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--all nodes that do not fit in any other category
function advtrains.register_platform(modprefix, preset)
local ndef=minetest.registered_nodes[preset]
if not ndef then
minetest.log("warning", " register_platform couldn't find preset node "..preset)
return
end
local btex=ndef.tiles
if type(btex)=="table" then
btex=btex[1]
end
local desc=ndef.description or ""
local nodename=string.match(preset, ":(.+)$")
minetest.register_node(modprefix .. ":platform_low_"..nodename, {
description = attrans("@1 Platform (low)", desc),
tiles = {btex.."^advtrains_platform.png"--couple.lua
--defines couple entities.
--advtrains:discouple
--set into existing trains to split them when punched.
--they are attached to the wagons.
--[[fields
wagon
wagons keep their couple entity minetest-internal id inside the field discouple_id. if it refers to nowhere, they will spawn a new one if player is near
]]
local print=function(t, ...) minetest.log("action", table.concat({t, ...}, " ")) minetest.chat_send_all(table.concat({t, ...}, " ")) end
minetest.register_entity("advtrains:discouple", {
visual="sprite",
textures = {"advtrains_discouple.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual_size = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_discouple=true,
on_activate=function(self, staticdata)
if staticdata=="DISCOUPLE" then
--couple entities have no right to exist further...
self.object:remove()
return
end
self.object:set_armor_groups({immortal=1})
end,
get_staticdata=function() return "DISCOUPLE" end,
on_punch=function(self, player)
--only if player owns at least one wagon next to this
local own=player:get_player_name()
if self.wagon.owner and self.wagon.owner~=own then
local train=advtrains.trains[self.wagon.train_id]
local nextwgn_id=train.trainparts[self.wagon.pos_in_trainparts-1]
for aoi, le in pairs(minetest.luaentities) do
if le and le.is_wagon then
if le.unique_id==nextwgn_id then
if le.owner and le.owner~=own then
minetest.chat_send_player(own, "You need to own at least one neighboring wagon to destroy this couple.")
return
end
end
end
end
end
advtrains.split_train_at_wagon(self.wagon)--found in trainlogic.lua
end,
on_step=function(self, dtime)
local t=os.clock()
if not self.wagon then
self.object:
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