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--[[
Advanced Trains - Minetest Mod

Copyright (C) 2016-2020  Moritz Blei (orwell96) and contributors

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as
    published by the Free Software Foundation, either version 3 of the
    License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.

]]

local lot = os.clock()
minetest.log("action", "[advtrains] Loading...")

-- There is no need to support 0.4.x anymore given that the compatitability with it is already broken by 1bb1d825f46af3562554c12fba35a31b9f7973ff
attrans = minetest.get_translator ("advtrains")

--advtrains

DUMP_DEBUG_SAVE = false
GENERATE_ATRICIFIAL_LAG = false

--Constant for maximum connection value/division of the circle
AT_CMAX = 16

advtrains = {trains={}, player_to_train_mapping={}}

-- get wagon loading range
advtrains.wagon_load_range = tonumber(minetest.settings:get("advtrains_wagon_load_range"))
if not advtrains.wagon_load_range then
	advtrains.wagon_load_range = tonumber(minetest.settings:get("active_block_range"))*16
end

--pcall
local no_action=false

local function reload_saves()
	atwarn("Restoring saved state in 1 second...")
	no_action=true
	advtrains.lock_path_inval = false
	--read last save state and continue, as if server was restarted
	for aoi, le in pairs(minetest.luaentities) do
		if le.is_wagon then
			le.object:remove()
		end
	end
	minetest.after(1, function()
		advtrains.load()
		atwarn("Reload successful!")
		advtrains.ndb.restore_all()
	end)
end

function advtrains.pcall(fun)
	if no_action then return end
	
	local succ, return1, return2, return3, return4=xpcall(fun, function(err)
			atwarn("Lua Error occured: ", err)
			atwarn(debug.traceback())
			if advtrains.atprint_context_tid then
				advtrains.path_print(advtrains.trains[advtrains.atprint_context_tid], atdebug)
				atwarn(advtrains.trains[advtrains.atprint_context_tid].debug)
			end
		end)
	if not succ then
		reload_saves()
	else
		return return1, return2, return3, return4
	end
end


advtrains.modpath = minetest.get_modpath("advtrains")

--Advtrains dump (special treatment of pos and sigd)
function atdump(t, intend)
	local str
	if type(t)=="table" then
		if t.x and t.y and t.z then
			str=minetest.pos_to_string(t)
		elseif t.p and t.s then -- interlocking sigd
			str="S["..minetest.pos_to_string(t.p).."/"..t.s.."]"
		elseif advtrains.lines and t.s and t.m then -- RwT
			str=advtrains.lines.rwt.to_string(t)
		else
			str="{"
			local intd = (intend or "") .. "  "
			for k,v in pairs(t) do
				if type(k)~="string" or not string.match(k, "^path[_]?") then
					-- do not print anything path-related
					str = str .. "\n" .. intd .. atdump(k, intd) .. " = " ..atdump(v, intd)
				end
			end
			str = str .. "\n" .. (intend or "") .. "}"
		end
	elseif type(t)=="boolean" then
		if t then
			str="true"
		else
			str="false"
		end
	elseif type(t)=="function" then
		str="<function>"
	elseif type(t)=="userdata" then
		str="<userdata>"
	else
		str=""..t
	end
	return str
end

function advtrains.print_concat_table(a)
	local str=""
	local stra=""
	local t
	for i=1,20 do
		t=a[i]
		if t==nil then
			stra=stra.."nil "
		else
			str=str..stra
			stra=""
			str=str..atdump(t).." "
		end
	end
	return str
end

atprint=function() end
atlog=function(t, ...)
	local text=advtrains.print_concat_table({t, ...})
	minetest.log("action", "[advtrains]"..text)
end
atwarn=function(t, ...)
	local text=advtrains.print_concat_table({t, ...})
	minetest.log("warning", "[advtrains]"..text)
	minetest.chat_send_all("[advtrains] -!- "..text)
end
sid=function(id) if id then return string.sub(id, -6) end end


--ONLY use this function for temporary debugging. for consistent debug prints use atprint
atdebug=function(t, ...)
	local text=advtrains.print_concat_table({t, ...})
	minetest.log("action", "[advtrains]"..text)
	minetest.chat_send_all("[advtrains]"..text)
end

if minetest.settings:get_bool("advtrains_enable_debugging") then
	atprint=function(t, ...)
		local context=advtrains.atprint_context_tid or ""
		if not context then return end
		local text=advtrains.print_concat_table({t, ...})
		advtrains.drb_record(context, text)
		
		--atlog("@@",advtrains.atprint_context_tid,t,...)
	end
	dofile(advtrains.modpath.."/debugringbuffer.lua")
	
end

function assertt(var, typ)
	if type(var)~=typ then
		error("Assertion failed, variable has to be of type "..typ)
	end
end

dofile(advtrains.modpath.."/helpers.lua");
--dofile(advtrains.modpath.."/debugitems.lua");

advtrains.meseconrules = 
{{x=0,  y=0,  z=-1},
 {x=1,  y=0,  z=0},
 {x=-1, y=0,  z=0},
 {x=0,  y=0,  z=1},
 {x=1,  y=1,  z=0},
 {x=1,  y=-1, z=0},
 {x=-1, y=1,  z=0},
 {x=-1, y=-1, z=0},
 {x=0,  y=1,  z=1},
 {x=0,  y=-1, z=1},
 {x=0,  y=1,  z=-1},
 {x=0,  y=-1, z=-1},
 {x=0, y=-2, z=0}}

advtrains.fpath=minetest.get_worldpath().."/advtrains"

dofile(advtrains.modpath.."/path.lua")
dofile(advtrains.modpath.."/trainlogic.lua")
dofile(advtrains.modpath.."/trainhud.lua")
dofile(advtrains.modpath.."/trackplacer.lua")
dofile(advtrains.modpath.."/copytool.lua")
dofile(advtrains.modpath.."/tracks.lua")
dofile(advtrains.modpath.."/occupation.lua")
dofile(advtrains.modpath.."/atc.lua")
dofile(advtrains.modpath.."/wagons.lua")
dofile(advtrains.modpath.."/protection.lua")

dofile(advtrains.modpath.."/trackdb_legacy.lua")
dofile(advtrains.modpath.."/nodedb.lua")
dofile(advtrains.modpath.."/couple.lua")

dofile(advtrains.modpath.."/signals.lua")
dofile(advtrains.modpath.."/misc_nodes.lua")
dofile(advtrains.modpath.."/crafting.lua")
dofile(advtrains.modpath.."/craft_items.lua")

dofile(advtrains.modpath.."/log.lua")
dofile(advtrains.modpath.."/passive.lua")
if mesecon then
	dofile(advtrains.modpath.."/p_mesecon_iface.lua")
end


dofile(advtrains.modpath.."/lzb.lua")


--load/save

-- backup variables, used if someone should accidentally delete a sub-mod
-- As of version 4, only used once during migration from version 3 to 4
-- Since version 4, each of the mods stores a separate save file.
local MDS_interlocking, MDS_lines


advtrains.fpath=minetest.get_worldpath().."/advtrains"
dofile(advtrains.modpath.."/log.lua")
function advtrains.read_component(name)
	local path = advtrains.fpath.."_"..name
	minetest.log("action", "[advtrains] loading "..path)
	local file, err = io.open(path, "r")
	if not file then
		minetest.log("warning", " Failed to read advtrains save data from file "..path..": "..(err or "Unknown Error"))
		minetest.log("warning", " (this is normal when first enabling advtrains on this world)")
		return
	end
	local tbl =  minetest.deserialize(file:read("*a"))
	file:close()
	return tbl
end

function advtrains.avt_load()
	-- check for new, split advtrains save file
	
	local version = advtrains.read_component("version")
	local tbl
	if version and version == 4 then
		advtrains.load_version_4()
		return
	-- NOTE: From here, legacy loading code!
	elseif version and version == 3 then
		-- we are dealing with the split-up system
		minetest.log("action", "[advtrains] loading savefiles version 3")
		local il_save = {
			tcbs = true,
			ts = true,
			signalass = true,
			rs_locks = true,
			rs_callbacks = true,
			influence_points = true,
			npr_rails = true,
		}
		tbl={
			trains = true,
			wagon_save = true,
			ptmap = true,
			atc = true,
			ndb = true,		
			lines = true,
			version = 2,
		}
		for i,k in pairs(il_save) do
			il_save[i] = advtrains.read_component("interlocking_"..i)
		end
		for i,k in pairs(tbl) do
			tbl[i] = advtrains.read_component(i)
		end
		tbl["interlocking"] = il_save
	else	
		local file, err = io.open(advtrains.fpath, "r")
		if not file then
			minetest.log("warning", " Failed to read advtrains save data from file "..advtrains.fpath..": "..(err or "Unknown Error"))
			minetest.log("warning", " (this is normal when first enabling advtrains on this world)")
			return
		else
			tbl = minetest.deserialize(file:read("*a"))
			file:close()
		end
	end
	if type(tbl) == "table" then
		if tbl.version then
			--congrats, we have the new save format.
			advtrains.trains = tbl.trains
			--Save the train id into the train table to avoid having to pass id around
			for id, train in pairs(advtrains.trains) do
				train.id = id
			end
			advtrains.wagons = tbl.wagon_save
			advtrains.player_to_train_mapping = tbl.ptmap or {}
			advtrains.ndb.load_data_pre_v4(tbl.ndb)
			advtrains.atc.load_data(tbl.atc)
			if advtrains.interlocking then
				advtrains.interlocking.db.load(tbl.interlocking)
			else
				MDS_interlocking = tbl.interlocking
			end
			if advtrains.lines then
				advtrains.lines.load(tbl.lines)
			else
				MDS_lines = tbl.lines
			end
			--remove wagon_save entries that are not part of a train
			local todel=advtrains.merge_tables(advtrains.wagon_save)
			for tid, train in pairs(advtrains.trains) do
				train.id = tid
				for _, wid in ipairs(train.trainparts) do
					todel[wid]=nil
				end
			end
			for wid, _ in pairs(todel) do
				atwarn("Removing unused wagon", wid, "from wagon_save table.")
				advtrains.wagon_save[wid]=nil
			end
		else
			--oh no, its the old one...
			advtrains.trains=tbl
			--load ATC
			advtrains.fpath_atc=minetest.get_worldpath().."/advtrains_atc"
			local file, err = io.open(advtrains.fpath_atc, "r")
			if not file then
				local er=err or "Unknown Error"
				atprint("Failed loading advtrains atc save file "..er)
			else
				local tbl = minetest.deserialize(file:read("*a"))
				if type(tbl) == "table" then
					advtrains.atc.controllers=tbl.controllers
				end
				file:close()
			end
			--load wagon saves
			advtrains.fpath_ws=minetest.get_worldpath().."/advtrains_wagon_save"
			local file, err = io.open(advtrains.fpath_ws, "r")
			if not file then
				local er=err or "Unknown Error"
				atprint("Failed loading advtrains save file "..er)
			else
				local tbl = minetest.deserialize(file:read("*a"))
				if type(tbl) == "table" then
					advtrains.wagon_save=tbl
				end
				file:close()
			end
		end
	else
		minetest.log("error", " Failed to deserialize advtrains save data: Not a table!")
	end
	-- moved from advtrains.load()
	atlatc.load_pre_v4()
	-- end of legacy loading code
end

function advtrains.load_version_4()
	minetest.log("action", "[advtrains] loading savefiles version 4 (serialize_lib)")

	--== load core ==
	local at_save = serialize_lib.load_atomic(advtrains.fpath.."_core.ls")
	if at_save then
		advtrains.trains = at_save.trains
		--Save the train id into the train table to avoid having to pass id around
		for id, train in pairs(advtrains.trains) do
			train.id = id
		end
		advtrains.wagons = at_save.wagons
		advtrains.player_to_train_mapping = at_save.ptmap or {}
		advtrains.atc.load_data(at_save.atc)

		--remove wagon_save entries that are not part of a train
		local todel=advtrains.merge_tables(advtrains.wagon_save)
		for tid, train in pairs(advtrains.trains) do
			train.id = tid
			for _, wid in ipairs(train.trainparts) do
				todel[wid]=nil
			end
		end
		for wid, _ in pairs(todel) do
			atwarn("Removing unused wagon", wid, "from wagon_save table.")
			advtrains.wagon_save[wid]=nil
		end
	end
	--== load ndb
	serialize_lib.load_atomic(advtrains.fpath.."_ndb4.ls", advtrains.ndb.load_callback)
	
	--== load interlocking ==
	if advtrains.interlocking then
		local il_save = serialize_lib.load_atomic(advtrains.fpath.."_interlocking.ls")
		if il_save then
			advtrains.interlocking.db.load(il_save)
		end
	end
	
	--== load lines ==
	if advtrains.lines then
		local ln_save = serialize_lib.load_atomic(advtrains.fpath.."_lines.ls")
		if ln_save then
			advtrains.lines.load(ln_save)
		end
	end
	
	--== load luaatc ==
	if atlatc then
		local la_save = serialize_lib.load_atomic(advtrains.fpath.."_atlatc.ls")
		if la_save then
			atlatc.load(la_save)
		end
	end
end

advtrains.save_component = function (tbl, name)
	-- Saves each component of the advtrains file separately
	--
	-- required for now to shrink the advtrains db to overcome lua
	-- limitations.
	-- Note: as of version 4, only used for the "advtrains_version" file
	local datastr = minetest.serialize(tbl)
	if not datastr then
		minetest.log("error", " Failed to serialize advtrains save data!")
		return
	end
	local path = advtrains.fpath.."_"..name
	local success = minetest.safe_file_write(path, datastr)
	
	if not success then
		minetest.log("error", " Failed to write advtrains save data to file "..path)
	end
	
end

advtrains.avt_save = function(remove_players_from_wagons)
	--atdebug("Saving advtrains files (version 4)")
	
	if remove_players_from_wagons then
		for w_id, data in pairs(advtrains.wagons) do
			data.seatp={}
		end
		advtrains.player_to_train_mapping={}
	end
	
	local tmp_trains={}
	for id, train in pairs(advtrains.trains) do
		--first, deep_copy the train
		if #train.trainparts > 0 then
			local v=advtrains.save_keys(train, {
				"last_pos", "last_connid", "last_frac", "velocity", "tarvelocity",
				"trainparts", "recently_collided_with_env",
				"atc_brake_target", "atc_wait_finish", "atc_command", "atc_delay", "door_open",
				"text_outside", "text_inside", "line", "routingcode",
				"il_sections", "speed_restriction", "is_shunt", "points_split", "autocouple"
			})
			--then save it
			tmp_trains[id]=v
		else
			atwarn("Train",id,"had no wagons left because of some bug. It is being deleted. Wave it goodbye!")
			advtrains.remove_train(id)
		end
	end
	
	for id, wdata in pairs(advtrains.wagons) do
		local _,proto = advtrains.get_wagon_prototype(wdata)
		if proto.has_inventory then
			local inv=minetest.get_inventory({type="detached", name="advtrains_wgn_"..id})
			if inv then -- inventory is not initialized when wagon was never loaded
				-- TOOD: What happens with unloading rails when they don't find the inventory?
				wdata.ser_inv=advtrains.serialize_inventory(inv)
			end
		end
		-- TODO apply save-keys here too
		-- TODO temp
		wdata.dcpl_lock = nil
	end
	
	--versions:
	-- 1 - Initial new save format.
	-- 2 - version as of tss branch 11-2018+
	-- 3 - split-up savefile system by gabriel
	-- 4 - serialize_lib

	-- save of core advtrains
	local at_save={
		trains = tmp_trains,
		wagons = advtrains.wagons,
		ptmap = advtrains.player_to_train_mapping,
		atc = advtrains.atc.save_data(),
	}
	
	--save of interlocking
	local il_save
	if advtrains.interlocking then
		il_save = advtrains.interlocking.db.save()
	else
		il_save = MDS_interlocking
	end
	
	-- save of lines
	local ln_save
	if advtrains.lines then
		ln_save = advtrains.lines.save()
	else
		ln_save = MDS_lines
	end
	
	-- save of luaatc
	local la_save
	if atlatc then
		la_save = atlatc.save()
	end
	
	-- parts table for serialize_lib API:
	-- any table that is nil will not be included and thus not be overwritten
	local parts_table = {
		["core.ls"] = at_save,
		["interlocking.ls"] = il_save,
		["lines.ls"] = ln_save,
		["atlatc.ls"] = la_save,
		["ndb4.ls"] = true, -- data not used
	}
	local callbacks_table = {
		["ndb4.ls"] = advtrains.ndb.save_callback
	}
	
	--THE MAGIC HAPPENS HERE
	local succ, err = serialize_lib.save_atomic_multiple(parts_table, advtrains.fpath.."_", callbacks_table)
	
	if not succ then
		atwarn("Saving failed: "..err)
	else
		-- store version
		advtrains.save_component(4, "version")
	end
	
	if DUMP_DEBUG_SAVE then
		local file, err = io.open(advtrains.fpath.."_DUMP", "w")
		if err then
			return
		end
		file:write(dump(parts_table))
		file:close()
	end
end

--## MAIN LOOP ##--
--Calls all subsequent main tasks of both advtrains and atlatc
local init_load=false
local save_interval=20
local save_timer=save_interval
advtrains.mainloop_runcnt=0


local t = 0
minetest.register_globalstep(function(dtime_mt)
	return advtrains.pcall(function()
		advtrains.mainloop_runcnt=advtrains.mainloop_runcnt+1
		--atprint("Running the main loop, runcnt",advtrains.mainloop_runcnt)
		--call load once. see advtrains.load() comment
		if not init_load then
			advtrains.load()
		end
		
		local dtime
		if GENERATE_ATRICIFIAL_LAG then
			dtime = 0.2
			if os.clock()<t then
				return
			end
			
			t = os.clock()+0.2
		else
			--limit dtime: if trains move too far in one step, automation may cause stuck and wrongly braking trains
			dtime=dtime_mt
			if dtime>0.2 then
				atprint("Limiting dtime to 0.2!")
				dtime=0.2
			end
		end
		
		advtrains.mainloop_trainlogic(dtime)
		if advtrains_itm_mainloop then
			advtrains_itm_mainloop(dtime)
		end
		if atlatc then
			--atlatc.mainloop_stepcode(dtime)
			atlatc.interrupt.mainloop(dtime)
		end
		if advtrains.lines then
			advtrains.lines.step(dtime)
		end
		
		--trigger a save when necessary
		save_timer=save_timer-dtime
		if save_timer<=0 then
			local t=os.clock()
			--save
			advtrains.save()
			save_timer=save_interval
			atprintbm("saving", t)
		end
	end)
end)

--if something goes wrong in these functions, there is no help. no pcall here.

--## MAIN LOAD ROUTINE ##
-- Causes the loading of everything
-- first time called in main loop (after the init phase) because luaautomation has to initialize first.
function advtrains.load()
	advtrains.avt_load() --loading advtrains. includes ndb at advtrains.ndb.load_data()
	--if atlatc then
	--	atlatc.load() --includes interrupts
	--end == No longer loading here. Now part of avt_save() legacy loading.
	if advtrains_itm_init then
		advtrains_itm_init()
	end
	init_load=true
	no_action=false
	atlog("[load_all]Loaded advtrains save files")
end

--## MAIN SAVE ROUTINE ##
-- Causes the saving of everything
function advtrains.save(remove_players_from_wagons)
	if not init_load then
		--wait... we haven't loaded yet?!
		atwarn("Instructed to save() but load() was never called!")
		return
	end
	advtrains.avt_save(remove_players_from_wagons) --saving advtrains. includes ndb at advtrains.ndb.save_data()
	if atlatc then
		atlatc.save()
	end
	atprint("[save_all]Saved advtrains save files")
	
	--TODO very simple yet hacky workaround for the "green signals" bug
	advtrains.invalidate_all_paths()
end
minetest.register_on_shutdown(advtrains.save)

-- This chat command provides a solution to the problem known on the LinuxWorks server
-- There are many players that joined a single time, got on a train and then left forever
-- These players still occupy seats in the trains.
minetest.register_chatcommand("at_empty_seats",
	{
        params = "", -- Short parameter description
        description = "Detach all players, especially the offline ones, from all trains. Use only when no one serious is on a train.", -- Full description
        privs = {train_operator=true, server=true}, -- Require the "privs" privilege to run
        func = function(name, param)
			return advtrains.pcall(function()
				atwarn("Data is being saved. While saving, advtrains will remove the players from trains. Save files will be reloaded afterwards!")
				advtrains.save(true)
				reload_saves()
			end)
        end,
})
-- This chat command solves another problem: Trains getting randomly stuck.
minetest.register_chatcommand("at_reroute",
	{
        params = "", 
        description = "Delete all train routes, force them to recalculate", 
        privs = {train_operator=true}, -- Only train operator is required, since this is relatively safe.
        func = function(name, param)
			return advtrains.pcall(function()
				advtrains.invalidate_all_paths()
				return true, "Successfully invalidated train routes"
			end)
        end,
})


local tot=(os.clock()-lot)*1000
minetest.log("action", "[advtrains] Loaded in "..tot.."ms")

lass="hl opt">=0, y=0, z=0}) return end if not data.pos_in_train then return end -- Calculate new position, yaw and direction vector -- note: "index" is needed to be the center index, required by door code local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train) local pos, yaw, npos, npos2, vdir -- use new position logic? if self.wheel_positions then -- request two positions, calculate difference and yaw from this -- depending on flipstate, need to invert wheel pos indices -> wheelpos * fct local index1 = advtrains.path_get_index_by_offset(train, index, self.wheel_positions[1] * fct) local index2 = advtrains.path_get_index_by_offset(train, index, self.wheel_positions[2] * fct) local pos1 = advtrains.path_get_interpolated(train, index1) local pos2 = advtrains.path_get_interpolated(train, index2) npos = advtrains.path_get(train, atfloor(index)) -- need npos just for node loaded check -- calculate center of 2 positions and vdir vector -- if wheel positions are asymmetric, needs to weight by the difference! local fact = self.wheel_positions[1] / (self.wheel_positions[1]-self.wheel_positions[2]) pos = {x=pos1.x-(pos1.x-pos2.x)*fact, y=pos1.y-(pos1.y-pos2.y)*fact, z=pos1.z-(pos1.z-pos2.z)*fact} if data.wagon_flipped then vdir = vector.normalize(vector.subtract(pos2, pos1)) else vdir = vector.normalize(vector.subtract(pos1, pos2)) end yaw = math.atan2(-vdir.x, vdir.z) else --old position logic (for small wagons): use center index and just get position pos, yaw, npos, npos2 = advtrains.path_get_interpolated(train, index) vdir = vector.normalize(vector.subtract(npos2, npos)) end --automatic get_on --needs to know index and path if train.velocity==0 and self.door_entry and train.door_open and train.door_open~=0 then --using the mapping created by the trainlogic globalstep for i, ino in ipairs(self.door_entry) do --fct is the flipstate flag from door animation above local aci = advtrains.path_get_index_by_offset(train, index, ino*fct) local ix1, ix2 = advtrains.path_get_adjacent(train, aci) -- the two wanted positions are ix1 and ix2 + (2nd-1st rotated by 90deg) -- (x z) rotated by 90deg is (-z x) (http://stackoverflow.com/a/4780141) local add = { x = (ix2.z-ix1.z)*train.door_open, y = 0, z = (ix1.x-ix2.x)*train.door_open } local pts1=vector.round(vector.add(ix1, add)) local pts2=vector.round(vector.add(ix2, add)) if minetest.get_item_group(minetest.get_node(pts1).name, "platform")>0 then local ckpts={ pts1, pts2, vector.add(pts1, {x=0, y=1, z=0}), vector.add(pts2, {x=0, y=1, z=0}), } for _,ckpos in ipairs(ckpts) do local cpp=minetest.pos_to_string(ckpos) if advtrains.playersbypts[cpp] then self:on_rightclick(advtrains.playersbypts[cpp]) end end end end end --checking for environment collisions(a 3x3 cube around the center) if not IGNORE_WORLD and is_in_loaded_area and not train.recently_collided_with_env then local collides=false local exh = self.extent_h or 1 local exv = self.extent_v or 2 for x=-exh,exh do for y=0,exv do for z=-exh,exh do local node=minetest.get_node_or_nil(vector.add(npos, {x=x, y=y, z=z})) if (advtrains.train_collides(node)) then collides=true end end end end if collides then -- screw collision mercy train.recently_collided_with_env=true train.velocity=0 advtrains.atc.train_reset_command(train) end end -- Spawn discouple object when train stands, in all other cases remove it. -- FIX: Need to do this after the yaw calculation if train.velocity==0 and is_in_loaded_area and data.pos_in_trainparts and data.pos_in_trainparts>1 then if not self.discouple or not self.discouple.object:get_yaw() then atprint(self.id,"trying to spawn discouple") local dcpl_pos = vector.add(pos, {y=0, x=-math.sin(yaw)*self.wagon_span, z=math.cos(yaw)*self.wagon_span}) local object=minetest.add_entity(dcpl_pos, "advtrains:discouple") if object then local le=object:get_luaentity() le.wagon=self --box is hidden when attached, so unuseful. --object:set_attach(self.object, "", {x=0, y=0, z=self.wagon_span*10}, {x=0, y=0, z=0}) self.discouple=le end end else if self.discouple and self.discouple.object:get_yaw() then self.discouple.object:remove() atprint(self.id," removing discouple") end end -- object yaw (corrected by flipstate) local oyaw = yaw if data.wagon_flipped then oyaw = yaw + math.pi end --FIX: use index of the wagon, not of the train. local velocity = train.velocity * advtrains.global_slowdown local acceleration = (train.acceleration or 0) * (advtrains.global_slowdown*advtrains.global_slowdown) local velocityvec = vector.multiply(vdir, velocity) local accelerationvec = vector.multiply(vdir, acceleration) -- this timer runs off every 2 seconds. self.updatepct_timer=(self.updatepct_timer or 0)-dtime local updatepct_timer_elapsed = self.updatepct_timer<=0 if updatepct_timer_elapsed then --restart timer self.updatepct_timer=2 -- perform checks that are not frequently needed -- unload entity if out of range (because relevant pr won't be merged in engine) -- This is a WORKAROUND! local players_in = false for sno,pname in pairs(data.seatp) do if minetest.get_player_by_name(pname) then -- Fix: If the RTT is too high, a wagon might be recognized out of range even if a player sits in it -- (client updates position not fast enough) players_in = true break end end if not players_in then if advtrains.wagon_outside_range(pos) then --atdebug("wagon",self.id,"unloading (too far away)") -- Workaround until minetest engine deletes attached sounds if self.sound_loop_handle then minetest.sound_stop(self.sound_loop_handle) end self.object:remove() end end end if not self.old_velocity_vector or not vector.equals(velocityvec, self.old_velocity_vector) or not self.old_acceleration_vector or not vector.equals(accelerationvec, self.old_acceleration_vector) or self.old_yaw~=oyaw or updatepct_timer_elapsed then--only send update packet if something changed self.object:set_pos(pos) self.object:set_velocity(velocityvec) self.object:set_acceleration(accelerationvec) if #self.seats > 0 and self.old_yaw ~= oyaw then if not self.player_yaw then self.player_yaw = {} end if not self.old_yaw then self.old_yaw=oyaw end for _,name in pairs(data.seatp) do local p = minetest.get_player_by_name(name) if p then if not self.turning then -- save player looking direction offset self.player_yaw[name] = p:get_look_horizontal()-self.old_yaw end -- set player looking direction using calculated offset p:set_look_horizontal((self.player_yaw[name] or 0)+oyaw) end end self.turning = true elseif self.old_yaw == oyaw then -- train is no longer turning self.turning = false end if self.object.set_rotation then local pitch = math.atan2(vdir.y, math.hypot(vdir.x, vdir.z)) if data.wagon_flipped then pitch = -pitch end self.object:set_rotation({x=pitch, y=oyaw, z=0}) else self.object:set_yaw(oyaw) end if self.update_animation then self:update_animation(train.velocity, self.old_velocity) end if self.custom_on_velocity_change then self:custom_on_velocity_change(train.velocity, self.old_velocity or 0, dtime) end -- remove discouple object, because it will be in a wrong location if not updatepct_timer_elapsed and self.discouple then self.discouple.object:remove() end end self.old_velocity_vector=velocityvec self.old_velocity = train.velocity self.old_acceleration_vector=accelerationvec self.old_yaw=oyaw atprintbm("wagon step", t) end function wagon:on_rightclick(clicker) if not self:ensure_init() then return end if not clicker or not clicker:is_player() then return end local data = advtrains.wagons[self.id] local pname=clicker:get_player_name() local no=self:get_seatno(pname) if no then if self.seat_groups then local poss={} local sgr=self.seats[no].group for _,access in ipairs(self.seat_groups[sgr].access_to) do if self:check_seat_group_access(pname, access) then poss[#poss+1]={name=self.seat_groups[access].name, key="sgr_"..access} end end if self.has_inventory and self.get_inventory_formspec and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then poss[#poss+1]={name=attrans("Show Inventory"), key="inv"} end if self.seat_groups[sgr].driving_ctrl_access and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then poss[#poss+1]={name=attrans("Onboard Computer"), key="bordcom"} end if data.owner==pname then poss[#poss+1]={name=attrans("Wagon properties"), key="prop"} end if not self.seat_groups[sgr].require_doors_open or self:train().door_open~=0 then poss[#poss+1]={name=attrans("Get off"), key="off"} else if clicker:get_player_control().sneak then poss[#poss+1]={name=attrans("Get off (forced)"), key="off"} else poss[#poss+1]={name=attrans("(Doors closed)"), key="dcwarn"} end end if #poss==0 then --can't do anything. elseif #poss==1 then self:seating_from_key_helper(pname, {[poss[1].key]=true}, no) else local form = "size[5,"..1+(#poss).."]" for pos,ent in ipairs(poss) do form = form .. "button_exit[0.5,"..(pos-0.5)..";4,1;"..ent.key..";"..ent.name.."]" end minetest.show_formspec(pname, "advtrains_seating_"..self.id, form) end else self:get_off(no) end else --do not attach if already on a train if advtrains.player_to_train_mapping[pname] then return end if self.seat_groups then if #self.seats==0 then if self.has_inventory and self.get_inventory_formspec and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then minetest.show_formspec(pname, "advtrains_inv_"..self.id, self:get_inventory_formspec(pname, make_inv_name(self.id))) end return end local doors_open = self:train().door_open~=0 or clicker:get_player_control().sneak local allow, rsn=false, "Wagon has no seats!" for _,sgr in ipairs(self.assign_to_seat_group) do allow, rsn = self:check_seat_group_access(pname, sgr) if allow then for seatid, seatdef in ipairs(self.seats) do if seatdef.group==sgr then if (not self.seat_groups[sgr].require_doors_open or doors_open) then if not data.seatp[seatid] then self:get_on(clicker, seatid) return else rsn="Wagon is full." end else rsn="Doors are closed! (try holding sneak key!)" end end end end end minetest.chat_send_player(pname, attrans("Can't get on: "..rsn)) else self:show_get_on_form(pname) end end end function wagon:get_on(clicker, seatno) local data = advtrains.wagons[self.id] if not data.seatp then data.seatp={}end if not self.seatpc then self.seatpc={}end--player controls in driver stands if not self.seats[seatno] then return end local oldno=self:get_seatno(clicker:get_player_name()) if oldno then atprint("get_on: clearing oldno",seatno) advtrains.player_to_train_mapping[clicker:get_player_name()]=nil advtrains.clear_driver_hud(clicker:get_player_name()) data.seatp[oldno]=nil end if data.seatp[seatno] and data.seatp[seatno]~=clicker:get_player_name() then atprint("get_on: throwing off",data.seatp[seatno],"from seat",seatno) self:get_off(seatno) end atprint("get_on: attaching",clicker:get_player_name()) data.seatp[seatno] = clicker:get_player_name() self.seatpc[seatno] = clicker:get_player_control_bits() advtrains.player_to_train_mapping[clicker:get_player_name()]=data.train_id clicker:set_attach(self.object, "", self.seats[seatno].attach_offset, {x=0,y=0,z=0}) clicker:set_eye_offset(self.seats[seatno].view_offset, self.seats[seatno].view_offset) end function wagon:get_off_plr(pname) local no=self:get_seatno(pname) if no then self:get_off(no) end end function wagon:get_seatno(pname) local data = advtrains.wagons[self.id] for no, cont in pairs(data.seatp) do if cont==pname then return no end end return nil end function wagon:get_off(seatno) local data = advtrains.wagons[self.id] if not data.seatp[seatno] then return end local pname = data.seatp[seatno] local clicker = minetest.get_player_by_name(pname) advtrains.player_to_train_mapping[pname]=nil advtrains.clear_driver_hud(pname) data.seatp[seatno]=nil self.seatpc[seatno]=nil if clicker then atprint("get_off: detaching",clicker:get_player_name()) clicker:set_detach() clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) local train=self:train() --code as in step - automatic get on if self.door_entry and train.door_open and train.door_open~=0 and train.velocity==0 and train.index and train.path then local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train) for i, ino in ipairs(self.door_entry) do --atdebug("using door-based",i,ino) local fct=data.wagon_flipped and -1 or 1 local aci = advtrains.path_get_index_by_offset(train, index, ino*fct) local ix1, ix2 = advtrains.path_get_adjacent(train, aci) local d = train.door_open if self.wagon_width then d = d * math.floor(self.wagon_width/2) end -- the two wanted positions are ix1 and ix2 + (2nd-1st rotated by 90deg) -- (x z) rotated by 90deg is (-z x) (http://stackoverflow.com/a/4780141) local add = { x = (ix2.z-ix1.z)*d, y = 0, z = (ix1.x-ix2.x)*d } local oadd = { x = (ix2.z-ix1.z)*(d+train.door_open), y = 1, z = (ix1.x-ix2.x)*(d+train.door_open)} local platpos=vector.round(vector.add(ix1, add)) local offpos=vector.round(vector.add(ix1, oadd)) --atdebug("platpos:", platpos, "offpos:", offpos) if minetest.get_item_group(minetest.get_node(platpos).name, "platform")>0 then minetest.after(GETOFF_TP_DELAY, function() clicker:set_pos(offpos) end) --atdebug("tp",offpos) return end --atdebug("nope") end end --if not door_entry, or paths missing, fall back to old method --atdebug("using fallback") local objpos=advtrains.round_vector_floor_y(self.object:getpos()) local yaw=self.object:getyaw() local isx=(yaw < math.pi/4) or (yaw > 3*math.pi/4 and yaw < 5*math.pi/4) or (yaw > 7*math.pi/4) local offp --abuse helper function for _,r in ipairs({-1, 1}) do --atdebug("offset",r) local p=vector.add({x=isx and r or 0, y=0, z=not isx and r or 0}, objpos) offp=vector.add({x=isx and r*2 or 0, y=1, z=not isx and r*2 or 0}, objpos) --atdebug("platpos:", p, "offpos:", offp) if minetest.get_item_group(minetest.get_node(p).name, "platform")>0 then minetest.after(GETOFF_TP_DELAY, function() clicker:set_pos(offp) end) --atdebug("tp",offp) return end end --atdebug("nope") end end function wagon:show_get_on_form(pname) if not self.initialized then return end local data = advtrains.wagons[self.id] if #self.seats==0 then if self.has_inventory and self.get_inventory_formspec and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then minetest.show_formspec(pname, "advtrains_inv_"..self.id, self:get_inventory_formspec(pname, make_inv_name(self.id))) end return end local form, comma="size[5,8]label[0.5,0.5;"..attrans("Select seat:").."]textlist[0.5,1;4,6;seat;", "" for seatno, seattbl in ipairs(self.seats) do local addtext, colorcode="", "" if data.seatp and data.seatp[seatno] then colorcode="#FF0000" addtext=" ("..data.seatp[seatno]..")" end form=form..comma..colorcode..seattbl.name..addtext comma="," end form=form..";0,false]" if self.has_inventory and self.get_inventory_formspec then form=form.."button_exit[1,7;3,1;inv;"..attrans("Show Inventory").."]" end minetest.show_formspec(pname, "advtrains_geton_"..self.id, form) end function wagon:show_wagon_properties(pname) --[[ fields: field: driving/couple whitelist button: save ]] local data = advtrains.wagons[self.id] local form="size[5,5]" form=form.."label[0.2,0;"..attrans("This Wagon ID")..": "..self.id.."]" form = form .. "field[0.5,1;4.5,1;whitelist;Allow these players to access your wagon:;"..minetest.formspec_escape(data.whitelist or "").."]" form = form .. "field[0.5,2;4.5,1;roadnumber;Wagon road number:;"..minetest.formspec_escape(data.roadnumber or "").."]" local fc = "" if data.fc then fc = table.concat(data.fc, "!") end form = form .. "field[0.5,3;4.5,1;fc;Freight Code:;"..fc.."]" if data.fc then if not data.fcind then data.fcind = 1 end if data.fcind > 1 then form=form.."button[0.5,3.5;1,1;fcp;prev FC]" end form=form.."label[1.5,3.5;Current FC:]" local cur = data.fc[data.fcind] or "" form=form.."label[1.5,3.75;"..minetest.formspec_escape(cur).."]" form=form.."button[3.5,3.5;1,1;fcn;next FC]" end form=form.."button_exit[0.5,4.5;4,1;save;"..attrans("Save wagon properties").."]" minetest.show_formspec(pname, "advtrains_prop_"..self.id, form) end --BordCom local function checkcouple(ent) if not ent or not ent:getyaw() then return nil end local le = ent:get_luaentity() if not le or not le.is_couple then return nil end return le end local function checklock(pname, own1, own2, wl1, wl2) return advtrains.check_driving_couple_protection(pname, own1, wl1) or advtrains.check_driving_couple_protection(pname, own2, wl2) end local function split(str, sep) local fields = {} local pattern = string.format("([^%s]+)", sep) str:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end function wagon.set_fc(data, fcstr) data.fc = split(fcstr, "!") if not data.fcind then data.fcind = 1 elseif data.fcind > #data.fc then data.fcind = #data.fc end end function wagon.prev_fc(data) if data.fcind > 1 then data.fcind = data.fcind -1 end if data.fcind == 1 and data.fcrev then data.fcrev = nil end end function wagon.next_fc(data) if not data.fc then return end if data.fcrev then wagon.prev_fc(data) return end if data.fcind < #data.fc then data.fcind = data.fcind + 1 else data.fcind = 1 end if data.fcind == #data.fc and data.fc[data.fcind] == "?" then data.fcrev = true wagon.prev_fc(data) return end end function advtrains.get_cur_fc(data) if not ( data.fc and data.fcind ) then return "" end return data.fc[data.fcind] or "" end function advtrains.step_fc(data) wagon.next_fc(data) end function wagon:show_bordcom(pname) if not self:train() then return end local train = self:train() local data = advtrains.wagons[self.id] local linhei local form = "size[11,9]label[0.5,0;AdvTrains Boardcom v0.1]" form=form.."textarea[7.5,0.05;10,1;;"..attrans("Train ID")..": "..(minetest.formspec_escape(train.id or ""))..";]" form=form.."textarea[0.5,1.5;7,1;text_outside;"..attrans("Text displayed outside on train")..";"..(minetest.formspec_escape(train.text_outside or "")).."]" form=form.."textarea[0.5,3;7,1;text_inside;"..attrans("Text displayed inside train")..";"..(minetest.formspec_escape(train.text_inside or "")).."]" form=form.."field[7.5,1.75;3,1;line;"..attrans("Line")..";"..(minetest.formspec_escape(train.line or "")).."]" form=form.."field[7.5,3.25;3,1;routingcode;"..attrans("Routingcode")..";"..(minetest.formspec_escape(train.routingcode or "")).."]" --row 5 : train overview and autocoupling if train.velocity==0 then form=form.."label[0.5,4;Train overview /coupling control:]" linhei=5 local pre_own, pre_wl, owns_any = nil, nil, minetest.check_player_privs(pname, "train_admin") for i, tpid in ipairs(train.trainparts) do local ent = advtrains.wagons[tpid] if ent then local roadnumber = ent.roadnumber or "" form = form .. string.format("button[%d,%d;%d,%d;%s;%s]", i, linhei, 1, 0.2, "wgprp"..i, roadnumber) local ename = ent.type form = form .. "item_image["..i..","..(linhei+0.5)..";1,1;"..ename.."]" if i~=1 then if checklock(pname, ent.owner, pre_own, ent.whitelist, pre_wl) then form = form .. "image_button["..(i-0.5)..","..(linhei+1.5)..";1,1;advtrains_discouple.png;dcpl_"..i..";]" end end if i == data.pos_in_trainparts then form = form .. "box["..(i-0.1)..","..(linhei+0.4)..";1,1;green]" end pre_own = ent.owner pre_wl = ent.whitelist owns_any = owns_any or (not ent.owner or ent.owner==pname) end end if train.movedir==1 then form = form .. "label["..(#train.trainparts+1)..","..(linhei)..";-->]" else form = form .. "label[0.5,"..(linhei)..";<--]" end --check cpl_eid_front and _back of train local couple_front = checkcouple(train.cpl_front) local couple_back = checkcouple(train.cpl_back) if couple_front then form = form .. "image_button[0.5,"..(linhei+1)..";1,1;advtrains_couple.png;cpl_f;]" end if couple_back then form = form .. "image_button["..(#train.trainparts+0.5)..","..(linhei+1)..";1,1;advtrains_couple.png;cpl_b;]" end else form=form.."label[0.5,4.5;Train overview / coupling control is only shown when the train stands.]" end form = form .. "button[0.5,8;3,1;save;Save]" -- Interlocking functionality: If the interlocking module is loaded, you can set the signal aspect -- from inside the train if advtrains.interlocking and train.lzb and #train.lzb.checkpoints > 0 then local i=1 while train.lzb.checkpoints[i] do local oci = train.lzb.checkpoints[i] if oci.udata and oci.udata.signal_pos then if advtrains.interlocking.db.get_sigd_for_signal(oci.udata.signal_pos) then form = form .. "button[4.5,8;5,1;ilrs;Remote Routesetting]" break end end i=i+1 end if train.ars_disable then form = form .. "button[4.5,7;5,1;ilarsenable;Clear 'Disable ARS' flag]" end end minetest.show_formspec(pname, "advtrains_bordcom_"..self.id, form) end function wagon:handle_bordcom_fields(pname, formname, fields) local data = advtrains.wagons[self.id] local seatno=self:get_seatno(pname) if not seatno or not self.seat_groups[self.seats[seatno].group].driving_ctrl_access or not advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then return end local train = self:train() if not train then return end if fields.text_outside then if fields.text_outside~="" then train.text_outside=fields.text_outside else train.text_outside=nil end end if fields.text_inside then if fields.text_inside~="" then train.text_inside=fields.text_inside else train.text_inside=nil end end if fields.line then if fields.line~="" then if fields.line ~= train.line then train.line=fields.line minetest.after(0, advtrains.invalidate_path, train.id) end else train.line=nil end end if fields.routingcode then if fields.routingcode~="" then if fields.routingcode ~= train.routingcode then train.routingcode=fields.routingcode minetest.after(0, advtrains.invalidate_path, train.id) end else train.routingcode=nil end end for i, tpid in ipairs(train.trainparts) do if fields["dcpl_"..i] then advtrains.safe_decouple_wagon(tpid, pname) elseif fields["wgprp"..i] then for _,wagon in pairs(minetest.luaentities) do if wagon.is_wagon and wagon.initialized and wagon.id==tpid and data.owner==pname then wagon:show_wagon_properties(pname) return end end end end --check cpl_eid_front and _back of train local couple_front = checkcouple(train.cpl_front) local couple_back = checkcouple(train.cpl_back) if fields.cpl_f and couple_front then couple_front:on_rightclick(pname) end if fields.cpl_b and couple_back then couple_back:on_rightclick(pname) end -- Interlocking functionality: If the interlocking module is loaded, you can set the signal aspect -- from inside the train if advtrains.interlocking then if fields.ilrs and train.lzb and #train.lzb.checkpoints > 0 then local i=1 while train.lzb.checkpoints[i] do local oci = train.lzb.checkpoints[i] if oci.udata and oci.udata.signal_pos then local sigd = advtrains.interlocking.db.get_sigd_for_signal(oci.udata.signal_pos) if sigd then advtrains.interlocking.show_signalling_form(sigd, pname) return end end i=i+1 end end if fields.ilarsenable then advtrains.interlocking.ars_set_disable(train, false) end end if not fields.quit then self:show_bordcom(pname) end end minetest.register_on_player_receive_fields(function(player, formname, fields) local uid=string.match(formname, "^advtrains_geton_(.+)$") if uid then for _,wagon in pairs(minetest.luaentities) do if wagon.is_wagon and wagon.initialized and wagon.id==uid then local data = advtrains.wagons[wagon.id] if fields.inv then if wagon.has_inventory and wagon.get_inventory_formspec then minetest.show_formspec(player:get_player_name(), "advtrains_inv_"..uid, wagon:get_inventory_formspec(player:get_player_name(), make_inv_name(uid))) end elseif fields.seat then local val=minetest.explode_textlist_event(fields.seat) if val and val.type~="INV" and not data.seatp[player:get_player_name()] then --get on wagon:get_on(player, val.index) --will work with the new close_formspec functionality. close exactly this formspec. minetest.show_formspec(player:get_player_name(), formname, "") end end end end end uid=string.match(formname, "^advtrains_seating_(.+)$") if uid then for _,wagon in pairs(minetest.luaentities) do if wagon.is_wagon and wagon.initialized and wagon.id==uid then local pname=player:get_player_name() local no=wagon:get_seatno(pname) if no then if wagon.seat_groups then wagon:seating_from_key_helper(pname, fields, no) end end end end end uid=string.match(formname, "^advtrains_prop_(.+)$") if uid then local pname=player:get_player_name() local data = advtrains.wagons[uid] if pname~=data.owner and not minetest.check_player_privs(pname, {train_admin = true}) then return true end if fields.save or not fields.quit then if fields.whitelist then data.whitelist = fields.whitelist end if fields.roadnumber then data.roadnumber = fields.roadnumber end if fields.fc then wagon.set_fc(data, fields.fc) end if fields.fcp then wagon.prev_fc(data) wagon.show_wagon_properties({id=uid}, pname) end if fields.fcn then advtrains.step_fc(data) wagon.show_wagon_properties({id=uid}, pname) end end end uid=string.match(formname, "^advtrains_bordcom_(.+)$") if uid then for _,wagon in pairs(minetest.luaentities) do if wagon.is_wagon and wagon.initialized and wagon.id==uid then wagon:handle_bordcom_fields(player:get_player_name(), formname, fields) end end end uid=string.match(formname, "^advtrains_inv_(.+)$") if uid then local pname=player:get_player_name() local data = advtrains.wagons[uid] if fields.prop and data.owner==pname then for _,wagon in pairs(minetest.luaentities) do if wagon.is_wagon and wagon.initialized and wagon.id==uid and data.owner==pname then wagon:show_wagon_properties(pname) --wagon:handle_bordcom_fields(player:get_player_name(), formname, fields) end end end end end) function wagon:seating_from_key_helper(pname, fields, no) local data = advtrains.wagons[self.id] local sgr=self.seats[no].group for _,access in ipairs(self.seat_groups[sgr].access_to) do if fields["sgr_"..access] and self:check_seat_group_access(pname, access) then for seatid, seatdef in ipairs(self.seats) do if seatdef.group==access and not data.seatp[seatid] then self:get_on(minetest.get_player_by_name(pname), seatid) return end end end end if fields.inv and self.has_inventory and self.get_inventory_formspec then minetest.close_formspec(pname, "advtrains_seating_"..self.id) minetest.show_formspec(pname, "advtrains_inv_"..self.id, self:get_inventory_formspec(pname, make_inv_name(self.id))) end if fields.prop and data.owner==pname then minetest.close_formspec(pname, "advtrains_seating_"..self.id) self:show_wagon_properties(pname) end if fields.bordcom and self.seat_groups[sgr].driving_ctrl_access and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then minetest.close_formspec(pname, "advtrains_seating_"..self.id) self:show_bordcom(pname) end if fields.dcwarn then minetest.chat_send_player(pname, attrans("Doors are closed! Use Sneak+rightclick to ignore the closed doors and get off!")) end if fields.off then self:get_off(no) end end function wagon:check_seat_group_access(pname, sgr) local data = advtrains.wagons[self.id] if self.seat_groups[sgr].driving_ctrl_access and not (advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist)) then return false, "Not allowed to access a driver stand!" end if self.seat_groups[sgr].driving_ctrl_access then advtrains.log("Drive", pname, self.object:getpos(), self:train().text_outside) end return true end function wagon:reattach_all() local data = advtrains.wagons[self.id] if not data.seatp then data.seatp={} end for seatno, pname in pairs(data.seatp) do local p=minetest.get_player_by_name(pname) if p then self:get_on(p ,seatno) end end end function advtrains.safe_decouple_wagon(w_id, pname, try_run) if not minetest.check_player_privs(pname, "train_operator") then minetest.chat_send_player(pname, "Missing train_operator privilege") return false end local data = advtrains.wagons[w_id] local dpt = data.pos_in_trainparts if not dpt or dpt <= 1 then return false end local train = advtrains.trains[data.train_id] local owid = train.trainparts[dpt-1] local owdata = advtrains.wagons[owid] if not owdata then return end if not checklock(pname, data.owner, owdata.owner, data.whitelist, owdata.whitelist) then minetest.chat_send_player(pname, "Not allowed to do this.") return false end if try_run then return true end advtrains.log("Discouple", pname, train.last_pos, train.text_outside) advtrains.split_train_at_wagon(w_id) return true end function advtrains.get_wagon_prototype(data) local wt = data.type if not wt then -- LEGACY: Field was called "entity_name" in previous versions wt = data.entity_name data.type = data.entity_name data.entity_name = nil end if not wt or not advtrains.wagon_prototypes[wt] then atwarn("Unable to load wagon type",wt,", using placeholder") wt="advtrains:wagon_placeholder" end return wt, advtrains.wagon_prototypes[wt] end function advtrains.register_wagon_alias(src, dst) advtrains.wagon_alias[src] = dst end function advtrains.standard_inventory_formspec(self, pname, invname) --[[minetest.chat_send_player(pname, string.format("self=%s, pname=%s, invname=%s", self, pname, invname)) for k,v in pairs(self) do minetest.chat_send_player(pname, string.format("%s=%s", k,v)) end minetest.chat_send_player(pname, string.format("***%s***", self.object:get_pos()))--]] local data = advtrains.wagons[self.id] local r = "size[8,11]".. "list["..invname..";box;0,0;8,3;]" if data.owner==pname then r = r .. "button_exit[0,9;4,1;prop;"..attrans("Wagon properties").."]" end r = r .. "list[current_player;main;0,5;8,4;]".. "listring[]" return r end function advtrains.register_wagon(sysname_p, prototype, desc, inv_img, nincreative) local sysname = sysname_p if not string.match(sysname, ":") then sysname = "advtrains:"..sysname_p end setmetatable(prototype, {__index=wagon}) minetest.register_entity(":"..sysname,prototype) advtrains.wagon_prototypes[sysname] = prototype --group classification to make recipe searching easier local wagon_groups = { not_in_creative_inventory = nincreative and 1 or 0} if prototype.is_locomotive then wagon_groups['at_loco'] = 1 end if prototype.seat_groups then if prototype.seat_groups.dstand then wagon_groups['at_control'] = 1 end if prototype.seat_groups.pass then wagon_groups['at_pax'] = 1 end end if prototype.has_inventory then wagon_groups['at_freight'] = 1 end minetest.register_craftitem(":"..sysname, { description = desc, inventory_image = inv_img, wield_image = inv_img, stack_max = 1, groups = wagon_groups, on_place = function(itemstack, placer, pointed_thing) if not pointed_thing.type == "node" then return end local pname = placer:get_player_name() local node=minetest.get_node_or_nil(pointed_thing.under) if not node then atprint("[advtrains]Ignore at placer position") return itemstack end local nodename=node.name if(not advtrains.is_track_and_drives_on(nodename, prototype.drives_on)) then atprint("no track here, not placing.") return itemstack end if not minetest.check_player_privs(placer, {train_operator = true }) then minetest.chat_send_player(pname, "You don't have the train_operator privilege.") return itemstack end if not minetest.check_player_privs(placer, {train_admin = true }) and minetest.is_protected(pointed_thing.under, placer:get_player_name()) then return itemstack end local tconns=advtrains.get_track_connections(node.name, node.param2) local yaw = placer:get_look_horizontal() local plconnid = advtrains.yawToClosestConn(yaw, tconns) local prevpos = advtrains.get_adjacent_rail(pointed_thing.under, tconns, plconnid, prototype.drives_on) if not prevpos then minetest.chat_send_player(pname, "The track you are trying to place the wagon on is not long enough!") return end local wid = advtrains.create_wagon(sysname, pname) local id=advtrains.create_new_train_at(pointed_thing.under, plconnid, 0, {wid}) if not advtrains.is_creative(pname) then itemstack:take_item() end return itemstack end, }) end -- Placeholder wagon. Will be spawned whenever a mod is missing advtrains.register_wagon("advtrains:wagon_placeholder", { visual="sprite", textures = {"advtrains_wagon_placeholder.png"}, collisionbox = {-0.3,-0.3,-0.3, 0.3,0.3,0.3}, visual_size = {x=0.7, y=0.7}, initial_sprite_basepos = {x=0, y=0}, drives_on = advtrains.all_tracktypes, max_speed = 5, seats = { }, seat_groups = { }, assign_to_seat_group = {}, wagon_span=1, drops={}, }, "Wagon placeholder", "advtrains_wagon_placeholder.png", true) -- Helper function to retrieve the wagon at a certain position in a train, given its train ID and the desired index within that train's path -- -- Returns: wagon_num, wagon_id, wagon_data, offset_from_center -- wagon_num: The n'th wagon in the train (index into "trainparts" table) -- wagon_id: The wagon ID. Obtain wagon data from advtrains.wagons[wagon_id], and subsequently the wagon prototype via advtrains.get_wagon_prototype(data) -- offset_from_center: The offset (an absolute distance value) from the center point of the wagon. Positive is towards the end of the train, negative towards the start. (note that this is inverse to the counting direction of the index!) -- --[[ To get the wagon standing at a certain world position, you first need to retrieve the index via the occupation table, as follows: local trains = advtrains.occ.get_trains_at(pos) for train_id, index in pairs(trains) do local wagon_num, wagon_id, wagon_data, offset_from_center = advtrains.get_wagon_at_index(train_id, index) if wagon_num then ... end end ]]-- function advtrains.get_wagon_at_index(train_id, w_index) local train = advtrains.trains[train_id] if not train then error("Passed train id "..train_id.." doesnt exist") end -- ensure init - always required advtrains.train_ensure_init(train_id, train) -- Use path dist to determine the offset from the start of the train local dstart = advtrains.path_get_path_dist_fractional(train, train.index) local dtarget = advtrains.path_get_path_dist_fractional(train, w_index) local dist_from_start = dstart - dtarget -- NOTE: dist_from_start is supposed to be positive, but dtarget will be smaller than dstart -- if dist_from_start is <0, we are outside of train if dist_from_start < 0 then return nil end -- scan over wagons to see if dist_from_start falls into its window local start_pos = 0 local center_pos local end_pos local i = 1 while train.trainparts[i] do local w_id = train.trainparts[i] -- get wagon prototype to retrieve wagon span local wdata = advtrains.wagons[w_id] if wdata then local wtype, wproto = advtrains.get_wagon_prototype(wdata) local wagon_span = wproto.wagon_span -- determine center and end pos center_pos = start_pos + wagon_span end_pos = center_pos + wagon_span if start_pos <= dist_from_start and dist_from_start < end_pos then -- Found the correct wagon in the train! local offset_from_center = dist_from_start - center_pos return i, w_id, wdata, offset_from_center end -- go on start_pos = end_pos else error("Wagon "..w_id.." from train "..train_id.." doesnt exist!") end i = i + 1 end -- nothing found, dist must be further back return nil end