--trainlogic.lua--controls train entities stuff about connecting/disconnecting/colliding trains and other thingslocal setting_overrun_mode = minetest.settings:get("advtrains_overrun_mode")local benchmark=falselocal bm={}local bmlt=0local bmsteps=0local bmstepint=200
atprintbm=function(action, ta)if not benchmark then return endlocal t=(os.clock()-ta)*1000if not bm[action]then
bm[action]=t
else
bm[action]=bm[action]+t
end
bmlt=bmlt+t
endfunctionendstep()if not benchmark then return end
bmsteps=bmsteps-1if bmsteps<=0then
bmsteps=bmstepint
for key, value inpairs(bm)do
minetest.chat_send_all(key.." "..(value/bmstepint).." ms avg.")end
minetest.chat_send_all("Total time consumed by all advtrains actions per step: "..(bmlt/bmstepint).." ms avg.")
bm={}
bmlt=0endend--acceleration for lever modes (trainhud.lua), per wagonlocal t_accel_all={[0] = -10,[1] = -3,[2] = -0.5,[3] =0,[4] =0.5,}--acceleration per enginelocal t_accel_eng={[0] =0,[1] =0,[2] =0,[3] =0,[4] =1.5,}
tp_player_tmr =0
advtrains.mainloop_trainlogic=function(dtime)--build a table of all players indexed by pts. used by damage and door system.
advtrains.playersbypts={}for _, player inpairs(minetest.get_connected_players())doif not advtrains.player_to_train_mapping[player:get_player_name()]then--players in train are not subject to damagelocal ptspos=minetest.pos_to_string(vector.round(player:getpos()))
advtrains.playersbypts[ptspos]=player
endendif tp_player_tmr<=0then-- teleport players to their train every 2 secondsfor _, player inpairs(minetest.get_connected_players())do
advtrains.tp_player_to_train(player)end
tp_player_tmr =2else
tp_player_tmr = tp_player_tmr - dtime
end--regular train step--[[ structure: 1. make trains calculate their occupation windows when needed (a) 2. when occupation tells us so, restore the occupation tables (a) 4. make trains move and update their new occupation windows and write changes to occupation tables (b) 5. make trains do other stuff (c) ]]--local t=os.clock()for k,v inpairs(advtrains.trains)do
advtrains.atprint_context_tid=k
advtrains.train_ensure_init(k, v)end
advtrains.lock_path_inval =truefor k,v inpairs(advtrains.trains)do
advtrains.atprint_context_tid=k
advtrains.train_step_b(k, v, dtime)endfor k,v inpairs(advtrains.trains)do
advtrains.atprint_context_tid=k
advtrains.train_step_c(k, v, dtime)end
advtrains.lock_path_inval =false
advtrains.atprint_context_tid=nilatprintbm("trainsteps", t)endstep()endfunction advtrains.tp_player_to_train(player)local pname = player:get_player_name()local id=advtrains.player_to_train_mapping[pname]if id thenlocal train=advtrains.trains[id]if not train then advtrains.player_to_train_mapping[pname]=nil return end--set the player to the train position.--minetest will emerge the area and load the objects, which then will call reattach_all().--because player is in mapping, it will not be subject to dying.
player:setpos(train.last_pos)endend
minetest.register_on_joinplayer(function()return advtrains.pcall(function()--independent of this, cause all wagons of the train which are loaded to reattach their players--needed because already loaded wagons won't call reattach_all()for _,wagon inpairs(minetest.luaentities)doif wagon.is_wagon and wagon.initialized and wagon.train_id==id then
wagon:reattach_all()endendend)end)
minetest.register_on_dieplayer(function(player)return advtrains.pcall(function()local pname=player:get_player_name()local id=advtrains.player_to_train_mapping[pname]if id thenlocal train=advtrains.trains[id]if not train then advtrains.player_to_train_mapping[pname]=nil return endfor _,wagon inpairs(minetest.luaentities)doif wagon.is_wagon and wagon.initialized and wagon.train_id==id then--when player dies, detach him from the train--call get_off_plr on every wagon since we don't know which one he's on.
wagon:get_off_plr(pname)endendendend)end)--[[Zone diagram of a train (copy from occupation.lua!): |___| |___| --> Direction of travel oo oo+oo oo=|=======|===|===========|===|=======|===================|========|=== |SafetyB|CpB| Train |CpF|SafetyF| Brake |Aware |[1] [2] [3] [4] [5] [6] [7] [8]This mapping from indices in occwindows to zone ids is contained in WINDOW_ZONE_IDSThe occupation system has been abandoned. The constants will still be usedto determine the couple distance(because of the reverse lookup, the couple system simplifies a lot...)]]---- unless otherwise stated, in meters.local SAFETY_ZONE =10local COUPLE_ZONE =2--value in index positions!local BRAKE_SPACE =10local AWARE_ZONE =10local WINDOW_ZONE_IDS = {2,-- 1 - SafetyB4,-- 2 - CpB1,-- 3 - Train5,-- 4 - CpF3,-- 5 - SafetyF6,-- 6 - Brake7,-- 7 - Aware}-- If a variable does not exist in the table, it is assigned the default valuelocal functionassertdef(tbl, var, def)if not tbl[var]then
tbl[var] = def
endendfunction advtrains.get_acceleration(train, lever)local acc_all = t_accel_all[lever]local acc_eng = t_accel_eng[lever]local nwagons = #train.trainparts
if nwagons ==0then-- empty train! avoid division through zeroreturn-1endlocal acc = acc_all + (acc_eng*train.locomotives_in_train)/nwagons
return acc
end-- Small local util function to recalculate train's end indexlocal functionrecalc_end_index(train)
train.end_index = advtrains.path_get_index_by_offset(train, train.index, -train.trainlen)end-- Occupation Callback system-- see occupation.lua-- signature is advtrains.te_register_on_<?>(function(id, train) ... end)local functionmkcallback(name)local callt = {}
advtrains["te_register_on_"..name] =function(func)assertt(func,"function")table.insert(callt, func)endreturn callt,function(id, train)for _,f inipairs(callt)dof(id, train)endendendlocal callbacks_new_path, run_callbacks_new_path =mkcallback("new_path")local callbacks_update, run_callbacks_update =mkcallback("update")local callbacks_create, run_callbacks_create =mkcallback("create")local callbacks_remove, run_callbacks_remove =mkcallback("remove")-- train_ensure_init: responsible for creating a state that we can work on, after one of the following events has happened:-- - the train's path got cleared-- - save files were loaded-- Additionally, this gets called outside the step cycle to initialize and/or remove a train, then occ_write_mode is set.function advtrains.train_ensure_init(id, train)if not train thenatwarn("train_ensure_init: Called with id =",id,"but a nil train!")atwarn(debug.traceback())return nilend
train.dirty =trueif train.no_step then return nil endassertdef(train,"velocity",0)--assertdef(train, "tarvelocity", 0)assertdef(train,"acceleration",0)assertdef(train,"id", id)assertdef(train,"ctrl", {})if not train.drives_on or not train.max_speed then
advtrains.update_trainpart_properties(id)end--restore pathif not train.path thenif not train.last_pos thenatlog("Train",id,": Restoring path failed, no last_pos set! Train will be disabled. You can try to fix the issue in the save file.")
train.no_step =truereturn nilendif not train.last_connid thenatwarn("Train",id,": Restoring path: no last_connid set! Will assume 1")
train.last_connid =1--[[ Why this fix was necessary: Issue: Migration problems on Grand Theft Auto Minetest 1. Run of this code, warning printed. 2. path_create failed with result==nil (there was an unloaded node, wait_for_path set) 3. in consequence, the supposed call to path_setrestore does not happen 4. train.last_connid is still unset 5. next step, warning is printed again Result: log flood. ]]endlocal result = advtrains.path_create(train, train.last_pos, train.last_connid or1, train.last_frac or0)if result==false thenatlog("Train",id,": Restoring path failed, node at",train.last_pos,"is gone! Train will be disabled. You can try to place a rail at this position and restart the server.")
train.no_step =truereturn nilelseif result==nil thenif not train.wait_for_path thenatlog("Train",id,": Can't initialize: Waiting for the (yet unloaded) node at",train.last_pos," to be loaded.")end
train.wait_for_path =truereturn falseend-- by now, we should have a working initial path
train.wait_for_path =false
advtrains.update_trainpart_properties(id)recalc_end_index(train)--atdebug("Train",id,": Successfully restored path at",train.last_pos," connid",train.last_connid," frac",train.last_frac)-- run on_new_path callbacksrun_callbacks_new_path(id, train)end
train.dirty =false-- TODO einbauen!return trueendfunction advtrains.train_step_b(id, train, dtime)if train.no_step or train.wait_for_path or not train.path then return end-- in this code, we check variables such as path_trk_? and path_dist. We need to ensure that the path is known for the whole 'Train' zone
advtrains.path_get(train,atfloor(train.index +2))
advtrains.path_get(train,atfloor(train.end_index -1))--- 3. handle velocity influences ---local train_moves=(train.velocity~=0)local tarvel_cap = train.speed_restriction
if train.recently_collided_with_env then
tarvel_cap=0if not train_moves then
train.recently_collided_with_env=nil--reset status when stoppedendendif train.locomotives_in_train==0then
tarvel_cap=0end--- 3a. this can be useful for debugs/warnings and is used for check_trainpartload ---local t_info, train_pos=sid(id), advtrains.path_get(train,atfloor(train.index))if train_pos then
t_info=t_info.." @"..minetest.pos_to_string(train_pos)--atprint("train_pos:",train_pos)end--apply off-track handling:local front_off_track = train.index>train.path_trk_f
local back_off_track=train.end_index<train.path_trk_b
train.off_track = front_off_track or back_off_track
if front_off_track then
tarvel_cap=0endif back_off_track then-- eventually overrides front_off_track restriction
tarvel_cap=1end-- Driving control rework:--[[ Items are only defined when something is controlling them. In order of precedence. train.ctrl = { lzb = restrictive override from LZB user = User input from driverstand atc = ATC command override (determined here) } The code here determines the precedence and writes the final control into train.lever ]]--interpret ATC command and apply auto-lever control when not actively controlledlocal trainvelocity = train.velocity
if train.ctrl.user then
advtrains.atc.train_reset_command(train)elselocal braketar = train.atc_brake_target
local emerg =false-- atc_brake_target==-1 means emergency brake (BB command)if braketar == -1then
braketar =0
emerg =trueend--[[ if braketar and braketar>=trainvelocity then train.atc_brake_target=nil braketar = nil end ]]--if train.tarvelocity and train.velocity==train.tarvelocity then-- train.tarvelocity = nil--end--[[ if train.atc_wait_finish then if not train.atc_brake_target and (not train.tarvelocity or train.velocity==train.tarvelocity) then train.atc_wait_finish=nil end end if train.atc_command then if (not train.atc_delay or train.atc_delay<=0) and not train.atc_wait_finish then advtrains.atc.execute_atc_command(id, train) else train.atc_delay=train.atc_delay-dtime end elseif train.atc_delay then train.atc_delay = nil end ]]
train.ctrl.atc =nilif train.tarvelocity then train.ctrl.atc =3endif train.tarvelocity and train.tarvelocity>trainvelocity then
train.ctrl.atc=4endif train.tarvelocity and train.tarvelocity<trainvelocity thenif(braketar and braketar<trainvelocity)thenif emerg then
train.ctrl.atc =0else
train.ctrl.atc=1endelse
train.ctrl.atc=2endendif train.atc_wait_finish thenif(not train.ctrl.atc)or(train.ctrl.atc<3and train.tarvelocity>=train.velocity)or(train.ctrl.atc==3)or(train.ctrl.atc>3and train.velocity>=train.tarvelocity)then
train.atc_wait_finish=nilendendif train.atc_command thenif(not train.atc_delay or train.atc_delay<=0)and not train.atc_wait_finish then
advtrains.atc.execute_atc_command(id, train)else
train.atc_delay=train.atc_delay-dtime
endelseif train.atc_delay then
train.atc_delay =nilendend--if tarvel_cap and train.tarvelocity and tarvel_cap<train.tarvelocity then-- train.tarvelocity=tarvel_cap--endlocal tmp_lever = (train.ctrl.atc or train.ctrl.user)or3if tarvel_cap thenif trainvelocity > tarvel_cap then
tmp_lever =0elseif trainvelocity == tarvel_cap then
tmp_lever = math.min(3, tmp_lever)endend--train.lever = tmp_lever--- 4a. Calculate movement ---local lzbnxt,lzblever = advtrains.lzb_get_next(train,dtime)if lzblever and lzblever < tmp_lever then tmp_lever = lzblever train.ctrl.lzb =trueelse train.ctrl.lzb =false endlocal a = advtrains.get_acceleration(train, tmp_lever)local v0 = train.velocity
local v1 = a*dtime+v0
v1 = math.min(v1, (train.max_speed or10))
v1 = math.max(v1,0)if tarvel_cap then v1 = math.min(v1, tarvel_cap)endif tmp_lever ==4and train.tarvelocity then v1=math.min(train.tarvelocity,v1)endlocal s
if a ==0then s = v1*dtime
else
s = (v1*v1 - v0*v0)/2/a
s = math.max(s,0)local acctime = (v1-v0)/a
if acctime < dtime then s = s + v1*(dtime - acctime)endend-- FIX: calculate the average acceleration, as if it is static, to avoid-- weird wagon positions
a = (v1 - v0)/dtime
--- 4b. Move train and update train properties ---local pdist = train.path_dist[math.floor(train.index)]or1local distance = pdist ==0and s or s / pdist
train.lever = tmp_lever
train.velocity = v1
train.acceleration = a
--debugging code--train.debug = atdump(train.ctrl).."step_dist: "..math.floor(distance*1000)
train.index=train.index+distance
recalc_end_index(train)endfunction advtrains.train_step_c(id, train, dtime)if train.no_step or train.wait_for_path or not train.path then return end-- all location/extent-critical actions have been done.-- calculate the new occupation windowrun_callbacks_update(id, train)-- Return if something(TM) damaged the pathif train.no_step or train.wait_for_path or not train.path then return end
advtrains.path_clear_unused(train)
advtrains.path_setrestore(train)-- less important stuff
train.check_trainpartload=(train.check_trainpartload or0)-dtime
if train.check_trainpartload<=0then
advtrains.spawn_wagons(id)
train.check_trainpartload=2end--- 8. check for collisions with other trains and damage players ---local train_moves=(train.velocity~=0)--- Check whether this train can be coupled to another, and set couple entities accordinglyif not train.was_standing and not train_moves then
advtrains.train_check_couples(train)end
train.was_standing =not train_moves
if train_moves thenlocal collided =falselocal coll_grace=1local collindex = advtrains.path_get_index_by_offset(train, train.index, -coll_grace)local collpos = advtrains.path_get(train,atround(collindex))if collpos thenlocal rcollpos=advtrains.round_vector_floor_y(collpos)local is_loaded_area = minetest.get_node_or_nil(rcollpos) ~=nilfor x=-train.extent_h,train.extent_h dofor z=-train.extent_h,train.extent_h dolocal testpos=vector.add(rcollpos, {x=x, y=0, z=z})--- 8a Check collision ---if not collided thenlocal col_tr = advtrains.occ.check_collision(testpos, id)if col_tr thenif train.is_shunt or col_tr.is_shunt then
train.is_shunt =nil
col_tr.is_shunt =nil
minetest.after(0,advtrains.do_connect_trains, col_tr.id, train.id, train.velocity)else
train.velocity =0
advtrains.atc.train_reset_command(train)
collided =trueendendend--- 8b damage players ---if is_loaded_area and(setting_overrun_mode=="drop"or setting_overrun_mode=="normal")thenlocal testpts = minetest.pos_to_string(testpos)local player=advtrains.playersbypts[testpts]if player and train.velocity>3and player:get_hp()>0and advtrains.is_damage_enabled(player:get_player_name())then--atdebug("damage found",player:get_player_name())if setting_overrun_mode=="drop"then--instantly kill player--drop inventory contents first, to not to spawn boneslocal player_inv=player:get_inventory()for i=1,player_inv:get_size("main")do
minetest.add_item(testpos, player_inv:get_stack("main", i))endfor i=1,player_inv:get_size("craft")do
minetest.add_item(testpos, player_inv:get_stack("craft", i))end-- empty lists main and craft
player_inv:set_list("main", {})
player_inv:set_list("craft", {})end
player:set_hp(0)endendendend--- 8c damage other objects ---if is_loaded_area thenlocal objs = minetest.get_objects_inside_radius(rcollpos,2)for _,obj inipairs(objs)doif not obj:is_player()and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy >0and obj:get_luaentity()and obj:get_luaentity().name~="signs:text"then
obj:punch(obj,1, { full_punch_interval =1.0, damage_groups = {fleshy =1000}, },nil)endendendendendend-- Default occupation callbacks for node callbacks-- (remember, train.end_index is set separately because callbacks are-- asserted to rely on this)local functionmknodecallback(name)local callt = {}
advtrains["tnc_register_on_"..name] =function(func, prio)assertt(func,"function")if prio thentable.insert(callt,1, func)elsetable.insert(callt, func)endendreturn callt,function(pos, id, train, index, paramx1, paramx2, paramx3)for _,f inipairs(callt)dof(pos, id, train, index, paramx1, paramx2, paramx3)endendend-- enter/leave-node callbacks-- signature is advtrains.tnc_register_on_enter/leave(function(pos, id, train, index) ... end)local callbacks_enter_node, run_callbacks_enter_node =mknodecallback("enter")local callbacks_leave_node, run_callbacks_leave_node =mknodecallback("leave")-- Node callback for approaching-- Might be called multiple times, whenever path is recalculated-- signature is function(pos, id, train, index, lzbdata)-- lzbdata: arbitrary data (shared between all callbacks), deleted when LZB is restarted.-- These callbacks are called in order of distance as train progresses along tracks, so lzbdata can be used to-- keep track of a train's state once it passes this pointlocal callbacks_approach_node, run_callbacks_approach_node =mknodecallback("approach")local functiontnc_call_enter_callback(pos, train_id, train, index)--atdebug("tnc enter",pos,train_id)local node = advtrains.ndb.get_node(pos)--this spares the check if node is nil, it has a name in any caselocal mregnode=minetest.registered_nodes[node.name]if mregnode and mregnode.advtrains and mregnode.advtrains.on_train_enter then
mregnode.advtrains.on_train_enter(pos, train_id, train, index)end-- call other registered callbacksrun_callbacks_enter_node(pos, train_id, train, index)endlocal functiontnc_call_leave_callback(pos, train_id, train, index)--atdebug("tnc leave",pos,train_id)local node = advtrains.ndb.get_node(pos)--this spares the check if node is nil, it has a name in any caselocal mregnode=minetest.registered_nodes[node.name]if mregnode and mregnode.advtrains and mregnode.advtrains.on_train_leave then
mregnode.advtrains.on_train_leave(pos, train_id, train, index)end-- call other registered callbacksrun_callbacks_leave_node(pos, train_id, train, index)endfunction advtrains.tnc_call_approach_callback(pos, train_id, train, index, lzbdata)--atdebug("tnc approach",pos,train_id, lzbdata)local node = advtrains.ndb.get_node(pos)--this spares the check if node is nil, it has a name in any caselocal mregnode=minetest.registered_nodes[node.name]if mregnode and mregnode.advtrains and mregnode.advtrains.on_train_approach then
mregnode.advtrains.on_train_approach(pos, train_id, train, index, lzbdata)end-- call other registered callbacksrun_callbacks_approach_node(pos, train_id, train, index, lzbdata)end
advtrains.te_register_on_new_path(function(id, train)
train.tnc = {
old_index =atround(train.index),
old_end_index =atround(train.end_index),}--atdebug(id,"tnc init",train.index,train.end_index)end)
advtrains.te_register_on_update(function(id, train)local new_index =atround(train.index)local new_end_index =atround(train.end_index)local old_index = train.tnc.old_index
local old_end_index = train.tnc.old_end_index
while old_index < new_index do
old_index = old_index +1local pos = advtrains.round_vector_floor_y(advtrains.path_get(train,old_index))tnc_call_enter_callback(pos, id, train, old_index)endwhile old_end_index < new_end_index dolocal pos = advtrains.round_vector_floor_y(advtrains.path_get(train,old_end_index))tnc_call_leave_callback(pos, id, train, old_end_index)
old_end_index = old_end_index +1end
train.tnc.old_index = new_index
train.tnc.old_end_index = new_end_index
end)
advtrains.te_register_on_create(function(id, train)local index =atround(train.index)local end_index =atround(train.end_index)while end_index <= index dolocal pos = advtrains.round_vector_floor_y(advtrains.path_get(train,end_index))tnc_call_enter_callback(pos, id, train, end_index)
end_index = end_index +1end--atdebug(id,"tnc create",train.index,train.end_index)end)
advtrains.te_register_on_remove(function(id, train)local index =atround(train.index)local end_index =atround(train.end_index)while end_index <= index dolocal pos = advtrains.round_vector_floor_y(advtrains.path_get(train,end_index))tnc_call_leave_callback(pos, id, train, end_index)
end_index = end_index +1end--atdebug(id,"tnc remove",train.index,train.end_index)end)--returns new idfunction advtrains.create_new_train_at(pos, connid, ioff, trainparts)local new_id=advtrains.random_id()while advtrains.trains[new_id]do new_id=advtrains.random_id()end--ensure uniquenesslocal t={}
t.id = new_id
t.last_pos=pos
t.last_connid=connid
t.last_frac=ioff
--t.tarvelocity=0
t.velocity=0
t.trainparts=trainparts
advtrains.trains[new_id] = t
--atdebug("Created new train:",t)if not advtrains.train_ensure_init(new_id, advtrains.trains[new_id])thenatwarn("create_new_train_at",pos,connid,"failed! This might lead to temporary bugs.")returnendrun_callbacks_create(new_id, advtrains.trains[new_id])return new_id
endfunction advtrains.remove_train(id)local train = advtrains.trains[id]if not advtrains.train_ensure_init(id, train)thenatwarn("remove_train",id,"failed! This might lead to temporary bugs.")returnendrun_callbacks_remove(id, train)
advtrains.path_invalidate(train)
advtrains.couple_invalidate(train)local tp = train.trainparts
--atdebug("Removing train",id,"leftover trainparts:",tp)
advtrains.trains[id] =nilreturn tp
endfunction advtrains.add_wagon_to_train(wagon_id, train_id, index)local train=advtrains.trains[train_id]if not advtrains.train_ensure_init(train_id, train)thenatwarn("Train",train_id,"is not initialized! Operation aborted!")returnendif index thentable.insert(train.trainparts, index, wagon_id)elsetable.insert(train.trainparts, wagon_id)end
advtrains.update_trainpart_properties(train_id)recalc_end_index(train)run_callbacks_update(train_id, train)end-- Note: safe_decouple_wagon() has been moved to wagons.lua-- this function sets wagon's pos_in_train(parts) properties and train's max_speed and drives_on (and more)function advtrains.update_trainpart_properties(train_id, invert_flipstate)local train=advtrains.trains[train_id]
train.drives_on=advtrains.merge_tables(advtrains.all_tracktypes)--FIX: deep-copy the table!!!
train.max_speed=20
train.extent_h =0;local rel_pos=0local count_l=0local shift_dcpl_lock=falsefor i, w_id inipairs(train.trainparts)dolocal data = advtrains.wagons[w_id]-- 1st: update wagon data (pos_in_train a.s.o)if data thenlocal wagon = advtrains.wagon_prototypes[data.typeor data.entity_name]if not wagon thenatwarn("Wagon '",data.type,"' couldn't be found. Please check that all required modules are loaded!")
wagon = advtrains.wagon_prototypes["advtrains:wagon_placeholder"]end
rel_pos=rel_pos+wagon.wagon_span
data.train_id=train_id
data.pos_in_train=rel_pos
data.pos_in_trainparts=i
if wagon.is_locomotive then
count_l=count_l+1endif invert_flipstate then
data.wagon_flipped =not data.wagon_flipped
shift_dcpl_lock, data.dcpl_lock = data.dcpl_lock, shift_dcpl_lock
end
rel_pos=rel_pos+wagon.wagon_span
if wagon.drives_on thenfor k,_ inpairs(train.drives_on)doif not wagon.drives_on[k]then
train.drives_on[k]=nilendendend
train.max_speed=math.min(train.max_speed, wagon.max_speed)
train.extent_h = math.max(train.extent_h, wagon.extent_h or1);endend
train.trainlen = rel_pos
train.locomotives_in_train = count_l
endlocal ablkrng = minetest.settings:get("active_block_range")*16-- This function checks whether entities need to be spawned for certain wagons, and spawns them.-- Called from train_step_*(), not required to check init.function advtrains.spawn_wagons(train_id)local train = advtrains.trains[train_id]for i =1, #train.trainparts dolocal w_id = train.trainparts[i]local data = advtrains.wagons[w_id]if data thenif data.train_id ~= train_id thenatwarn("Train",train_id,"Wagon #",1,": Saved train ID",data.train_id,"did not match!")
data.train_id = train_id
endif not advtrains.wagon_objects[w_id]or not advtrains.wagon_objects[w_id]:getyaw()then-- eventually need to spawn new object. check if position is loaded.local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train)local pos = advtrains.path_get(train,atfloor(index))local spawn =falsefor _,p inpairs(minetest.get_connected_players())doif vector.distance(p:get_pos(),pos)<=ablkrng then
spawn =trueendendif spawn thenlocal wt = advtrains.get_wagon_prototype(data)local wagon = minetest.add_entity(pos, wt):get_luaentity()
wagon:set_id(w_id)endendelseatwarn("Train",train_id,"Wagon #",1,": A wagon with id",w_id,"does not exist! Wagon will be removed from train.")table.remove(train.trainparts, i)
i = i -1endendendfunction advtrains.split_train_at_index(train, index)-- this function splits a train at index, creating a new train from the back part of the train.local train_id=train.id
if index > #train.trainparts then-- index specified too longreturnendlocal w_id = train.trainparts[index]local data = advtrains.wagons[w_id]local _, wagon = advtrains.get_wagon_prototype(data)if not advtrains.train_ensure_init(train_id, train)thenatwarn("Train",train_id,"is not initialized! Operation aborted!")returnend
train.is_shunt =nil-- prevent immediate recouplinglocal p_index=advtrains.path_get_index_by_offset(train, train.index, - data.pos_in_train + wagon.wagon_span)local pos, connid, frac = advtrains.path_getrestore(train, p_index)local tp = {}for k,v inipairs(train.trainparts)doif k >= index thentable.insert(tp, v)
train.trainparts[k] =nilendend
advtrains.update_trainpart_properties(train_id)recalc_end_index(train)run_callbacks_update(train_id, train)--create subtrainlocal newtrain_id=advtrains.create_new_train_at(pos, connid, frac, tp)local newtrain=advtrains.trains[newtrain_id]
newtrain.velocity=train.velocity
return newtrain_id -- return new train ID, so new train can be manipulatedendfunction advtrains.split_train_at_wagon(wagon_id)--get trainlocal data = advtrains.wagons[wagon_id]
advtrains.split_train_at_index(advtrains.trains[data.train_id], data.pos_in_trainparts)end-- couplinglocal CPL_CHK_DST = -1local CPL_ZONE =2-- train.couple_* contain references to ObjectRefs of couple objects, which contain all relevant information-- These objectRefs will delete themselves once the couples no longer matchlocal functioncreatecouple(pos, train1, t1_is_front, train2, t2_is_front)local obj=minetest.add_entity(pos,"advtrains:couple")if not obj thenerror("Failed creating couple object!")return endlocal le=obj:get_luaentity()
le.train_id_1=train1.id
le.train_id_2=train2.id
le.t1_is_front=t1_is_front
le.t2_is_front=t2_is_front
--atdebug("created couple between",train1.id,t1_is_front,train2.id,t2_is_front)if t1_is_front then
train1.cpl_front = obj
else
train1.cpl_back = obj
endif t2_is_front then
train2.cpl_front = obj
else
train2.cpl_back = obj
endendfunction advtrains.train_check_couples(train)--atdebug("rechecking couples")if train.cpl_front thenif not train.cpl_front:getyaw()then-- objectref is no longer valid. reset.
train.cpl_front =nilendendif not train.cpl_front then-- recheck front couplelocal front_trains, pos = advtrains.occ.get_occupations(train,atround(train.index) + CPL_CHK_DST)if minetest.get_node_or_nil(pos)then-- if the position is loaded...for tid, idx inpairs(front_trains)dolocal other_train = advtrains.trains[tid]if not advtrains.train_ensure_init(tid, other_train)thenatwarn("Train",tid,"is not initialized! Couldn't check couples!")returnend--atdebug(train.id,"front: ",idx,"on",tid,atround(other_train.index),atround(other_train.end_index))if other_train.velocity ==0thenif idx>=other_train.index and idx<=other_train.index + CPL_ZONE thencreatecouple(pos, train,true, other_train,true)breakendif idx<=other_train.end_index and idx>=other_train.end_index - CPL_ZONE thencreatecouple(pos, train,true, other_train,false)breakendendendendendif train.cpl_back thenif not train.cpl_back:getyaw()then-- objectref is no longer valid. reset.
train.cpl_back =nilendendif not train.cpl_back then-- recheck back couplelocal back_trains, pos = advtrains.occ.get_occupations(train,atround(train.end_index) - CPL_CHK_DST)if minetest.get_node_or_nil(pos)then-- if the position is loaded...for tid, idx inpairs(back_trains)dolocal other_train = advtrains.trains[tid]if not advtrains.train_ensure_init(tid, other_train)thenatwarn("Train",tid,"is not initialized! Couldn't check couples!")returnendif other_train.velocity ==0thenif idx>=other_train.index and idx<=other_train.index + CPL_ZONE thencreatecouple(pos, train,false, other_train,true)breakendif idx<=other_train.end_index and idx>=other_train.end_index - CPL_ZONE thencreatecouple(pos, train,false, other_train,false)breakendendendendendendfunction advtrains.couple_invalidate(train)if train.cpl_back then
train.cpl_back:remove()
train.cpl_back =nilendif train.cpl_front then
train.cpl_front:remove()
train.cpl_front =nilend
train.was_standing =nilend-- relevant code for this comment is in couple.lua--there are 4 cases:--1/2. F<->R F<->R regular, put second train behind first--->frontpos of first train will match backpos of second--3. F<->R R<->F flip one of these trains, take the other as new train--->backpos's will match--4. R<->F F<->R flip one of these trains and take it as new parent--->frontpos's will matchfunction advtrains.do_connect_trains(first_id, second_id, vel)local first, second=advtrains.trains[first_id], advtrains.trains[second_id]if not advtrains.train_ensure_init(first_id, first)thenatwarn("Train",first_id,"is not initialized! Operation aborted!")returnendif not advtrains.train_ensure_init(second_id, second)thenatwarn("Train",second_id,"is not initialized! Operation aborted!")returnendlocal first_wagoncnt=#first.trainparts
local second_wagoncnt=#second.trainparts
for _,v inipairs(second.trainparts)dotable.insert(first.trainparts, v)end
advtrains.remove_train(second_id)
first.velocity= vel or0
advtrains.update_trainpart_properties(first_id)
advtrains.couple_invalidate(first)return trueendfunction advtrains.invert_train(train_id)local train=advtrains.trains[train_id]if not advtrains.train_ensure_init(train_id, train)thenatwarn("Train",train_id,"is not initialized! Operation aborted!")returnend
advtrains.path_setrestore(train,true)-- rotate some other stuffif train.door_open then
train.door_open = - train.door_open
endif train.atc_command then
train.atc_arrow =not train.atc_arrow
end
advtrains.path_invalidate(train,true)
advtrains.couple_invalidate(train)local old_trainparts=train.trainparts
train.trainparts={}for k,v inipairs(old_trainparts)dotable.insert(train.trainparts,1, v)--notice insertion at first placeend
advtrains.update_trainpart_properties(train_id,true)-- recalculate path
advtrains.train_ensure_init(train_id, train)-- If interlocking present, check whether this train is in a section and then set as shunt move after reversionif advtrains.interlocking and train.il_sections and#train.il_sections >0then
train.is_shunt =true
train.speed_restriction = advtrains.SHUNT_SPEED_MAX
else
train.is_shunt =false
train.speed_restriction =nilendend-- returns: train id, index of one of the trains that stand at this position.function advtrains.get_train_at_pos(pos)local t = advtrains.occ.get_trains_at(pos)for tid,idx inpairs(t)doreturn tid, idx
endend-- ehm... I never adapted this function to the new path system ?!function advtrains.invalidate_all_paths(pos)local tab
if pos then-- if position given, check occupation system
tab = advtrains.occ.get_trains_over(pos)else
tab = advtrains.trains
endfor id, _ inpairs(tab)do
advtrains.invalidate_path(id)endendfunction advtrains.invalidate_path(id)--atdebug("Path invalidate:",id)local v=advtrains.trains[id]if not v then return end
advtrains.path_invalidate(v)
advtrains.couple_invalidate(v)
v.dirty =trueend--not blocking trains groupfunction advtrains.train_collides(node)if node and minetest.registered_nodes[node.name]and minetest.registered_nodes[node.name].walkable thenif not minetest.registered_nodes[node.name].groups.not_blocking_trains thenreturn trueendendreturn falseendlocal nonblocknodes={"default:fence_wood","default:fence_acacia_wood","default:fence_aspen_wood","default:fence_pine_wood","default:fence_junglewood","default:torch","bones:bones","default:sign_wall","signs:sign_wall","signs:sign_wall_blue","signs:sign_wall_brown","signs:sign_wall_orange","signs:sign_wall_green","signs:sign_yard","signs:sign_wall_white_black","signs:sign_wall_red","signs:sign_wall_white_red","signs:sign_wall_yellow","signs:sign_post","signs:sign_hanging",}
minetest.after(0,function()for _,name inipairs(nonblocknodes)doif minetest.registered_nodes[name]then
minetest.registered_nodes[name].groups.not_blocking_trains=1endendend)