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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>,
			  2012-2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "irr_v3d.h"
#include <stack>
#include "util/pointer.h"
#include "util/numeric.h"
#include "util/mathconstants.h"
#include "map.h"
#include "environment.h"
#include "nodedef.h"
#include "treegen.h"

namespace treegen
{

void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
		bool is_apple_tree, INodeDefManager *ndef, int seed)
{
	/*
		NOTE: Tree-placing code is currently duplicated in the engine
		and in games that have saplings; both are deprecated but not
		replaced yet
	*/
	MapNode treenode(ndef->getId("mapgen_tree"));
	MapNode leavesnode(ndef->getId("mapgen_leaves"));
	MapNode applenode(ndef->getId("mapgen_apple"));

	PseudoRandom pr(seed);
	s16 trunk_h = pr.range(4, 5);
	v3s16 p1 = p0;
	for(s16 ii=0; ii<trunk_h; ii++)
	{
		if(vmanip.m_area.contains(p1))
			if(ii == 0 || vmanip.getNodeNoExNoEmerge(p1).getContent() == CONTENT_AIR)
				vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
		p1.Y++;
	}

	// p1 is now the last piece of the trunk
	p1.Y -= 1;

	VoxelArea leaves_a(v3s16(-2,-1,-2), v3s16(2,2,2));
	//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
	Buffer<u8> leaves_d(leaves_a.getVolume());
	for(s32 i=0; i<leaves_a.getVolume(); i++)
		leaves_d[i] = 0;

	// Force leaves at near the end of the trunk
	{
		s16 d = 1;
		for(s16 z=-d; z<=d; z++)
		for(s16 y=-d; y<=d; y++)
		for(s16 x=-d; x<=d; x++)
		{
			leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
		}
	}

	// Add leaves randomly
	for(u32 iii=0; iii<7; iii++)
	{
		s16 d = 1;

		v3s16 p(
			pr.range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
			pr.range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
			pr.range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
		);

		for(s16 z=0; z<=d; z++)
		for(s16 y=0; y<=d; y++)
		for(s16 x=0; x<=d; x++)
		{
			leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
		}
	}

	// Blit leaves to vmanip
	for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
	for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
	for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
	{
		v3s16 p(x,y,z);
		p += p1;
		if(vmanip.m_area.contains(p) == false)
			continue;
		u32 vi = vmanip.m_area.index(p);
		if(vmanip.m_data[vi].getContent() != CONTENT_AIR
				&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
			continue;
		u32 i = leaves_a.index(x,y,z);
		if(leaves_d[i] == 1) {
			bool is_apple = pr.range(0,99) < 10;
			if(is_apple_tree && is_apple) {
				vmanip.m_data[vi] = applenode;
			} else {
				vmanip.m_data[vi] = leavesnode;
			}
		}
	}
}

// L-System tree LUA spawner
treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, TreeDef tree_definition)
{
	ServerMap *map = &env->getServerMap();
	std::map<v3s16, MapBlock*> modified_blocks;
	ManualMapVoxelManipulator vmanip(map);
	v3s16 tree_blockp = getNodeBlockPos(p0);
	treegen::error e;

	vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,3,1));
	e = make_ltree (vmanip, p0, ndef, tree_definition);
	if (e != SUCCESS)
		return e;

	vmanip.blitBackAll(&modified_blocks);

	// update lighting
	std::map<v3s16, MapBlock*> lighting_modified_blocks;
	lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
	map->updateLighting(lighting_modified_blocks, modified_blocks);
	// Send a MEET_OTHER event
	MapEditEvent event;
	event.type = MEET_OTHER;
	for(std::map<v3s16, MapBlock*>::iterator
		i = modified_blocks.begin();
		i != modified_blocks.end(); ++i)
	{
		event.modified_blocks.insert(i->first);
	}
	map->dispatchEvent(&event);
	return SUCCESS;
}

//L-System tree generator
treegen::error make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef,
		TreeDef tree_definition)
{
	MapNode dirtnode(ndef->getId("mapgen_dirt"));
	int seed;
	if (tree_definition.explicit_seed)
	{
		seed = tree_definition.seed+14002;
	}
	else
	{
		seed = p0.X*2 + p0.Y*4 + p0.Z;      // use the tree position to seed PRNG
	}
	PseudoRandom ps(seed);

	// chance of inserting abcd rules
	double prop_a = 9;
	double prop_b = 8;
	double prop_c = 7;
	double prop_d = 6;

	//randomize tree growth level, minimum=2
	s16 iterations = tree_definition.iterations;
	if (tree_definition.iterations_random_level>0)
		iterations -= ps.range(0,tree_definition.iterations_random_level);
	if (iterations<2)
		iterations=2;

	s16 MAX_ANGLE_OFFSET = 5;
	double angle_in_radians = (double)tree_definition.angle*M_PI/180;
	double angleOffset_in_radians = (s16)(ps.range(0,1)%MAX_ANGLE_OFFSET)*M_PI/180;

	//initialize rotation matrix, position and stacks for branches
	core::matrix4 rotation;
	rotation = setRotationAxisRadians(rotation, M_PI/2,v3f(0,0,1));
	v3f position;
	position.X = p0.X;
	position.Y = p0.Y;
	position.Z = p0.Z;
	std::stack <core::matrix4> stack_orientation;
	std::stack <v3f> stack_position;

	//generate axiom
	std::string axiom = tree_definition.initial_axiom;
	for(s16 i=0; i<iterations; i++)
	{
		std::string temp = "";
		for(s16 j=0; j<(s16)axiom.size(); j++)
		{
			char axiom_char = axiom.at(j);
			switch (axiom_char)
			{
			case 'A':
				temp+=tree_definition.rules_a;
				break;
			case 'B':
				temp+=tree_definition.rules_b;
				break;
			case 'C':
				temp+=tree_definition.rules_c;
				break;
			case 'D':
				temp+=tree_definition.rules_d;
				break;
			case 'a':
				if (prop_a >= ps.range(1,10))
					temp+=tree_definition.rules_a;
				break;
			case 'b':
				if (prop_b >= ps.range(1,10))
					temp+=tree_definition.rules_b;
				break;
			case 'c':
				if (prop_c >= ps.range(1,10))
					temp+=tree_definition.rules_c;
				break;
			case 'd':
				if (prop_d >= ps.range(1,10))
					temp+=tree_definition.rules_d;
				break;
			default:
				temp+=axiom_char;
				break;
			}
		}
		axiom=temp;
	}

	//make sure tree is not floating in the air
	if (tree_definition.trunk_type == "double")
	{
		tree_node_placement(vmanip,v3f(position.X+1,position.Y-1,position.Z),dirtnode);
		tree_node_placement(vmanip,v3f(position.X,position.Y-1,position.Z+1),dirtnode);
		tree_node_placement(vmanip,v3f(position.X+1,position.Y-1,position.Z+1),dirtnode);
	}
	else if (tree_definition.trunk_type == "crossed")
	{
		tree_node_placement(vmanip,v3f(position.X+1,position.Y-1,position.Z),dirtnode);
		tree_node_placement(vmanip,v3f(position.X-1,position.Y-1,position.Z),dirtnode);
		tree_node_placement(vmanip,v3f(position.X,position.Y-1,position.Z+1),dirtnode);
		tree_node_placement(vmanip,v3f(position.X,position.Y-1,position.Z-1),dirtnode);
	}

	/* build tree out of generated axiom

	Key for Special L-System Symbols used in Axioms

    G  - move forward one unit with the pen up
    F  - move forward one unit with the pen down drawing trunks and branches
    f  - move forward one unit with the pen down drawing leaves (100% chance)
    T  - move forward one unit with the pen down drawing trunks only
    R  - move forward one unit with the pen down placing fruit
    A  - replace with rules set A
    B  - replace with rules set B
    C  - replace with rules set C
    D  - replace with rules set D
    a  - replace with rules set A, chance 90%
    b  - replace with rules set B, chance 80%
    c  - replace with rules set C, chance 70%
    d  - replace with rules set D, chance 60%
    +  - yaw the turtle right by angle degrees
    -  - yaw the turtle left by angle degrees
    &  - pitch the turtle down by angle degrees
    ^  - pitch the turtle up by angle degrees
    /  - roll the turtle to the right by angle degrees
    *  - roll the turtle to the left by angle degrees
    [  - save in stack current state info
    ]  - recover from stack state info

    */

	s16 x,y,z;
	for(s16 i=0; i<(s16)axiom.size(); i++)
	{
		char axiom_char = axiom.at(i);
		core::matrix4 temp_rotation;
		temp_rotation.makeIdentity();
		v3f dir;
		switch (axiom_char)
		{
		case 'G':
			dir = v3f(1,0,0);
			dir = transposeMatrix(rotation,dir);
			position+=dir;
			break;
		case 'T':
			tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z),tree_definition);
			if (tree_definition.trunk_type == "double" && !tree_definition.thin_branches)
			{
				tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z),tree_definition);