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-- Route programming system
--[[
Progamming routes:
1. Select "program new route" in the signalling dialog
-> route_start marker will appear to designate route-program mode
2. Do those actions in any order:
A. punch a TCB marker node to proceed route along this TCB. This will only work if
this is actually a TCB bordering the current TS, and will place a
route_set marker and shift to the next TS
B. right-click a turnout to switch it (no impact to route programming
C. punch a turnout (or some other passive component) to fix its state (toggle)
for the route. A sprite telling "Route Fix" will show that fact.
3. To complete route setting, use the chat command '/at_program_route <route name>'.
The last punched TCB will get a 'route end' marker
The end of a route should be at another signal facing the same direction as the entrance signal,
however this is not enforced and left up to the signal engineer (the programmer)
The route visualization will also be used to visualize routes after they have been programmed.
]]--
-- table with objectRefs
local markerent = {}
minetest.register_entity("advtrains_interlocking:routemarker", {
visual = "mesh",
mesh = "trackplane.b3d",
textures = {"at_il_route_set.png"},
collisionbox = {-1,-0.5,-1, 1,-0.4,1},
visual_size = {x=10, y=10},
on_punch = function(self)
self.object:remove()
end,
get_staticdata = function() return "STATIC" end,
on_activate = function(self, sdata) if sdata=="STATIC" then self.object:remove() end end,
static_save = false,
})
-- Spawn or update a route marker entity
-- pos: position where this is going to be
-- key: something unique to determine which entity to remove if this was set before
-- img: texture
local function routemarker(context, pos, key, img, yaw, itex)
if not markerent[context] then
markerent[context] = {}
end
if markerent[context][key] then
markerent[context][key]:remove()
end
local obj = minetest.add_entity(vector.add(pos, {x=0, y=0.3, z=0}), "advtrains_interlocking:routemarker")
if not obj then return end
obj:set_yaw(yaw)
obj:set_properties({
infotext = itex,
textures = {img},
})
markerent[context][key] = obj
end
minetest.register_entity("advtrains_interlocking:routesprite", {
visual = "sprite",
textures = {"at_il_turnout_free.png"},
collisionbox = {-0.2,-0.2,-0.2, 0.2,0.2,0.2},
visual_size = {x=1, y=1},
on_punch = function(self)
self.object:remove()
end,
get_staticdata = function() return "STATIC" end,
on_activate = function(self, sdata) if sdata=="STATIC" then self.object:remove() end end,
static_save = false,
})
-- Spawn or update a route sprite entity
-- pos: position where this is going to be
-- key: something unique to determine which entity to remove if this was set before
-- img: texture
local function routesprite(context, pos, key, img, itex)
if not markerent[context] then
markerent[context] = {}
end
if markerent[context][key] then
markerent[context][key]:remove()
end
local obj = minetest.add_entity(vector.add(pos, {x=0, y=0, z=0}), "advtrains_interlocking:routesprite")
if not obj then return end
obj:set_properties({
infotext = itex,
textures = {img},
})
markerent[context][key] = obj
end
--[[
Route definition:
route = {
name = <string>
tcbpath = {
[n] = <sigd>
}
pcfix = {
[<pts>] = "state"
}
}
The first item in the TCB path is always the start signal of this route,
so this is left out.
]]--
function advtrains.interlocking.clear_visu_context(context)
if not markerent[context] then return end
for key, obj in pairs(markerent[context]) do
obj:remove()
end
markerent[context] = nil
end
-- visualize route. 'context' is a string that identifies the context of this visualization
-- e.g. prog_<player> or vis<pts> for later visualizations
function advtrains.interlocking.visualize_route(origin, route, context)
advtrains.interlocking.clear_visu_context(context)
for k,sigd in ipairs(route.tcbpath) do
local yaw = 0
local node_ok, conns, rhe = advtrains.get_rail_info_at(sigd.p, advtrains.all_tracktypes)
if node_ok then
yaw = advtrains.dir_to_angle(conns[sigd.s].c)
end
local img = "at_il_route_set.png"
if k == #route.tcbpath then img = "at_il_route_end.png" end
routemarker(context, sigd.p, "rte"..k, img, yaw, route.name.." #"..k)
end
for pts, state in pairs(route.pcfix) do
local pos = minetest.string_to_pos(pts)
routesprite(context, pos, "fix"..pts, "at_il_route_lock.png", "Fixed in state '"..state.."' by route "..route.name)
end
end
local player_rte_prog = {}
function advtrains.interlocking.init_route_prog(pname, sigd)
player_rte_prog[pname] = {
origin = sigd,
route = {
name = "PROG["..pname.."]",
tcbpath = {},
pcfix = {},
}
}
minetest.chat_send_player(pname, "Route programming mode active. Punch TCBs to add route segments, punch turnouts to lock them.")
end
local function get_last_route_item(origin, route)
if #route.tcbpath == 0 then
return origin
end
return route.tcbpath[#route.tcbpath]
end
local function chat(pname, message)
minetest.chat_send_player(pname, "[Route programming] "..message)
end
local function otherside(s)
if s==1 then return 2 else return 1 end
end
-- Central route programming punch callback
minetest.register_on_punchnode(function(pos, node, player, pointed_thing)
local pname = player:get_player_name()
local rp = player_rte_prog[pname]
if rp then
-- determine what the punched node is
if minetest.get_item_group(node.name, "at_il_track_circuit_break") >= 1 then
-- get position of the assigned tcb
local meta = minetest.get_meta(pos)
local tcbpts = meta:get_string("tcb_pos")
if tcbpts == "" then
chat(pname, "This TCB is unconfigured, you first need to assign it to a rail")
return
end
local tcbpos = minetest.string_to_pos(tcbpts)
-- track circuit break, try to advance route over it
local lri = get_last_route_item(rp.origin, rp.route)
if vector.equals(lri.p, tcbpos) then
chat(pname, "You cannot continue the route to where you came from!")
return
end
local start_tcbs = advtrains.interlocking.db.get_tcbs(lri)
if not start_tcbs.ts_id then
chat(pname, "The previous TCB was End of Interlocking. Please complete route programming using '/at_rp_set <name>'")
return
end
local ts = advtrains.interlocking.db.get_ts(start_tcbs.ts_id)
if not ts then atwarn("Internal error, ts inexistant for id!") return end
local found = nil
for _,sigd in ipairs(ts.tc_breaks) do
if vector.equals(sigd.p, tcbpos) then
found = otherside(sigd.s)
end
end
if not found then
chat(pname, "Previous and this TCB belong to different track sections!")
return
end
-- everything worked, just add the other side to the list
table.insert(rp.route.tcbpath, {p = tcbpos, s = found})
chat(pname, "Added track section '"..ts.name.."' to the route (revert with /at_rp_back)")
advtrains.interlocking.visualize_route(rp.origin, rp.route, "prog_"..pname)
return
end
local ndef = minetest.registered_nodes[node.name]
if ndef and ndef.luaautomation and ndef.luaautomation.getstate then
local pts = advtrains.roundfloorpts(pos)
if rp.route.pcfix[pts] then
rp.route.pcfix[pts] = nil
chat(pname, pts.." is no longer affected when this route is set.")
else
local state = ndef.luaautomation.getstate
if type(state)=="function" then
state = state(pos, node)
end
rp.route.pcfix[pts] = state
chat(pname, pts.." is held in "..state.." position when this route is set.")
end
advtrains.interlocking.visualize_route(rp.origin, rp.route, "prog_"..pname)
return
end
end
end)
minetest.register_chatcommand("at_rp_set",
{
params = "<name>", -- Short parameter description
description = "Completes route programming procedure", -- Full description
privs = {}, -- TODO
func = function(pname, param)
return advtrains.pcall(function()
if param=="" then
return false, "Missing name parameter!"
end
local rp = player_rte_prog[pname]
if rp then
if #rp.route.tcbpath <= 0 then
return false, "Cannot program route without a target"
end
rp.route.name = param
-- TODO save that route somewhere in origin
atdebug("ROUTE RESULT:",rp)
advtrains.interlocking.clear_visu_context("prog_"..pname)
return true, "Successfully programmed route"
end
return false, "You were not programming a route!"
end)
end,
})
minetest.register_chatcommand("at_rp_back",
{
params = "", -- Short parameter description
description = "Remove last route segment", -- Full description
privs = {}, -- Require the "privs" privilege to run
func = function(pname, param)
return advtrains.pcall(function()
local rp = player_rte_prog[pname]
if rp then
if #rp.route.tcbpath <= 0 then
return false, "Cannot backtrack when there are no route elements"
end
rp.route.tcbpath[#rp.route.tcbpath] = nil
advtrains.interlocking.visualize_route(rp.origin, rp.route, "prog_"..pname)
return true, "Route section "..(#rp.route.tcbpath+1).." removed."
end
return false, "You were not programming a route!"
end)
end,
})
minetest.register_chatcommand("at_rp_mark",
{
params = "", -- Short parameter description
description = "Re-set route programming markers", -- Full description
privs = {}, -- TODO
func = function(pname, param)
return advtrains.pcall(function()
local rp = player_rte_prog[pname]
if rp then
advtrains.interlocking.visualize_route(rp.origin, rp.route, "prog_"..pname)
return true, "Redrawn route markers"
end
return false, "You were not programming a route!"
end)
end,
})
minetest.register_chatcommand("at_rp_discard",
{
params = "", -- Short parameter description
description = "Discards the currently programmed route", -- Full description
privs = {}, -- Require the "privs" privilege to run
func = function(pname, param)
return advtrains.pcall(function()
player_rte_prog[pname] = nil
advtrains.interlocking.clear_visu_context("prog_"..pname)
return true, "Route discarded"
end)
end,
})
--TODO on route setting
-- locked turnouts need to somehow know the TS they're associated to, which isn't possible with the current route programming and saving method
-- unify luaautomation get/setstate interface to the core
-- privileges for route programming
-- for now, that locking aspect will be ignored and turnouts just set when route gets commited.
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