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path: root/advtrains/trackplacer.lua
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--trackplacer.lua
--holds code for the track-placing system. the default 'track' item will be a craftitem that places rails as needed. this will neither place or change switches nor place vertical rails.

--all new trackplacer code
local tp={
	tracks={}
}

function tp.register_tracktype(nnprefix, n_suffix)
	if tp.tracks[nnprefix] then return end--due to the separate registration of slopes and flats for the same nnpref, definition would be overridden here. just don't.
	tp.tracks[nnprefix]={
		default=n_suffix,
		single_conn={},
		single_conn_1={},
		single_conn_2={},
		double_conn={},
		double_conn_1={},
		double_conn_2={},
		--keys:conn1_conn2 (example:1_4)
		--values:{name=x, param2=x}
		twcycle={},
		twrotate={},--indexed by suffix, list, tells order of rotations
		modify={},
	}
end
function tp.add_double_conn(nnprefix, suffix, rotation, conns)
	local nodename=nnprefix.."_"..suffix..rotation
	for i=0,3 do
		tp.tracks[nnprefix].double_conn[((conns.conn1+4*i)%16).."_"..((conns.conn2+4*i)%16)]={name=nodename, param2=i}
		tp.tracks[nnprefix].double_conn[((conns.conn2+4*i)%16).."_"..((conns.conn1+4*i)%16)]={name=nodename, param2=i}
		tp.tracks[nnprefix].double_conn_1[((conns.conn1+4*i)%16).."_"..((conns.conn2+4*i)%16)]={name=nodename, param2=i}
		tp.tracks[nnprefix].double_conn_2[((conns.conn2+4*i)%16).."_"..((conns.conn1+4*i)%16)]={name=nodename, param2=i}
	end
	tp.tracks[nnprefix].modify[nodename]=true
end
function tp.add_single_conn(nnprefix, suffix, rotation, conns)
	local nodename=nnprefix.."_"..suffix..rotation
	for i=0,3 do
		tp.tracks[nnprefix].single_conn[((conns.conn1+4*i)%16)]={name=nodename, param2=i}
		tp.tracks[nnprefix].single_conn[((conns.conn2+4*i)%16)]={name=nodename, param2=i}
		tp.tracks[nnprefix].single_conn_1[((conns.conn1+4*i)%16)]={name=nodename, param2=i}
		tp.tracks[nnprefix].single_conn_2[((conns.conn2+4*i)%16)]={name=nodename, param2=i}
	end
	tp.tracks[nnprefix].modify[nodename]=true
end


function tp.add_worked(nnprefix, suffix, rotation, cycle_follows)
	tp.tracks[nnprefix].twcycle[suffix]=cycle_follows
	if not tp.tracks[nnprefix].twrotate[suffix] then tp.tracks[nnprefix].twrotate[suffix]={} end
	table.insert(tp.tracks[nnprefix].twrotate[suffix], rotation)
end


--[[
	rewrite algorithm.
	selection criteria: these will never be changed or even selected:
	- tracks being already connected on both sides
	- tracks that are already connected on one side but are not bendable to the desired position
	the following situations can occur:
	1. there are two more than two rails around
		1.1 there is one or more subset(s) that can be directly connected
			-> choose the first possibility
		2.2 not
			-> choose the first one and orient straight
	2. there's exactly 1 rail around
		-> choose and orient straight
	3. there's no rail around
		-> set straight
]]

local function istrackandbc(pos_p, conn)
	local tpos = pos_p
	local cnode=minetest.get_node(advtrains.dirCoordSet(tpos, conn.c))
	if advtrains.is_track_and_drives_on(cnode.name, advtrains.all_tracktypes) then
		local cconns=advtrains.get_track_connections(cnode.name, cnode.param2)
		return advtrains.conn_matches_to(conn, cconns)
	end
	--try the same 1 node below
	tpos = {x=tpos.x, y=tpos.y-1, z=tpos.z}
	cnode=minetest.get_node(advtrains.dirCoordSet(tpos, conn.c))
	if advtrains.is_track_and_drives_on(cnode.name, advtrains.all_tracktypes) then
		local cconns=advtrains.get_track_connections(cnode.name, cnode.param2)
		return advtrains.conn_matches_to(conn, cconns)
	end
	return false
end

function tp.find_already_connected(pos)
	local dnode=minetest.get_node(pos)
	local dconns=advtrains.get_track_connections(dnode.name, dnode.param2)
	local found_conn
	for connid, conn in ipairs(dconns) do
		if istrackandbc(pos, conn) then
			if found_conn then --we found one in previous iteration
				return true, true --signal that it's connected
			else
				found_conn = conn.c
			end
		end
	end
	return found_conn
end
function tp.rail_and_can_be_bent(originpos, conn)
	local pos=advtrains.dirCoordSet(originpos, conn)
	local newdir=(conn+8)%16
	local node=minetest.get_node(pos)
	if not advtrains.is_track_and_drives_on(node.name, advtrains.all_tracktypes) then
		return false
	end
	local ndef=minetest.registered_nodes[node.name]
	local nnpref = ndef and ndef.at_nnpref
	if not nnpref then return false end
	local tr=tp.tracks[nnpref]
	if not tr then return false end
	if not tr.modify[node.name] then 
		--we actually can use this rail, but only if it already points to the desired direction.
		if advtrains.is_track_and_drives_on(node.name, advtrains.all_tracktypes) then
			local cconns=advtrains.get_track_connections(node.name, node.param2)
			return advtrains.conn_matches_to(conn, cconns)
		end
	end
	-- If the rail is not allowed to be modified, also only use if already in desired direction
	if not advtrains.can_dig_or_modify_track(pos) then
		local cconns=advtrains.get_track_connections(node.name, node.param2)
		return advtrains.conn_matches_to(conn, cconns)
	end
	--rail at other end?
	local adj1, adj2=tp.find_already_connected(pos)
	if adj1 and adj2 then
		return false--dont destroy existing track
	elseif adj1 and not adj2 then
		if tr.double_conn[adj1.."_"..newdir] then
			return true--if exists, connect new rail and old end
		end
		return false
	else
		if tr.single_conn[newdir] then--just rotate old rail to right orientation
			return true
		end
		return false
	end
end
function tp.bend_rail(originpos, conn)
	local pos=advtrains.dirCoordSet(originpos, conn)
	local newdir=advtrains.oppd(conn)
	local node=minetest.get_node(pos)
	local ndef=minetest.registered_nodes[node.name]
	local nnpref = ndef and ndef.at_nnpref
	if not nnpref then return false end
	local tr=tp.tracks[nnpref]
	if not tr then return false end
	--is rail already connected? no need to bend.
	local conns=advtrains.get_track_connections(node.name, node.param2)
	if advtrains.conn_matches_to(conn, conns) then
		return
	end
	--rail at other end?
	local adj1, adj2=tp.find_already_connected(pos)
	if adj1 and adj2 then
		return false--dont destroy existing track
	elseif adj1 and not adj2 then
		if tr.double_conn[adj1.."_"..newdir] then
			advtrains.ndb.swap_node(pos, tr.double_conn[adj1.."_"..newdir])
			return true--if exists, connect new rail and old end
		end
		return false
	else
		if tr.single_conn[newdir] then--just rotate old rail to right orientation
			advtrains.ndb.swap_node(pos, tr.single_conn[newdir])
			return true
		end
		return false
	end
end
function tp.placetrack(pos, nnpref, placer, itemstack, pointed_thing, yaw)
	--1. find all rails that are likely to be connected
	local tr=tp.tracks[nnpref]
	local p_rails={}
	local p_railpos={}
	for i=0,15 do
		if tp.rail_and_can_be_bent(pos, i, nnpref) then
			p_rails[#p_rails+1]=i
			p_railpos[i] = pos
		else
			local upos = {x=pos.x, y=pos.y-1, z=pos.z}
			if tp.rail_and_can_be_bent(upos, i, nnpref) then
				p_rails[#p_rails+1]=i
				p_railpos[i] = upos
			end
		end
	end
	
	-- try double_conn
	if #p_rails > 1 then
		--iterate subsets
		for k1, conn1 in ipairs(p_rails) do
			for k2, conn2 in ipairs(p_rails) do
				if k1~=k2 then
					local dconn1 = tr.double_conn_1
					local dconn2 = tr.double_conn_2
					if not (advtrains.yawToDirection(yaw, conn1, conn2) == conn1) then
						dconn1 = tr.double_conn_2
						dconn2 = tr.double_conn_1
					end
					-- Checks are made this way round so that dconn1 has priority (this will make arrows of atc rails
					-- point in the right direction)
					local using
					if (dconn2[conn1.."_"..conn2]) then
						using = dconn2[conn1.."_"..conn2]
					end
					if (dconn1[conn1.."_"..conn2]) then
						using = dconn1[conn1.."_"..conn2]
					end
					if using then
						-- has found a fitting rail in either direction
						-- if not, continue loop
						tp.bend_rail(p_railpos[conn1], conn1, nnpref)
						tp.bend_rail(p_railpos[conn2], conn2, nnpref)
						advtrains.ndb.swap_node(pos, using)
						local nname=using.name
						if minetest.registered_nodes[nname] and minetest.registered_nodes[nname].after_place_node then
							minetest.registered_nodes[nname].after_place_node(pos, placer, itemstack, pointed_thing)
						end
						return
					end
				end
			end
		end
	end
	-- try single_conn
	if #p_rails > 0 then
		for ix, p_rail in ipairs(p_rails) do
			local sconn1 = tr.single_conn_1
			local sconn2 = tr.single_conn_2
			if not (advtrains.yawToDirection(yaw, p_rail, (p_rail+8)%16) == p_rail) then
				sconn1 = tr.single_conn_2
				sconn2 = tr.single_conn_1
			end
			if sconn1[p_rail] then
				local using = sconn1[p_rail]
				tp.bend_rail(p_railpos[p_rail], p_rail, nnpref)
				advtrains.ndb.swap_node(pos, using)
				local nname=using.name
				if minetest.registered_nodes[nname] and minetest.registered_nodes[nname].after_place_node then
					minetest.registered_nodes[nname].after_place_node(pos, placer, itemstack, pointed_thing)
				end
				return
			end
			if sconn2[p_rail] then
				local using = sconn2[p_rail]
				tp.bend_rail(p_railpos[p_rail], p_rail, nnpref)
				advtrains.ndb.swap_node(pos, using)
				local nname=using.name
				if minetest.registered_nodes[nname] and minetest.registered_nodes[nname].after_place_node then
					minetest.registered_nodes[nname].after_place_node(pos, placer, itemstack, pointed_thing)
				end
				return
			end
		end
	end
	--use default
	minetest.set_node(pos, {name=nnpref.."_"..tr.default})
	if minetest.registered_nodes[nnpref.."_"..tr.default] and minetest.registered_nodes[nnpref.."_"..tr.default].after_place_node then
		minetest.registered_nodes[nnpref.."_"..tr.default].after_place_node(pos, placer, itemstack, pointed_thing)
	end
end


function tp.register_track_placer(nnprefix, imgprefix, dispname, def)
	minetest.register_craftitem(":"..nnprefix.."_placer",{
		description = dispname,
		inventory_image = imgprefix.."_placer.png",
		wield_image = imgprefix.."_placer.png",
		groups={advtrains_trackplacer=1, digtron_on_place=1},
		liquids_pointable = def.liquids_pointable,
		on_place = function(itemstack, placer, pointed_thing)
				local name = placer:get_player_name()
				if not name then
				   return itemstack, false
				end
				if pointed_thing.type=="node" then
					local pos=pointed_thing.above
					local upos=vector.subtract(pointed_thing.above, {x=0, y=1, z=0})
					if not advtrains.check_track_protection(pos, name) then
						return itemstack, false
					end
					if minetest.registered_nodes[minetest.get_node(pos).name] and minetest.registered_nodes[minetest.get_node(pos).name].buildable_to then
						local s
						if def.suitable_substrate then
							s = def.suitable_substrate(upos)
						else
							s = minetest.registered_nodes[minetest.get_node(upos).name] and minetest.registered_nodes[minetest.get_node(upos).name].walkable
						end
						if s then
--						minetest.chat_send_all(nnprefix)
							local yaw = placer:get_look_horizontal()
							tp.placetrack(pos, nnprefix, placer, itemstack, pointed_thing, yaw)
							if not advtrains.is_creative(name) then
								itemstack:take_item()
							end
						end
					end
				end
				return itemstack, true
		end,
	})
end



minetest.register_craftitem("advtrains:trackworker",{
	description = attrans("Track Worker Tool\n\nLeft-click: change rail type (straight/curve/switch)\nRight-click: rotate rail/bumper/signal/etc."),
	groups = {cracky=1}, -- key=name, value=rating; rating=1..3.
	inventory_image = "advtrains_trackworker.png",
	wield_image = "advtrains_trackworker.png",
	stack_max = 1,
	on_place = function(itemstack, placer, pointed_thing)
			local name = placer:get_player_name()
			if not name then
				return
			end
			local has_aux1_down = placer:get_player_control().aux1
			if pointed_thing.type=="node" then
				local pos=pointed_thing.under
				if not advtrains.check_track_protection(pos, name) then
					return
				end
				local node=minetest.get_node(pos)

				--if not advtrains.is_track_and_drives_on(minetest.get_node(pos).name, advtrains.all_tracktypes) then return end
				
				local nnprefix, suffix, rotation=string.match(node.name, "^(.+)_([^_]+)(_[^_]+)$")
				--atdebug(node.name.."\npattern recognizes:"..nnprefix.." / "..suffix.." / "..rotation)
				--atdebug("nntab: ",tp.tracks[nnprefix])
				if not tp.tracks[nnprefix] or not tp.tracks[nnprefix].twrotate[suffix] then
					nnprefix, suffix=string.match(node.name, "^(.+)_([^_]+)$")
					rotation = ""
					if not tp.tracks[nnprefix] or not tp.tracks[nnprefix].twrotate[suffix] then
						minetest.chat_send_player(placer:get_player_name(), attrans("This node can't be rotated using the trackworker!"))
						return
					end
				end
				
				-- check if the node is modify-protected
				if advtrains.is_track_and_drives_on(minetest.get_node(pos).name, advtrains.all_tracktypes) then
					-- is a track, we can query
					local can_modify, reason = advtrains.can_dig_or_modify_track(pos)
					if not can_modify then
						local str = attrans("This track can not be rotated!")
						if reason then
							str = str .. " " .. reason
						end
						minetest.chat_send_player(placer:get_player_name(), str)
						return
					end
				end
				
				if has_aux1_down then
					--feature: flip the node by 180°
					--i've always wanted this!
					advtrains.ndb.swap_node(pos, {name=node.name, param2=(node.param2+2)%4})
					return
				end
				
				local modext=tp.tracks[nnprefix].twrotate[suffix]

				if rotation==modext[#modext] then --increase param2
					advtrains.ndb.swap_node(pos, {name=nnprefix.."_"..suffix..modext[1], param2=(node.param2+1)%4})
					return
				else
					local modpos
					for k,v in pairs(modext) do
						if v==rotation then modpos=k end
					end
					if not modpos then
						minetest.chat_send_player(placer:get_player_name(), attrans("This node can't be rotated using the trackworker!"))
						return
					end
					advtrains.ndb.swap_node(pos, {name=nnprefix.."_"..suffix..modext[modpos+1], param2=node.param2})
				end
			end
	end,
	on_use=function(itemstack, user, pointed_thing)
				local name = user:get_player_name()
			if not name then
			   return
			end
			if pointed_thing.type=="node" then
				local pos=pointed_thing.under
				local node=minetest.get_node(pos)
				if not advtrains.check_track_protection(pos, name) then
					return
				end
				
				--if not advtrains.is_track_and_drives_on(minetest.get_node(pos).name, advtrains.all_tracktypes) then return end
				if advtrains.get_train_at_pos(pos) then return end
				local nnprefix, suffix, rotation=string.match(node.name, "^(.+)_([^_]+)(_[^_]+)$")
				--atdebug(node.name.."\npattern recognizes:"..nodeprefix.." / "..railtype.." / "..rotation)
				if not tp.tracks[nnprefix] or not tp.tracks[nnprefix].twcycle[suffix] then
				  nnprefix, suffix=string.match(node.name, "^(.+)_([^_]+)$")
				  rotation = ""
				  if not tp.tracks[nnprefix] or not tp.tracks[nnprefix].twcycle[suffix] then
					minetest.chat_send_player(user:get_player_name(), attrans("This node can't be changed using the trackworker!"))
					return
				  end
				end
				
				-- check if the node is modify-protected
				if advtrains.is_track_and_drives_on(minetest.get_node(pos).name, advtrains.all_tracktypes) then
					-- is a track, we can query
					local can_modify, reason = advtrains.can_dig_or_modify_track(pos)
					if not can_modify then
						local str = attrans("This track can not be changed!")
						if reason then
							str = str .. " " .. reason
						end
						minetest.chat_send_player(user:get_player_name(), str)
						return
					end
				end
				
				local nextsuffix=tp.tracks[nnprefix].twcycle[suffix]
				advtrains.ndb.swap_node(pos, {name=nnprefix.."_"..nextsuffix..rotation, param2=node.param2})
				
			else
				atprint(name, dump(tp.tracks))
			end
	end,
})

--putting into right place
advtrains.trackplacer=tp
void SendMovement(con::Connection &con, u16 peer_id); static void SendHP(con::Connection &con, u16 peer_id, u8 hp); static void SendAccessDenied(con::Connection &con, u16 peer_id, const std::wstring &reason); static void SendDeathscreen(con::Connection &con, u16 peer_id, bool set_camera_point_target, v3f camera_point_target); static void SendItemDef(con::Connection &con, u16 peer_id, IItemDefManager *itemdef, u16 protocol_version); static void SendNodeDef(con::Connection &con, u16 peer_id, INodeDefManager *nodedef, u16 protocol_version); /* Non-static send methods. Conlock should be always used. Envlock usage is documented badly but it's easy to figure out which ones access the environment. */ // Envlock and conlock should be locked when calling these void SendInventory(u16 peer_id); void SendChatMessage(u16 peer_id, const std::wstring &message); void BroadcastChatMessage(const std::wstring &message); void SendPlayerHP(u16 peer_id); void SendMovePlayer(u16 peer_id); void SendPlayerPrivileges(u16 peer_id); void SendPlayerInventoryFormspec(u16 peer_id); void SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname); void SendHUDAdd(u16 peer_id, u32 id, HudElement *form); void SendHUDRemove(u16 peer_id, u32 id); void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value); void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask); void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value); /* Send a node removal/addition event to all clients except ignore_id. Additionally, if far_players!=NULL, players further away than far_d_nodes are ignored and their peer_ids are added to far_players */ // Envlock and conlock should be locked when calling these void sendRemoveNode(v3s16 p, u16 ignore_id=0, std::list<u16> *far_players=NULL, float far_d_nodes=100); void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0, std::list<u16> *far_players=NULL, float far_d_nodes=100); void setBlockNotSent(v3s16 p); // Environment and Connection must be locked when called void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver); // Sends blocks to clients (locks env and con on its own) void SendBlocks(float dtime); void fillMediaCache(); void sendMediaAnnouncement(u16 peer_id); void sendRequestedMedia(u16 peer_id, const std::list<MediaRequest> &tosend); void sendDetachedInventory(const std::string &name, u16 peer_id); void sendDetachedInventoryToAll(const std::string &name); void sendDetachedInventories(u16 peer_id); // Adds a ParticleSpawner on peer with peer_id void SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, bool collisiondetection, std::string texture, u32 id); // Adds a ParticleSpawner on all peers void SendAddParticleSpawnerAll(u16 amount, float spawntime, v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, bool collisiondetection, std::string texture, u32 id); // Deletes ParticleSpawner on a single client void SendDeleteParticleSpawner(u16 peer_id, u32 id); // Deletes ParticleSpawner on all clients void SendDeleteParticleSpawnerAll(u32 id); // Spawns particle on single client void SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture); // Spawns particle on all clients void SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture); /* Something random */ void DiePlayer(u16 peer_id); void RespawnPlayer(u16 peer_id); void UpdateCrafting(u16 peer_id); // When called, connection mutex should be locked RemoteClient* getClient(u16 peer_id); // When called, environment mutex should be locked std::string getPlayerName(u16 peer_id) { Player *player = m_env->getPlayer(peer_id); if(player == NULL) return "[id="+itos(peer_id)+"]"; return player->getName(); } // When called, environment mutex should be locked PlayerSAO* getPlayerSAO(u16 peer_id) { Player *player = m_env->getPlayer(peer_id); if(player == NULL) return NULL; return player->getPlayerSAO(); } /* Get a player from memory or creates one. If player is already connected, return NULL Does not verify/modify auth info and password. Call with env and con locked. */ PlayerSAO *emergePlayer(const char *name, u16 peer_id); // Locks environment and connection by its own struct PeerChange; void handlePeerChange(PeerChange &c); void handlePeerChanges(); /* Variables */ // World directory std::string m_path_world; // Path to user's configuration file ("" = no configuration file) std::string m_path_config; // Subgame specification SubgameSpec m_gamespec; // If true, do not allow multiple players and hide some multiplayer // functionality bool m_simple_singleplayer_mode; // Thread can set; step() will throw as ServerError MutexedVariable<std::string> m_async_fatal_error; // Some timers float m_liquid_transform_timer; float m_liquid_transform_every; float m_print_info_timer; float m_masterserver_timer; float m_objectdata_timer; float m_emergethread_trigger_timer; float m_savemap_timer; IntervalLimiter m_map_timer_and_unload_interval; // NOTE: If connection and environment are both to be locked, // environment shall be locked first. // Environment ServerEnvironment *m_env; JMutex m_env_mutex; // Connection con::Connection m_con; JMutex m_con_mutex; // Connected clients (behind the con mutex) std::map<u16, RemoteClient*> m_clients; u16 m_clients_number; //for announcing masterserver // Bann checking BanManager m_banmanager; // Rollback manager (behind m_env_mutex) IRollbackManager *m_rollback; bool m_rollback_sink_enabled; bool m_enable_rollback_recording; // Updated once in a while // Emerge manager EmergeManager *m_emerge; // Scripting // Envlock and conlock should be locked when using Lua ScriptApi *m_script; // Item definition manager IWritableItemDefManager *m_itemdef; // Node definition manager IWritableNodeDefManager *m_nodedef; // Craft definition manager IWritableCraftDefManager *m_craftdef; // Event manager EventManager *m_event; // Mods std::vector<ModSpec> m_mods; /* Threads */ // A buffer for time steps // step() increments and AsyncRunStep() run by m_thread reads it. float m_step_dtime; JMutex m_step_dtime_mutex; // The server mainly operates in this thread ServerThread m_thread; /* Time related stuff */ // Timer for sending time of day over network float m_time_of_day_send_timer; // Uptime of server in seconds MutexedVariable<double> m_uptime; /* Peer change queue. Queues stuff from peerAdded() and deletingPeer() to handlePeerChanges() */ enum PeerChangeType { PEER_ADDED, PEER_REMOVED }; struct PeerChange { PeerChangeType type; u16 peer_id; bool timeout; }; Queue<PeerChange> m_peer_change_queue; /* Random stuff */ // Mod parent directory paths std::list<std::string> m_modspaths; bool m_shutdown_requested; /* Map edit event queue. Automatically receives all map edits. The constructor of this class registers us to receive them through onMapEditEvent NOTE: Should these be moved to actually be members of ServerEnvironment? */ /* Queue of map edits from the environment for sending to the clients This is behind m_env_mutex */ Queue<MapEditEvent*> m_unsent_map_edit_queue; /* Set to true when the server itself is modifying the map and does all sending of information by itself. This is behind m_env_mutex */ bool m_ignore_map_edit_events; /* If a non-empty area, map edit events contained within are left unsent. Done at map generation time to speed up editing of the generated area, as it will be sent anyway. This is behind m_env_mutex */ VoxelArea m_ignore_map_edit_events_area; /* If set to !=0, the incoming MapEditEvents are modified to have this peed id as the disabled recipient This is behind m_env_mutex */ u16 m_ignore_map_edit_events_peer_id; friend class EmergeThread; friend class RemoteClient; std::map<std::string,MediaInfo> m_media; /* Sounds */ std::map<s32, ServerPlayingSound> m_playing_sounds; s32 m_next_sound_id; /* Detached inventories (behind m_env_mutex) */ // key = name std::map<std::string, Inventory*> m_detached_inventories; /* Particles */ std::vector<u32> m_particlespawner_ids; }; /* Runs a simple dedicated server loop. Shuts down when run is set to false. */ void dedicated_server_loop(Server &server, bool &run); #endif