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local F = advtrains.formspec
function advtrains.interlocking.show_signal_form(pos, node, pname, aux_key)
local sigd = advtrains.interlocking.db.get_sigd_for_signal(pos)
if sigd and not aux_key then
advtrains.interlocking.show_signalling_form(sigd, pname)
else
if advtrains.interlocking.signal.get_signal_cap_level(pos) >= 2 then
advtrains.interlocking.show_ip_sa_form(pos, pname)
else
advtrains.interlocking.show_ip_form(pos, pname)
end
end
end
local players_assign_ip = {}
local players_assign_distant = {}
local function ipmarker(ipos, connid)
local node_ok, conns, rhe = advtrains.get_rail_info_at(ipos, advtrains.all_tracktypes)
if not node_ok then return end
local yaw = advtrains.dir_to_angle(conns[connid].c)
-- using tcbmarker here
local obj = minetest.add_entity(vector.add(ipos, {x=0, y=0.2, z=0}), "advtrains_interlocking:tcbmarker")
if not obj then return end
obj:set_yaw(yaw)
obj:set_properties({
textures = { "at_il_signal_ip.png" },
})
end
function advtrains.interlocking.make_ip_formspec_component(pos, x, y, w)
advtrains.interlocking.db.check_for_duplicate_ip(pos)
local pts, connid = advtrains.interlocking.db.get_ip_by_signalpos(pos)
if pts then
-- display marker
local ipos = minetest.string_to_pos(pts)
ipmarker(ipos, connid)
return table.concat {
F.S_label(x, y, "Influence point is set at @1.", string.format("%s/%s", pts, connid)),
F.S_button_exit(x, y+0.5, w/2-0.125, "ip_set", "Modify"),
F.S_button_exit(x+w/2+0.125, y+0.5, w/2-0.125, "ip_clear", "Clear"),
}
else
return table.concat {
F.S_label(x, y, "Influence point is not set."),
F.S_button_exit(x, y+0.5, w, "ip_set", "Set influence point"),
}
end
end
-- shows small formspec to set the signal influence point
-- only_notset: show only if it is not set yet (used by signal tcb assignment)
function advtrains.interlocking.show_ip_form(pos, pname, only_notset)
if not minetest.check_player_privs(pname, "interlocking") then
return
end
local ipform = advtrains.interlocking.make_ip_formspec_component(pos, 0.5, 0.5, 7)
local form = {
"formspec_version[4]",
"size[8,2.25]",
ipform,
}
if not only_notset or not pts then
minetest.show_formspec(pname, "at_il_ipsaform_"..minetest.pos_to_string(pos), table.concat(form))
end
end
-- shows larger formspec to set the signal influence point, main aspect and distant signal pos
-- only_notset: show only if it is not set yet (used by signal tcb assignment)
function advtrains.interlocking.show_ip_sa_form(pos, pname)
if not minetest.check_player_privs(pname, "interlocking") then
return
end
local ipform = advtrains.interlocking.make_ip_formspec_component(pos, 0.5, 0.5, 7)
local ma, rpos = advtrains.interlocking.signal.get_aspect(pos)
local form = {
"formspec_version[4]",
"size[8,4.5]",
ipform,
}
-- Create Signal aspect formspec elements
local ndef = advtrains.ndb.get_ndef(pos)
if ndef and ndef.advtrains then
form[#form+1] = F.label(0.5, 2, "Signal Aspect:")
-- main aspect list
if ndef.advtrains.main_aspects then
local entries = { "<none>" }
local sel = 1
for i, mae in ipairs(ndef.advtrains.main_aspects) do
entries[i+1] = mae.description
if ma and ma.name == mae.name then
sel = i+1
end
end
form[#form+1] = F.dropdown(0.5, 2.5, 4, "sa_mainaspect", entries, sel, true)
end
-- distant signal assign (is shown either when main_aspect is not none, or when pure distant signal)
if rpos then
form[#form+1] = F.button_exit(0.5, 3.5, 4, "sa_undistant", "Dst: " .. minetest.pos_to_string(rpos))
elseif (ma and not ma.halt) or not ndef.advtrains.main_aspects then
form[#form+1] = F.button_exit(0.5, 3.5, 4, "sa_distant", "<assign distant>")
end
end
minetest.show_formspec(pname, "at_il_ipsaform_"..minetest.pos_to_string(pos), table.concat(form))
end
function advtrains.interlocking.handle_ip_sa_formspec_fields(pname, pos, fields)
if not (pos and minetest.check_player_privs(pname, {train_operator=true, interlocking=true})) then
return
end
local ma, rpos = advtrains.interlocking.signal.get_aspect(pos)
-- mainaspect dropdown
if fields.sa_mainaspect then
local idx = tonumber(fields.sa_mainaspect)
local new_ma = nil
if idx > 1 then
local ndef = advtrains.ndb.get_ndef(pos)
if ndef and ndef.advtrains and ndef.advtrains.main_aspects then
new_ma = ndef.advtrains.main_aspects[idx - 1]
end
end
if new_ma then
advtrains.interlocking.signal.set_aspect(pos, new_ma.name, rpos)
else
-- reset everything
advtrains.interlocking.signal.clear_aspect(pos)
end
end
-- buttons
if fields.ip_set then
advtrains.interlocking.init_ip_assign(pos, pname)
return
elseif fields.ip_clear then
advtrains.interlocking.db.clear_ip_by_signalpos(pos)
return
elseif fields.sa_distant then
advtrains.interlocking.init_distant_assign(pos, pname)
return
elseif fields.sa_undistant then
advtrains.interlocking.signal.set_aspect(pos, ma.name, nil)
return
end
-- show the form again unless one of the buttons was clicked
if not fields.quit then
advtrains.interlocking.show_ip_sa_form(pos, pname)
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local pname = player:get_player_name()
local pts = string.match(formname, "^at_il_ipsaform_([^_]+)$")
local pos
if pts then
pos = minetest.string_to_pos(pts)
end
if pos then
advtrains.interlocking.handle_ip_sa_formspec_fields(pname, pos, fields)
end
end)
-- inits the signal IP assignment process
function advtrains.interlocking.init_ip_assign(pos, pname)
if not minetest.check_player_privs(pname, "interlocking") then
minetest.chat_send_player(pname, "Insufficient privileges to use this!")
return
end
--remove old IP
--advtrains.interlocking.db.clear_ip_by_signalpos(pos)
minetest.chat_send_player(pname, "Configuring Signal: Please look in train's driving direction and punch rail to set influence point.")
players_assign_ip[pname] = pos
end
-- inits the distant signal assignment process
function advtrains.interlocking.init_distant_assign(pos, pname)
if not minetest.check_player_privs(pname, "interlocking") then
minetest.chat_send_player(pname, "Insufficient privileges to use this!")
return
end
minetest.chat_send_player(pname, "Set distant signal: Punch the main signal to assign!")
players_assign_distant[pname] = pos
end
minetest.register_on_punchnode(function(pos, node, player, pointed_thing)
local pname = player:get_player_name()
if not minetest.check_player_privs(pname, "interlocking") then
return
end
-- IP assignment
local signalpos = players_assign_ip[pname]
if signalpos then
if vector.distance(pos, signalpos)<=50 then
local node_ok, conns, rhe = advtrains.get_rail_info_at(pos, advtrains.all_tracktypes)
if node_ok and #conns == 2 then
local yaw = player:get_look_horizontal()
local plconnid = advtrains.yawToClosestConn(yaw, conns)
-- add assignment if not already present.
local pts = advtrains.roundfloorpts(pos)
if not advtrains.interlocking.db.get_ip_signal_asp(pts, plconnid) then
advtrains.interlocking.db.set_ip_signal(pts, plconnid, signalpos)
ipmarker(pos, plconnid)
minetest.chat_send_player(pname, "Configuring Signal: Successfully set influence point")
else
minetest.chat_send_player(pname, "Configuring Signal: Influence point of another signal is already present!")
end
else
minetest.chat_send_player(pname, "Configuring Signal: This is not a normal two-connection rail! Aborted.")
end
else
minetest.chat_send_player(pname, "Configuring Signal: Node is too far away. Aborted.")
end
players_assign_ip[pname] = nil
end
-- DST assignment
signalpos = players_assign_distant[pname]
if signalpos then
-- get current mainaspect
local ma, rpos = advtrains.interlocking.signal.get_aspect(signalpos)
-- if punched pos is valid signal then set it as the new remote, otherwise nil
local nrpos
if advtrains.interlocking.signal.get_signal_cap_level(pos) > 1 then
nrpos = pos
if not ma or ma.halt then -- make sure that dst is never set without a main aspect (esp. for pure distant signal case)
ma = "_default"
end
advtrains.interlocking.signal.set_aspect(signalpos, ma, nrpos)
end
players_assign_distant[pname] = nil
end
end)
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