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ofshex dumpascii
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_mapgen.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_vmanip.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "cpp_api/s_security.h"
#include "util/serialize.h"
#include "server.h"
#include "environment.h"
#include "emerge.h"
#include "mapgen/mg_biome.h"
#include "mapgen/mg_ore.h"
#include "mapgen/mg_decoration.h"
#include "mapgen/mg_schematic.h"
#include "mapgen/mapgen_v5.h"
#include "mapgen/mapgen_v7.h"
#include "filesys.h"
#include "settings.h"
#include "log.h"

struct EnumString ModApiMapgen::es_BiomeTerrainType[] =
{
	{BIOMETYPE_NORMAL, "normal"},
	{0, NULL},
};

struct EnumString ModApiMapgen::es_DecorationType[] =
{
	{DECO_SIMPLE,    "simple"},
	{DECO_SCHEMATIC, "schematic"},
	{DECO_LSYSTEM,   "lsystem"},
	{0, NULL},
};

struct EnumString ModApiMapgen::es_MapgenObject[] =
{
	{MGOBJ_VMANIP,    "voxelmanip"},
	{MGOBJ_HEIGHTMAP, "heightmap"},
	{MGOBJ_BIOMEMAP,  "biomemap"},
	{MGOBJ_HEATMAP,   "heatmap"},
	{MGOBJ_HUMIDMAP,  "humiditymap"},
	{MGOBJ_GENNOTIFY, "gennotify"},
	{0, NULL},
};

struct EnumString ModApiMapgen::es_OreType[] =
{
	{ORE_SCATTER, "scatter"},
	{ORE_SHEET,   "sheet"},
	{ORE_PUFF,    "puff"},
	{ORE_BLOB,    "blob"},
	{ORE_VEIN,    "vein"},
	{ORE_STRATUM, "stratum"},
	{0, NULL},
};

struct EnumString ModApiMapgen::es_Rotation[] =
{
	{ROTATE_0,    "0"},
	{ROTATE_90,   "90"},
	{ROTATE_180,  "180"},
	{ROTATE_270,  "270"},
	{ROTATE_RAND, "random"},
	{0, NULL},
};

struct EnumString ModApiMapgen::es_SchematicFormatType[] =
{
	{SCHEM_FMT_HANDLE, "handle"},
	{SCHEM_FMT_MTS,    "mts"},
	{SCHEM_FMT_LUA,    "lua"},
	{0, NULL},
};

ObjDef *get_objdef(lua_State *L, int index, const ObjDefManager *objmgr);

Biome *get_or_load_biome(lua_State *L, int index,
	BiomeManager *biomemgr);
Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef);
size_t get_biome_list(lua_State *L, int index,
	BiomeManager *biomemgr, std::unordered_set<biome_t> *biome_id_list);

Schematic *get_or_load_schematic(lua_State *L, int index,
	SchematicManager *schemmgr, StringMap *replace_names);
Schematic *load_schematic(lua_State *L, int index, const NodeDefManager *ndef,
	StringMap *replace_names);
Schematic *load_schematic_from_def(lua_State *L, int index,
	const NodeDefManager *ndef, StringMap *replace_names);
bool read_schematic_def(lua_State *L, int index,
	Schematic *schem, std::vector<std::string> *names);

bool read_deco_simple(lua_State *L, DecoSimple *deco);
bool read_deco_schematic(lua_State *L, SchematicManager *schemmgr, DecoSchematic *deco);


///////////////////////////////////////////////////////////////////////////////

ObjDef *get_objdef(lua_State *L, int index, const ObjDefManager *objmgr)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	// If a number, assume this is a handle to an object def
	if (lua_isnumber(L, index))
		return objmgr->get(lua_tointeger(L, index));

	// If a string, assume a name is given instead
	if (lua_isstring(L, index))
		return objmgr->getByName(lua_tostring(L, index));

	return NULL;
}

///////////////////////////////////////////////////////////////////////////////

Schematic *get_or_load_schematic(lua_State *L, int index,
	SchematicManager *schemmgr, StringMap *replace_names)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	Schematic *schem = (Schematic *)get_objdef(L, index, schemmgr);
	if (schem)
		return schem;

	schem = load_schematic(L, index, schemmgr->getNodeDef(),
		replace_names);
	if (!schem)
		return NULL;

	if (schemmgr->add(schem) == OBJDEF_INVALID_HANDLE) {
		delete schem;
		return NULL;
	}

	return schem;
}


Schematic *load_schematic(lua_State *L, int index, const NodeDefManager *ndef,
	StringMap *replace_names)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	Schematic *schem = NULL;

	if (lua_istable(L, index)) {
		schem = load_schematic_from_def(L, index, ndef,
			replace_names);
		if (!schem) {
			delete schem;
			return NULL;
		}
	} else if (lua_isnumber(L, index)) {
		return NULL;
	} else if (lua_isstring(L, index)) {
		schem = SchematicManager::create(SCHEMATIC_NORMAL);

		std::string filepath = lua_tostring(L, index);
		if (!fs::IsPathAbsolute(filepath))
			filepath = ModApiBase::getCurrentModPath(L) + DIR_DELIM + filepath;

		if (!schem->loadSchematicFromFile(filepath, ndef,
				replace_names)) {
			delete schem;
			return NULL;
		}
	}

	return schem;
}


Schematic *load_schematic_from_def(lua_State *L, int index,
	const NodeDefManager *ndef, StringMap *replace_names)
{
	Schematic *schem = SchematicManager::create(SCHEMATIC_NORMAL);

	if (!read_schematic_def(L, index, schem, &schem->m_nodenames)) {
		delete schem;
		return NULL;
	}

	size_t num_nodes = schem->m_nodenames.size();

	schem->m_nnlistsizes.push_back(num_nodes);

	if (replace_names) {
		for (size_t i = 0; i != num_nodes; i++) {
			StringMap::iterator it = replace_names->find(schem->m_nodenames[i]);
			if (it != replace_names->end())
				schem->m_nodenames[i] = it->second;
		}
	}

	if (ndef)
		ndef->pendNodeResolve(schem);

	return schem;
}


bool read_schematic_def(lua_State *L, int index,
	Schematic *schem, std::vector<std::string> *names)
{
	if (!lua_istable(L, index))
		return false;

	//// Get schematic size
	lua_getfield(L, index, "size");
	v3s16 size = check_v3s16(L, -1);
	lua_pop(L, 1);

	schem->size = size;

	//// Get schematic data
	lua_getfield(L, index, "data");
	luaL_checktype(L, -1, LUA_TTABLE);

	u32 numnodes = size.X * size.Y * size.Z;
	schem->schemdata = new MapNode[numnodes];

	size_t names_base = names->size();
	std::unordered_map<std::string, content_t> name_id_map;

	u32 i = 0;
	for (lua_pushnil(L); lua_next(L, -2); i++, lua_pop(L, 1)) {
		if (i >= numnodes)
			continue;

		//// Read name
		std::string name;
		if (!getstringfield(L, -1, "name", name))
			throw LuaError("Schematic data definition with missing name field");

		//// Read param1/prob
		u8 param1;
		if (!getintfield(L, -1, "param1", param1) &&
			!getintfield(L, -1, "prob", param1))
			param1 = MTSCHEM_PROB_ALWAYS_OLD;

		//// Read param2
		u8 param2 = getintfield_default(L, -1, "param2", 0);

		//// Find or add new nodename-to-ID mapping
		std::unordered_map<std::string, content_t>::iterator it = name_id_map.find(name);
		content_t name_index;
		if (it != name_id_map.end()) {
			name_index = it->second;
		} else {
			name_index = names->size() - names_base;
			name_id_map[name] = name_index;
			names->push_back(name);
		}

		//// Perform probability/force_place fixup on param1
		param1 >>= 1;
		if (getboolfield_default(L, -1, "force_place", false))
			param1 |= MTSCHEM_FORCE_PLACE;

		//// Actually set the node in the schematic
		schem->schemdata[i] = MapNode(name_index, param1, param2);
	}

	if (i != numnodes) {
		errorstream << "read_schematic_def: incorrect number of "
			"nodes provided in raw schematic data (got " << i <<
			", expected " << numnodes << ")." << std::endl;
		return false;
	}

	//// Get Y-slice probability values (if present)
	schem->slice_probs = new u8[size.Y];
	for (i = 0; i != (u32) size.Y; i++)
		schem->slice_probs[i] = MTSCHEM_PROB_ALWAYS;

	lua_getfield(L, index, "yslice_prob");
	if (lua_istable(L, -1)) {
		for (lua_pushnil(L); lua_next(L, -2); lua_pop(L, 1)) {
			u16 ypos;
			if (!getintfield(L, -1, "ypos", ypos) || (ypos >= size.Y) ||
				!getintfield(L, -1, "prob", schem->slice_probs[ypos]))
				continue;

			schem->slice_probs[ypos] >>= 1;
		}
	}

	return true;
}


void read_schematic_replacements(lua_State *L, int index, StringMap *replace_names)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	lua_pushnil(L);
	while (lua_next(L, index)) {
		std::string replace_from;
		std::string replace_to;

		if (lua_istable(L, -1)) { // Old {{"x", "y"}, ...} format
			lua_rawgeti(L, -1, 1);
			if (!lua_isstring(L, -1))
				throw LuaError("schematics: replace_from field is not a string");
			replace_from = lua_tostring(L, -1);
			lua_pop(L, 1);

			lua_rawgeti(L, -1, 2);
			if (!lua_isstring(L, -1))
				throw LuaError("schematics: replace_to field is not a string");
			replace_to = lua_tostring(L, -1);
			lua_pop(L, 1);
		} else { // New {x = "y", ...} format
			if (!lua_isstring(L, -2))
				throw LuaError("schematics: replace_from field is not a string");
			replace_from = lua_tostring(L, -2);
			if (!lua_isstring(L, -1))
				throw LuaError("schematics: replace_to field is not a string");
			replace_to = lua_tostring(L, -1);
		}

		replace_names->insert(std::make_pair(replace_from, replace_to));
		lua_pop(L, 1);
	}
}

///////////////////////////////////////////////////////////////////////////////

Biome *get_or_load_biome(lua_State *L, int index, BiomeManager *biomemgr)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	Biome *biome = (Biome *)get_objdef(L, index, biomemgr);
	if (biome)
		return biome;

	biome = read_biome_def(L, index, biomemgr->getNodeDef());
	if (!biome)
		return NULL;

	if (biomemgr->add(biome) == OBJDEF_INVALID_HANDLE) {
		delete biome;
		return NULL;
	}

	return biome;
}


Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef)
{
	if (!lua_istable(L, index))
		return NULL;

	BiomeType biometype = (BiomeType)getenumfield(L, index, "type",
		ModApiMapgen::es_BiomeTerrainType, BIOMETYPE_NORMAL);
	Biome *b = BiomeManager::create(biometype);

	b->name            = getstringfield_default(L, index, "name", "");
	b->depth_top       = getintfield_default(L,    index, "depth_top",       0);
	b->depth_filler    = getintfield_default(L,    index, "depth_filler",    -31000);
	b->depth_water_top = getintfield_default(L,    index, "depth_water_top", 0);
	b->depth_riverbed  = getintfield_default(L,    index, "depth_riverbed",  0);
	b->heat_point      = getfloatfield_default(L,  index, "heat_point",      0.f);
	b->humidity_point  = getfloatfield_default(L,  index, "humidity_point",  0.f);
	b->vertical_blend  = getintfield_default(L,    index, "vertical_blend",  0);
	b->flags           = 0; // reserved

	b->min_pos = getv3s16field_default(
		L, index, "min_pos", v3s16(-31000, -31000, -31000));
	getintfield(L, index, "y_min", b->min_pos.Y);
	b->max_pos = getv3s16field_default(
		L, index, "max_pos", v3s16(31000, 31000, 31000));
	getintfield(L, index, "y_max", b->max_pos.Y);

	std::vector<std::string> &nn = b->m_nodenames;
	nn.push_back(getstringfield_default(L, index, "node_top",           ""));
	nn.push_back(getstringfield_default(L, index, "node_filler",        ""));
	nn.push_back(getstringfield_default(L, index, "node_stone",         ""));
	nn.push_back(getstringfield_default(L, index, "node_water_top",     ""));
	nn.push_back(getstringfield_default(L, index, "node_water",         ""));
	nn.push_back(getstringfield_default(L, index, "node_river_water",   ""));
	nn.push_back(getstringfield_default(L, index, "node_riverbed",      ""));
	nn.push_back(getstringfield_default(L, index, "node_dust",          ""));

	size_t nnames = getstringlistfield(L, index, "node_cave_liquid", &nn);
	// If no cave liquids defined, set list to "ignore" to trigger old hardcoded
	// cave liquid behaviour.
	if (nnames == 0) {
		nn.emplace_back("ignore");
		nnames = 1;
	}
	b->m_nnlistsizes.push_back(nnames);

	nn.push_back(getstringfield_default(L, index, "node_dungeon",       ""));
	nn.push_back(getstringfield_default(L, index, "node_dungeon_alt",   ""));
	nn.push_back(getstringfield_default(L, index, "node_dungeon_stair", ""));
	ndef->pendNodeResolve(b);

	return b;
}


size_t get_biome_list(lua_State *L, int index,
	BiomeManager *biomemgr, std::unordered_set<biome_t> *biome_id_list)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	if (lua_isnil(L, index))
		return 0;

	bool is_single = true;
	if (lua_istable(L, index)) {
		lua_getfield(L, index, "name");
		is_single = !lua_isnil(L, -1);
		lua_pop(L, 1);
	}

	if (is_single) {
		Biome *biome = get_or_load_biome(L, index, biomemgr);
		if (!biome) {
			infostream << "get_biome_list: failed to get biome '"
				<< (lua_isstring(L, index) ? lua_tostring(L, index) : "")
				<< "'." << std::endl;
			return 1;
		}

		biome_id_list->insert(biome->index);
		return 0;
	}

	// returns number of failed resolutions
	size_t fail_count = 0;
	size_t count = 0;

	for (lua_pushnil(L); lua_next(L, index); lua_pop(L, 1)) {
		count++;
		Biome *biome = get_or_load_biome(L, -1, biomemgr);
		if (!biome) {
			fail_count++;
			infostream << "get_biome_list: failed to get biome '"
				<< (lua_isstring(L, -1) ? lua_tostring(L, -1) : "")
				<< "'" << std::endl;
			continue;
		}

		biome_id_list->insert(biome->index);
	}

	return fail_count;
}

///////////////////////////////////////////////////////////////////////////////

// get_biome_id(biomename)
// returns the biome id as used in biomemap and returned by 'get_biome_data()'
int ModApiMapgen::l_get_biome_id(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	const char *biome_str = lua_tostring(L, 1);
	if (!biome_str)
		return 0;

	const BiomeManager *bmgr = getServer(L)->getEmergeManager()->getBiomeManager();
	if (!bmgr)
		return 0;

	const Biome *biome = (Biome *)bmgr->getByName(biome_str);
	if (!biome || biome->index == OBJDEF_INVALID_INDEX)
		return 0;

	lua_pushinteger(L, biome->index);

	return 1;
}


// get_biome_name(biome_id)
// returns the biome name string
int ModApiMapgen::l_get_biome_name(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	int biome_id = luaL_checkinteger(L, 1);

	const BiomeManager *bmgr = getServer(L)->getEmergeManager()->getBiomeManager();
	if (!bmgr)
		return 0;

	const Biome *b = (Biome *)bmgr->getRaw(biome_id);
	lua_pushstring(L, b->name.c_str());

	return 1;
}


// get_heat(pos)
// returns the heat at the position
int ModApiMapgen::l_get_heat(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	v3s16 pos = read_v3s16(L, 1);

	NoiseParams np_heat;
	NoiseParams np_heat_blend;

	MapSettingsManager *settingsmgr =
		getServer(L)->getEmergeManager()->map_settings_mgr;

	if (!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat",
			&np_heat) ||
			!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat_blend",
			&np_heat_blend))
		return 0;

	std::string value;
	if (!settingsmgr->getMapSetting("seed", &value))
		return 0;
	std::istringstream ss(value);
	u64 seed;
	ss >> seed;

	const BiomeManager *bmgr = getServer(L)->getEmergeManager()->getBiomeManager();
	if (!bmgr)
		return 0;

	float heat = bmgr->getHeatAtPosOriginal(pos, np_heat, np_heat_blend, seed);

	lua_pushnumber(L, heat);

	return 1;
}


// get_humidity(pos)
// returns the humidity at the position
int ModApiMapgen::l_get_humidity(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	v3s16 pos = read_v3s16(L, 1);

	NoiseParams np_humidity;
	NoiseParams np_humidity_blend;

	MapSettingsManager *settingsmgr =
		getServer(L)->getEmergeManager()->map_settings_mgr;

	if (!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity",
			&np_humidity) ||
			!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity_blend",
			&np_humidity_blend))
		return 0;

	std::string value;
	if (!settingsmgr->getMapSetting("seed", &value))
		return 0;
	std::istringstream ss(value);
	u64 seed;
	ss >> seed;

	const BiomeManager *bmgr = getServer(L)->getEmergeManager()->getBiomeManager();
	if (!bmgr)
		return 0;

	float humidity = bmgr->getHumidityAtPosOriginal(pos, np_humidity,
		np_humidity_blend, seed);

	lua_pushnumber(L, humidity);

	return 1;
}


// get_biome_data(pos)
// returns a table containing the biome id, heat and humidity at the position
int ModApiMapgen::l_get_biome_data(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	v3s16 pos = read_v3s16(L, 1);

	NoiseParams np_heat;
	NoiseParams np_heat_blend;
	NoiseParams np_humidity;
	NoiseParams np_humidity_blend;

	MapSettingsManager *settingsmgr =
		getServer(L)->getEmergeManager()->map_settings_mgr;

	if (!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat",
			&np_heat) ||
			!settingsmgr->getMapSettingNoiseParams("mg_biome_np_heat_blend",
			&np_heat_blend) ||
			!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity",
			&np_humidity) ||
			!settingsmgr->getMapSettingNoiseParams("mg_biome_np_humidity_blend",
			&np_humidity_blend))
		return 0;

	std::string value;
	if (!settingsmgr->getMapSetting("seed", &value))
		return 0;
	std::istringstream ss(value);
	u64 seed;
	ss >> seed;

	const BiomeManager *bmgr = getServer(L)->getEmergeManager()->getBiomeManager();
	if (!bmgr)
		return 0;

	float heat = bmgr->getHeatAtPosOriginal(pos, np_heat, np_heat_blend, seed);
	if (!heat)
		return 0;

	float humidity = bmgr->getHumidityAtPosOriginal(pos, np_humidity,
		np_humidity_blend, seed);
	if (!humidity)
		return 0;

	const Biome *biome = bmgr->getBiomeFromNoiseOriginal(heat, humidity, pos);
	if (!biome || biome->index == OBJDEF_INVALID_INDEX)
		return 0;

	lua_newtable(L);

	lua_pushinteger(L, biome->index);
	lua_setfield(L, -2, "biome");

	lua_pushnumber(L, heat);
	lua_setfield(L, -2, "heat");

	lua_pushnumber(L, humidity);
	lua_setfield(L, -2, "humidity");

	return 1;
}


// get_mapgen_object(objectname)
// returns the requested object used during map generation
int ModApiMapgen::l_get_mapgen_object(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;