.png^[colorize\\:orange^[resize\\:5x36)"