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--trainhud.lua: holds all the code for train controlling
local T = advtrains.texture
advtrains.hud = {}
advtrains.hhud = {}
minetest.register_on_leaveplayer(function(player)
advtrains.hud[player:get_player_name()] = nil
advtrains.hhud[player:get_player_name()] = nil
end)
local mletter={[1]="F", [-1]="R", [0]="N"}
function advtrains.on_control_change(pc, train, flip)
local maxspeed = train.max_speed or 10
if pc.sneak then
if pc.up then
train.tarvelocity = maxspeed
end
if pc.down then
train.tarvelocity = 0
end
if pc.left then
train.tarvelocity = 4
end
if pc.right then
train.tarvelocity = 8
end
--[[if pc.jump then
train.brake = true
--0: released, 1: brake and pressed, 2: released and brake, 3: pressed and brake
if not train.brake_hold_state or train.brake_hold_state==0 then
train.brake_hold_state = 1
elseif train.brake_hold_state==2 then
train.brake_hold_state = 3
end
elseif train.brake_hold_state==1 then
train.brake_hold_state = 2
elseif train.brake_hold_state==3 then
train.brake = false
train.brake_hold_state = 0
end]]
--shift+use:see wagons.lua
else
local act=false
if pc.jump then
train.ctrl_user = 1
act=true
end
-- If atc command set, only "Jump" key can clear command. To prevent accidental control.
if train.tarvelocity or train.atc_command then
return
end
if pc.up then
train.ctrl_user=4
act=true
end
if pc.down then
if train.velocity>0 then
if pc.jump then
train.ctrl_user = 0
else
train.ctrl_user = 2
end
act=true
else
advtrains.invert_train(train.id)
advtrains.atc.train_reset_command(train)
end
end
if pc.left then
if train.door_open ~= 0 then
train.door_open = 0
else
train.door_open = -1
end
end
if pc.right then
if train.door_open ~= 0 then
train.door_open = 0
else
train.door_open = 1
end
end
if not act then
train.ctrl_user = nil
end
end
end
function advtrains.update_driver_hud(pname, train, flip)
local inside=train.text_inside or ""
local ft, ht = advtrains.hud_train_format(train, flip)
advtrains.set_trainhud(pname, inside.."\n"..ft, ht)
end
function advtrains.clear_driver_hud(pname)
advtrains.set_trainhud(pname, "")
end
function advtrains.set_trainhud(name, text, driver)
local hud = advtrains.hud[name]
local player=minetest.get_player_by_name(name)
if not player then
return
end
local driverhud = {
hud_elem_type = "image",
name = "ADVTRAINS_DRIVER",
position = {x=0.5, y=1},
offset = {x=0,y=-170},
text = driver or "",
alignment = {x=0,y=-1},
scale = {x=1,y=1},}
if not hud then
hud = {["driver"]={}}
advtrains.hud[name] = hud
hud.id = player:hud_add({
hud_elem_type = "text",
name = "ADVTRAINS",
number = 0xFFFFFF,
position = {x=0.5, y=1},
offset = {x=0, y=-300},
text = text,
scale = {x=200, y=60},
alignment = {x=0, y=-1},
})
hud.oldText=text
hud.driver = player:hud_add(driverhud)
else
if hud.oldText ~= text then
player:hud_change(hud.id, "text", text)
hud.oldText=text
end
if hud.driver then
player:hud_change(hud.driver, "text", driver or "")
elseif driver then
hud.driver = player:hud_add(driverhud)
end
end
end
function advtrains.set_help_hud(name, text)
local hud = advtrains.hhud[name]
local player=minetest.get_player_by_name(name)
if not player then
return
end
if not hud then
hud = {}
advtrains.hhud[name] = hud
hud.id = player:hud_add({
hud_elem_type = "text",
name = "ADVTRAINS_HELP",
number = 0xFFFFFF,
position = {x=1, y=0.3},
offset = {x=0, y=0},
text = text,
scale = {x=200, y=60},
alignment = {x=1, y=0},
})
hud.oldText=text
return
elseif hud.oldText ~= text then
player:hud_change(hud.id, "text", text)
hud.oldText=text
end
end
--train.lever:
--Speed control lever in train, for new train control system.
--[[
Value Disp Control Meaning
0 BB S+Space Emergency Brake
1 B Space Normal Brake
2 - S Roll
3 o <none> Stay at speed
4 + W Accelerate
]]
function advtrains.hud_train_format(train, flip)
if not train then return "","" end
local sformat = string.format -- this appears to be faster than (...):format
local max = train.max_speed or 10
local res = train.speed_restriction
local vel = advtrains.abs_ceil(train.velocity)
local vel_kmh=advtrains.abs_ceil(advtrains.ms_to_kmh(train.velocity))
local tlev=train.lever or 3
if train.velocity==0 and not train.active_control then tlev=1 end
if train.hud_lzb_effect_tmr then
tlev=1
end
local hud = T.combine(440, 110, "black")
local st = {}
if train.debug then st = {train.debug} end
-- lever
hud:add_multicolor_fill_topdown(275, 10, 5, 90, 1, "cyan", 1, "white", 2, "orange", 1, "red")
hud:add_lever_topdown(280, 10, 30, 90, 18, 6, (4-tlev)/4, "gray", "darkslategray")
-- reverser
hud:add(245, 10, T"advtrains_hud_arrow.png":transform"FY":multiply(flip and "gray" or "cyan"))
hud:add(245, 85, T"advtrains_hud_arrow.png":multiply(flip and "orange" or "gray"))
hud:add_lever_topdown(240, 30, 25, 50, 15, 5, flip and 1 or 0, "gray", "darkslategray")
-- train control/safety indication
hud:add(10, 10, T"advtrains_hud_atc.png":resize(30, 30):multiply((train.tarvelocity or train.atc_command) and "cyan" or "darkslategray"))
hud:add(50, 10, T"advtrains_hud_lzb.png":resize(30, 30):multiply(train.hud_lzb_effect_tmr and "red" or "darkslategray"))
hud:add(90, 10, T"advtrains_hud_shunt.png":resize(30, 30):multiply(train.is_shunt and "orange" or "darkslategray"))
-- door
hud:add_fill(187, 10, 26, 30, "white"):add_fill(189, 12, 22, 11, "black")
hud:add_fill(170, 10, 15, 30, train.door_open==-1 and "white" or "darkslategray"):add_fill(172, 12, 11, 11, "black")
hud:add_fill(215, 10, 15, 30, train.door_open==1 and "white" or "darkslategray"):add_fill(217, 12, 11, 11, "black")
-- speed indication(s)
hud:add_n7seg(320, 10, 110, 90, vel, 2, "red")
hud:add_segmentbar_leftright(10, 65, 217, 20, 3, 20, max, 20, "darkslategray", 0, vel, "white")
if res and res > 0 then
hud:add_fill(7+res*11, 60, 3, 30, "red")
end
if train.tarvelocity then
hud:add(1+train.tarvelocity*11, 85, T"advtrains_hud_arrow.png":transform"FY":multiply"cyan")
end
local lzbdisp
local lzb = train.lzb
if lzb and lzb.checkpoints then
local oc = lzb.checkpoints
for i = 1, #oc do
if advtrains.interlocking then
local udata = oc[i].udata
if udata and udata.signal_pos then
local sigd = advtrains.interlocking.db.get_sigd_for_signal(udata.signal_pos)
if sigd then
local tcbs = advtrains.interlocking.db.get_tcbs(sigd) or {}
if tcbs.route_rsn then
table.insert(st, ("%s: %s"):format(minetest.pos_to_string(sigd.p), tcbs.route_rsn))
end
end
end
end
local spd = oc[i].speed
spd = advtrains.speed.min(spd, train.speed_restriction)
if spd == -1 then spd = nil end
local c = not spd and "lime" or (type(spd) == "number" and (spd == 0) and "red" or "orange") or nil
if c then
if spd and spd~=0 then
hud:add(1+spd*11, 50, T"advtrains_hud_arrow.png":multiply"red")
end
local dist = math.floor(((oc[i].index or train.index)-train.index))
dist = math.max(0, math.min(999, dist))
lzbdisp = {c = c, d = dist}
break
end
end
end
if not lzbdisp then
lzbdisp = {c = "darkslategray", d = 888}
end
hud:add_fill(130, 10, 30, 5, lzbdisp.c)
hud:add_fill(130, 35, 30, 5, lzbdisp.c)
hud:add_n7seg(131, 18, 28, 14, lzbdisp.d, 3, lzbdisp.c)
if res and res == 0 then
table.insert(st, attrans("OVERRUN RED SIGNAL! Examine situation and reverse train to move again."))
end
if train.atc_command then
table.insert(st, ("ATC: %s%s"):format(train.atc_delay and advtrains.abs_ceil(train.atc_delay).."s " or "", train.atc_command or ""))
end
return table.concat(st,"\n"), tostring(hud)
end
local _, texture = advtrains.hud_train_format { -- dummy train object to demonstrate the train hud
max_speed = 15, speed_restriction = 15, velocity = 15, tarvelocity = 12,
active_control = true, lever = 3, ctrl = {lzb = true}, is_shunt = true,
door_open = 1, lzb = {checkpoints = {{speed=6, index=125.7}}}, index = 100,
}
minetest.register_node("advtrains:hud_demo",{
description = "Train HUD demonstration",
tiles = {texture},
groups = {cracky = 3, not_in_creative_inventory = 1}
})
minetest.register_craft {
output = "advtrains:hud_demo",
recipe = {
{"default:paper", "default:paper", "default:paper"},
{"default:paper", "advtrains:trackworker", "default:paper"},
{"default:paper", "default:paper", "default:paper"},
}
}
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