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0000 89 50 4e 47 0d 0a 1a 0a 00 00 00 0d 49 48 44 52 00 00 00 0f 00 00 00 0f 01 00 00 00 00 13 ad a8 .PNG........IHDR................
0020 e7 00 00 00 23 49 44 41 54 08 d7 63 f8 ff 8f 01 82 ea ff 80 90 fd 0f 10 92 ff 00 42 fc 0f 40 88 ....#IDAT..c...............B..@.
0040 fd 00 08 31 37 00 11 00 ea 9b 11 ec 30 ba 5f a0 00 00 00 00 49 45 4e 44 ae 42 60 82 ...17.......0._.....IEND.B`.
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/*
Minetest
Copyright (C) 2010-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2014-2016 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef REMOTEPLAYER_HEADER
#define REMOTEPLAYER_HEADER

#include "player.h"
#include "cloudparams.h"

class PlayerSAO;

enum RemotePlayerChatResult
{
	RPLAYER_CHATRESULT_OK,
	RPLAYER_CHATRESULT_FLOODING,
	RPLAYER_CHATRESULT_KICK,
};

/*
	Player on the server
*/
class RemotePlayer : public Player
{
	friend class PlayerDatabaseFiles;

public:
	RemotePlayer(const char *name, IItemDefManager *idef);
	virtual ~RemotePlayer() {}

	void deSerialize(std::istream &is, const std::string &playername, PlayerSAO *sao);

	PlayerSAO *getPlayerSAO() { return m_sao; }
	void setPlayerSAO(PlayerSAO *sao) { m_sao = sao; }

	const RemotePlayerChatResult canSendChatMessage();

	void setHotbarItemcount(s32 hotbar_itemcount)
	{
		hud_hotbar_itemcount = hotbar_itemcount;
	}

	s32 getHotbarItemcount() const { return hud_hotbar_itemcount; }

	void overrideDayNightRatio(bool do_override, float ratio)
	{
		m_day_night_ratio_do_override = do_override;
		m_day_night_ratio = ratio;
	}

	void getDayNightRatio(bool *do_override, float *ratio)
	{
		*do_override = m_day_night_ratio_do_override;
		*ratio = m_day_night_ratio;
	}

	void setHotbarImage(const std::string &name) { hud_hotbar_image = name; }