ofs | hex dump | ascii |
---|
0000 | 42 42 33 44 4e a1 00 00 01 00 00 00 42 52 55 53 2e 00 00 00 01 00 00 00 42 72 75 73 68 2e 30 30 | BB3DN.......BRUS........Brush.00 |
0020 | 31 00 00 00 80 3f 00 00 80 3f 00 00 80 3f 00 00 80 3f 00 00 00 00 01 00 00 00 00 00 00 00 ff ff | 1....?...?...?...?.............. |
0040 | ff ff 4e 4f 44 45 0c a1 00 00 64 74 72 61 63 6b 5f 73 77 6c 73 74 5f 34 35 00 00 00 00 00 00 00 | ..NODE....dtrack_swlst_45....... |
0060 | 00 bf 00 00 00 00 9c fa b4 3f 00 00 80 3f 9c fa b4 3f 5e 83 6c 3f 00 00 00 00 19 ef c3 be 00 00 | .........?...?...?^.l?.......... |
0080 | 00 00 4d 45 53 48 cc a0 00 00 ff ff ff ff 56 52 54 53 0c 88 00 00 01 00 00 00 01 00 00 00 02 00 | ..MESH........VRTS.............. |
00a0 | 00 00 39 bf 85 be 29 5c 0f 3e 1e 3a db bd 66 dd 32 bf 66 cb 32 3f 3d 91 1e 3e a5 ff 00 3e 24 e4 | ..9...)\.>.:..f.2.f.2?=..>...>$. |
00c0 | 04 3f a1 72 8c be 29 5c 0f 3e 49 9e 37 be 6d 6f 36 bf 64 11 32 3f 75 81 ba 3d a4 ff 00 3e 2e 13 | .?.r..)\.>I.7.mo6.d.2?u..=...>.. |
00e0 | dd 3e 6e 84 6f be 29 5c 0f 3e c0 2a 25 be 64 25 32 3f 70 d1 37 3f 4f 81 27 bc 4c 1f 37 3e 34 13 | .>n.o.)\.>.*%.d%2?p.7?O.'.L.7>4. |
0100 | dd 3e b8 5a 6b be 29 5c 0f 3e 2a a4 c5 bd 65 43 32 3f 6e ed 36 3f 11 b1 88 bd 4b 1f 37 3e 27 e4 | .>.Zk.)\.>*...eC2?n.6?....K.7>'. |
0120 | 04 3f b8 5a 6b be 29 5c 0f 3e 2a a4 c5 bd 65 43 32 3f 6e ed 36 3f 11 b1 88 bd 4b 1f 37 3e 27 e4 | .?.Zk.)\.>*...eC2?n.6?....K.7>'. |
0140 | 04 3f 88 40 62 be 29 5c 0f 3e 1a c7 e2 bc 68 cf 33 3f 6a cf 34 3f 69 91 b4 bd 4a 1f 37 3e b3 3e | .?.@b.)\.>....h.3?j.4?i...J.7>.> |
0160 | 1b 3f ea ac 76 be 29 5c 0f 3e 22 5c f3 bc 5e 33 2f bf 68 fb 33 3f 8c c9 45 3e a7 ff 00 3e b1 3e | .?..v.)\.>"\..^3/.h.3?..E>...>.> |
0180 | 1b 3f 39 bf 85 be 29 5c 0f 3e 1e 3a db bd 66 dd 32 bf 66 cb 32 3f 3d 91 1e 3e a5 ff 00 3e 24 e4 | .?9...)\.>.:..f.2.f.2?=..>...>$. |
01a0 | 04 3f 9a 05 5a be c8 ba 22 3d 84 0c 81 3d c3 b9 e1 be 2c 2d 16 bf 5c e7 2d 3f ca 00 96 3e 3c 99 | .?..Z..."=...=....,-..\.-?...><. |
01c0 | 31 3f 72 fa 56 be c8 ba 22 3d 84 46 80 3d 4a e3 24 3f 28 dd 13 bf 01 61 00 3f e0 e1 75 3e 40 99 | 1?r.V..."=.F.=J.$?(....a.?..u>@. |
01e0 | 31 3f 88 40 62 be c8 ba 22 3d 1a c7 e2 bc 68 cf 33 3f 6a cf 34 bf 69 91 b4 bd e4 e1 75 3e b3 3e | 1?.@b..."=....h.3?j.4.i.....u>.> |
0200 | 1b 3f ea ac 76 be c8 ba 22 3d 22 5c f3 bc 5e 33 2f bf 68 fb 33 bf 8c c9 45 3e cb 00 96 3e af 3e | .?..v..."="\..^3/.h.3...E>...>.> |
0220 | 1b 3f 88 40 62 be 29 5c 0f 3e 1a c7 e2 bc 68 cf 33 3f 6a cf 34 3f 69 91 b4 bd 4a 1f 37 3e b3 3e | .?.@b.)\.>....h.3?j.4?i...J.7>.> |
0240 | 1b 3f 72 fa 56 be 29 5c 0f 3e 84 46 80 3d 4a e3 24 3f 28 dd 13 3f 01 61 00 3f 4a 1f 37 3e 40 99 | .?r.V.)\.>.F.=J.$?(..?.a.?J.7>@. |
0260 | 31 3f 9a 05 5a be 29 5c 0f 3e 84 0c 81 3d c3 b9 e1 be 2c 2d 16 3f 5c e7 2d 3f a9 ff 00 3e 3e 99 | 1?..Z.)\.>...=....,-.?\.-?...>>. |
0280 | 31 3f ea ac 76 be 29 5c 0f 3e 22 5c f3 bc 5e 33 2f bf 68 fb 33 3f 8c c9 45 3e a7 ff 00 3e b1 3e | 1?..v.)\.>"\..^3/.h.3?..E>...>.> |
02a0 | 1b 3f ac c8 8d be c8 ba 22 3d 0e 3d a0 be 70 eb 37 bf 62 f7 30 bf 3b a1 9d bd ce 00 96 3e fe a8 | .?......"=.=..p.7.b.0.;......>.. |
02c0 | 83 3e 34 33 64 be c8 ba 22 3d 01 9b 98 be 5e 1d 2f 3f 70 09 38 bf f9 b1 fc 3d f5 e1 75 3e 02 a9 | .>43d..."=....^./?p.8....=..u>.. |
02e0 | 83 3e 86 34 4f be c8 ba 22 3d 58 6b c5 be 57 49 2b 3f 70 d7 37 bf 88 d1 43 3e f9 e1 75 3e d0 e7 | .>.4O..."=Xk..WI+?p.7...C>..u>.. |
0300 | 2d 3e 40 42 85 be c8 ba 22 3d 9b 78 cf be 66 37 33 bf 62 d7 30 bf 72 19 39 be cf 00 96 3e cc e7 | ->@B...."=.x..f73.b.0.r.9....>.. |
0320 | 2d 3e ea fd 8e be c8 ba 22 3d 78 43 7b be 70 09 38 bf 64 e7 31 bf d9 81 6c 3c ce 00 96 3e 16 5e | ->......"=xC{.p.8.d.1...l<...>.^ |
0340 | b0 3e 24 36 6d be c8 ba 22 3d 63 88 6a be 63 ab 31 3f 6f bf 37 bf c8 e1 63 3d f1 e1 75 3e 1c 5e | .>$6m..."=c.j.c.1?o.7...c=..u>.^ |
0360 | b0 3e 34 33 64 be c8 ba 22 3d 01 9b 98 be 5e 1d 2f 3f 70 09 38 bf f9 b1 fc 3d f5 e1 75 3e 02 a9 | .>43d..."=....^./?p.8....=..u>.. |
0380 | 83 3e ac c8 8d be c8 ba 22 3d 0e 3d a0 be 70 eb 37 bf 62 f7 30 bf 3b a1 9d bd ce 00 96 3e fe a8 | .>......"=.=..p.7.b.0.;......>.. |
03a0 | 83 3e a1 7/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MAPNODE_HEADER
#define MAPNODE_HEADER
#include "irrlichttypes.h"
#include "light.h"
class INodeDefManager;
/*
Naming scheme:
- Material = irrlicht's Material class
- Content = (content_t) content of a node
- Tile = TileSpec at some side of a node of some content type
Content ranges:
0x000...0x07f: param2 is fully usable
0x800...0xfff: param2 lower 4 bits are free
*/
typedef u16 content_t;
#define MAX_CONTENT 0xfff
/*
Ignored node.
Anything that stores MapNodes doesn't have to preserve parameters
associated with this material.
Doesn't create faces with anything and is considered being
out-of-map in the game map.
*/
#define CONTENT_IGNORE 127
#define CONTENT_IGNORE_DEFAULT_PARAM 0
/*
The common material through which the player can walk and which
is transparent to light
*/
#define CONTENT_AIR 126
enum LightBank
{
LIGHTBANK_DAY,
LIGHTBANK_NIGHT
};
/*
Masks for MapNode.param2 of flowing liquids
*/
#define LIQUID_LEVEL_MASK 0x07
#define LIQUID_FLOW_DOWN_MASK 0x08
/* maximum amount of liquid in a block */
#define LIQUID_LEVEL_MAX LIQUID_LEVEL_MASK
#define LIQUID_LEVEL_SOURCE (LIQUID_LEVEL_MAX+1)
/*
This is the stuff what the whole world consists of.
*/
struct MapNode
{
/*
Main content
0x00-0x7f: Short content type
0x80-0xff: Long content type (param2>>4 makes up low bytes)
*/
u8 param0;
/*
Misc parameter. Initialized to 0.
- For light_propagates() blocks, this is light intensity,
stored logarithmically from 0 to LIGHT_MAX.
Sunlight is LIGHT_SUN, which is LIGHT_MAX+1.
- Contains 2 values, day- and night lighting. Each takes 4 bits.
- Uhh... well, most blocks have light or nothing in here.
*/
u8 param1;
/*
The second parameter. Initialized to 0.
E.g. direction for torches and flowing water.
If param0 >= 0x80, bits 0xf0 of this is extended content type data
*/
u8 param2;
MapNode(const MapNode & n)
{
*this = n;
}
MapNode(content_t content=CONTENT_AIR, u8 a_param1=0, u8 a_param2=0)
{
param1 = a_param1;
param2 = a_param2;
// Set content (param0 and (param2&0xf0)) after other params
// because this needs to override part of param2
setContent(content);
}
// Create directly from a nodename
// If name is unknown, sets CONTENT_IGNORE
MapNode(INodeDefManager *ndef, const std::string &name,
u8 a_param1=0, u8 a_param2=0);
bool operator==(const MapNode &other)
{
return (param0 == other.param0
&& param1 == other.param1
&& param2 == other.param2);
}
// To be used everywhere
content_t getContent() const
{
if(param0 < 0x80)
return param0;
else
return (param0<<4) + (param2>>4);
}
void setContent(content_t c)
{
if(c < 0x80)
{
if(param0 >= 0x80)
param2 &= ~(0xf0);
param0 = c;
}
else
{
param0 = c>>4;
param2 &= ~(0xf0);
param2 |= (c&0x0f)<<4;
}
}
u8 getParam1() const
{
return param1;
}
void setParam1(u8 p)
{
param1 = p;
}
u8 getParam2() const
{
if(param0 < 0x80)
return param2;
else
return param2 & 0x0f;
}
void setParam2(u8 p)
{
if(param0 < 0x80)
param2 = p;
else{
param2 &= 0xf0;
param2 |= (p&0x0f);
}
}
void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr);
u8 getLight(enum LightBank bank, INodeDefManager *nodemgr) const;
bool getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const;
// 0 <= daylight_factor <= 1000
// 0 <= return value <= LIGHT_SUN
u8 getLightBlend(u32 daylight_factor, INodeDefManager *nodemgr) const
{
u8 lightday = 0;
u8 lightnight = 0;
getLightBanks(lightday, lightnight, nodemgr);
return blend_light(daylight_factor, lightday, lightnight);
}
u8 getFaceDir(INodeDefManager *nodemgr) const;
u8 getWallMounted(INodeDefManager *nodemgr) const;
v3s16 getWallMountedDir(INodeDefManager *nodemgr) const;
/*
Serialization functions
*/
static u32 serializedLength(u8 version);
void serialize(u8 *dest, u8 version);
void deSerialize(u8 *source, u8 version);
// Serializes or deserializes a list of nodes in bulk format (first the
// content of all nodes, then the param1 of all nodes, then the param2
// of all nodes).
// version = serialization version. Must be >= 22
// content_width = the number of bytes of content per node
// params_width = the number of bytes of params per node
// compressed = true to zlib-compress output
static void serializeBulk(std::ostream &os, int version,
const MapNode *nodes, u32 nodecount,
u8 content_width, u8 params_width, bool compressed);
static void deSerializeBulk(std::istream &is, int version,
MapNode *nodes, u32 nodecount,
u8 content_width, u8 params_width, bool compressed);
private:
// Deprecated serialization methods
void serialize_pre22(u8 *dest, u8 version);
void deSerialize_pre22(u8 *source, u8 version);
};
#endif
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