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path: root/advtrains_itrainmap/init.lua
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local map_def={
	example = {
		p1x=168,
		p1z=530,
		p2x=780,
		p2z=1016,
		background="itm_example.png",
	},
}

local itm_cache={}
local itm_pdata={}
local itm_conf_mindia=0.1

minetest.register_privilege("itm", { description = "Allows to display train map", give_to_singleplayer = true, default = false })

local function create_map_form_with_bg(d)
	local minx, minz, maxx, maxz = math.min(d.p1x, d.p2x), math.min(d.p1z, d.p2z), math.max(d.p1x, d.p2x), math.max(d.p1z, d.p2z)
	local form_x, form_z=10,10
	local edge_x, edge_z = form_x/(maxx-minx), form_z/(maxz-minz)
	local len_x, len_z=math.max(edge_x, itm_conf_mindia), math.max(edge_z, itm_conf_mindia)
	local form="size["..(form_x+edge_x)..","..(form_z+edge_z).."] background[0,0;0,0;"..d.background..";true] "
	local lbl={}
	
	for pts, tid in pairs(advtrains.detector.on_node) do
		local pos=minetest.string_to_pos(pts)
		form=form.."box["..(edge_x*(pos.x-minx))..","..(form_z-(edge_z*(pos.z-minz)))..";"..len_x..","..len_z..";red]"
		lbl[sid(tid)]=pos
	end
	
	for t_id, xz in pairs(lbl) do
		form=form.."label["..(edge_x*(xz.x-minx))..","..(form_x-(edge_z*(xz.z-minz)))..";"..t_id.."]"
	end
	return form
end

local function create_map_form(d)
	if d.background then
		return create_map_form_with_bg(d)
	end
	
	local minx, minz, maxx, maxz = math.min(d.p1x, d.p2x), math.min(d.p1z, d.p2z), math.max(d.p1x, d.p2x), math.max(d.p1z, d.p2z)
	local form_x, form_z=10,10
	local edge_x, edge_z = form_x/(maxx-minx), form_z/(maxz-minz)
	local len_x, len_z=math.max(edge_x, itm_conf_mindia), math.max(edge_z, itm_conf_mindia)
	local form="size["..(form_x+edge_x)..","..(form_z+edge_z).."]"
	local lbl={}
	
	for x,itx in pairs(itm_cache) do
		if x>=minx and x<=maxx then
			for z,y in pairs(itx) do
				if z>=minz and z<=maxz then
					local adn=advtrains.detector.get({x=x, y=y, z=z})
					local color="gray"
					if adn then
						color="red"
						lbl[sid(adn)]={x=x, z=z}
					end
					form=form.."box["..(edge_x*(x-minx))..","..(form_z-(edge_z*(z-minz)))..";"..len_x..","..len_z..";"..color.."]"
				end
			end
		end
	end
	for t_id, xz in pairs(lbl) do
		form=form.."label["..(edge_x*(xz.x-minx))..","..(form_x-(edge_z*(xz.z-minz)))..";"..t_id.."]"
	end
	return form
end

local function cache_ndb()
	itm_cache={}
	local ndb_nodes=advtrains.ndb.get_nodes()
	for y, xzt in pairs(ndb_nodes) do
		for x, zt in pairs(xzt) do
			for z, _ in pairs(zt) do
				if not itm_cache[x] then
					itm_cache[x]={}
				end
				itm_cache[x][z]=y
			end
		end
	end
end

minetest.register_chatcommand("itm", {
	params="[x1 z1 x2 z2] or [mdef]",
	description="Display advtrains train map of given area.\nFirst form:[x1 z1 x2 z2] - specify area directly.\nSecond form:[mdef] - Use a predefined map background(see init.lua)\nThird form: No parameters - use WorldEdit position markers.",
	privs={itm=true},
	func = function(name, param)
		local mdef=string.match(param, "^(%S+)$")
		if mdef then
			local d=map_def[mdef]
			if not d then
				return false, "Map definiton not found: "..mdef
			end
			itm_pdata[name]=map_def[mdef]
			minetest.show_formspec(name, "itrainmap", create_map_form(d))
			return true, "Showing train map: "..mdef
		end
		local x1, z1, x2, z2=string.match(param, "^(%S+) (%S+) (%S+) (%S+)$")
		if not (x1 and z1 and x2 and z2) then
			if worldedit then
				local wep1, wep2=worldedit.pos1[name], worldedit.pos2[name]
				if wep1 and wep2 then
					x1, z1, x2, z2=wep1.x, wep1.z, wep2.x, wep2.z
				end
			end
		end
		if not (x1 and z1 and x2 and z2) then
			return false, "Invalid parameters and no WE positions set"
		end
		local d={p1x=x1, p1z=z1, p2x=x2, p2z=z2}
		itm_pdata[name]=d
		minetest.show_formspec(name, "itrainmap", create_map_form(d))
		return true, "Showing ("..x1..","..z1..")-("..x2..","..z2..")"
	end,
})
minetest.register_chatcommand("itm_cache_ndb", {
	params="",
	description="Cache advtrains node database again. Run when tracks changed.",
	privs={itm=true},
	func = function(name, param)
		cache_ndb()
		return true, "Done caching node database."
	end,
})

local timer=0
function advtrains_itm_mainloop(dtime)
	timer=timer-math.min(dtime, 0.1)
	if timer<=0 then
		for pname,d in pairs(itm_pdata) do
			minetest.show_formspec(pname, "itrainmap", create_map_form(d))
		end
		timer=2
	end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
	if formname=="itrainmap" and fields.quit then
		itm_pdata[player:get_player_name()]=nil
	end
end)

function advtrains_itm_init()
	--automatically run itm_cache_ndb
	minetest.after(2, cache_ndb)
end
gons that can be downloaded and enabled separately. Visit the forum topic (<a href="https://forum.minetest.net/viewtopic.php?f=11&t=14726" class="url" ><span class="ectt-1000">https://forum.minetest.net/viewtopic.php?f=11&amp;t=14726</span></a>) to download them. <!--l. 134--><p class="indent" > To see what&#8217;s included, look up in a craft guide or consult the creative mode inventory. <!--l. 137--><p class="indent" > To place wagons simply craft and click a track. To remove a wagon, punch it. Only the person who placed the wagon can do this. In survival if you destroy trains you get only some of your steel back, so you will be asked to confirm if you really want to destroy a wagon. <!--l. 142--><p class="indent" > <!--l. 142--><p class="noindent" ><span class="ecsx-1200">Driving</span> <span class="ecsx-1200">trains</span> <!--l. 144--><p class="indent" > Right-click any wagon to get on. This will attach you to the wagon and register you as passenger. Depending on how the wagon is set up, you are either in a passenger seat or inside a driver stand. Right-clicking again will show your possibilities on what you can do in/with the wagon. <!--l. 150--><p class="indent" > Example: <!--l. 152--><p class="indent" > <img src="16_home_moritz_Home_Projekte_Minetest_minetest____nual_img_Bildschirmfoto_2017-03-09_11-42-49.png" alt="PIC" > <!--l. 154--><p class="indent" > When entering a subway wagon, you are formally inside the passenger area. You can see this by the fact that there&#8217;s no head-up display. Right-clicking brings up this form. <!--l. 158--><p class="indent" > The first button will make you move to the Driver stand, so you can drive the train. <!--l. 161--><p class="indent" > The second button should say &#8220;Wagon properties&#8221; and appears only for the wagon owner. See &#8220;Wagon Properties&#8221;. <!--l. 164--><p class="indent" > The last button tells that the doors are closed, so you can&#8217;t get off at this time. If the doors are open or the wagon has no doors, this button says &#8220;Get off&#8221;. <!--l. 168--><p class="indent" > It is always possible to bypass closed doors and get off by holding the Sneak key and right-clicking the wagon or by holding Sneak and Use at the same time. Remember that this may result in your death when the train is travelling fast. <!--l. 173--><p class="indent" > The Japanese train and the Subway train support automatic getting on by just walking into the wagon. As soon as you stand on a platform and walk towards a door, you will automatically get on the wagon. On these, pressing W or S while inside the Passenger Area will also make you get off. <!--l. 179--><p class="indent" > <!--l. 179--><p class="noindent" ><span class="ecsx-1200">Train</span> <span class="ecsx-1200">controls</span> <!--l. 181--><p class="indent" > If you are inside a driver stand you are presented with a head-up display: <!--l. 184--><p class="indent" > The upper bar shows your current speed and the lower bar shows what speed you ordered the train to hold. Assuming you have the default controls (WASD, Shift for sneak, Space for jump), the following key bindings apply: <ul class="itemize1"> <li class="itemize">W - faster </li> <li class="itemize">S - slower / change direction </li> <li class="itemize">A / D &#8211; open/close doors </li> <li class="itemize">Space: brake (shown by =B=, target speed will be decreased automatically) </li> <li class="itemize">Sneak+S: set speed to 0 (train rolls out, brake to stop!) </li> <li class="itemize">Sneak+W: Set full speed </li> <li class="itemize">Sneak+A: Set speed to 4 (~40km/h) </li> <li class="itemize">Sneak+D: Set speed to 8 (~100km/h) </li> <li class="itemize">Sneak+Space: toggle brake (the brake will not release when releasing the keys, shown by =^B=)</li></ul> <!--l. 201--><p class="indent" > <!--l. 201--><p class="noindent" ><span class="ecsx-1200">Coupling</span> <span class="ecsx-1200">wagons</span> <!--l. 203--><p class="indent" > You just learned how to drive an engine. Now place a wagon anywhere and drive your engine slowly towards that wagon. As soon as they collided your engine will stop. Now get off and right-click the green icon that appeared between the engine and the train. You have coupled the wagon to the engine. <!--l. 209--><p class="indent" > <img src="17_home_moritz_Home_Projekte_Minetest_minetest____ssets_manual_img_screenshot_20161203_231622.png" alt="PIC" > <!--l. 211--><p class="indent" > To discouple a wagon, punch the red icon between the wagons you want to discouple while the train is standing. <!--l. 214--><p class="indent" > <!--l. 214--><p class="noindent" ><span class="ecsx-1200">Automatic</span> <span class="ecsx-1200">Train</span> <span class="ecsx-1200">Control</span> <span class="ecsx-1200">(ATC)</span> <!--l. 216--><p class="indent" > ATC rails allow you to automate train operation. There are two types of ATC rails: <!--l. 219--><p class="indent" > <!--l. 219--><p class="noindent" ><span class="ecsx-1000">Regular</span> <span class="ecsx-1000">ATC</span> <!--l. 221--><p class="indent" > The ATC rail does not have a crafting recipe. When placed, you can set a command and it will be sent to any train driving over the controller. <!--l. 224--><p class="indent" > Only the static mode is implemented, changing the mode has no effect. <!--l. 226--><p class="indent" > For a detailed explanation how ATC commands work and their syntax see atc_command.txt <!--l. 229--><p class="indent" > Note: to rotate ATC rails, you need to bypass the formspec that is set for the node. To do this, hold Sneak when right-clicking the rail with the trackworker tool. <!--l. 233--><p class="indent" > <!--l. 233--><p class="noindent" ><span class="ecsx-1000">LUA</span> <span class="ecsx-1000">ATC</span> <!--l. 235--><p class="indent" > The LUA ATC suite is part of the mod advtrains_luaautomation. The LUA ATC components are quite similar to Mesecons Luacontrollers and allow to create all kinds of automation systems. This tool is not intended for beginners or regular players, but for server admins who wish to create a heavily automated subway system. <!--l. 241--><p class="indent" > More information on those can be found inside the mod directory of advtrains_luaautomation. </body></html>