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-- stoprail.lua
-- adds "stop rail". Recognized by lzb. (part of behavior is implemented there)
local function updatemeta(pos)
local meta = minetest.get_meta(pos)
local pe = advtrains.encode_pos(pos)
local stdata = advtrains.lines.stops[pe]
if not stdata then
meta:set_string("infotext", "Error")
end
meta:set_string("infotext", "Stn. "..stdata.stn.." T. "..stdata.track)
end
local door_dropdown = {L=1, R=2, C=3}
local door_dropdown_rev = {Right="R", Left="L", Closed="C"}
local function show_stoprailform(pos, player)
local pe = advtrains.encode_pos(pos)
local pname = player:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.chat_send_player(pname, "Position is protected!")
return
end
local stdata = advtrains.lines.stops[pe]
if not stdata then
advtrains.lines.stops[pe] = {
stn="", track="", doors="R", wait=10
}
stdata = advtrains.lines.stops[pe]
end
local stn = advtrains.lines.stations[stdata.stn]
local stnname = stn and stn.name or ""
local form = "size[8,6.5]"
form = form.."field[0.5,1;7,1;stn;"..attrans("Station Code")..";"..minetest.formspec_escape(stdata.stn).."]"
form = form.."field[0.5,2;7,1;stnname;"..attrans("Station Name")..";"..minetest.formspec_escape(stnname).."]"
form = form.."label[0.5,3;Door side:]"
form = form.."dropdown[0.5,3.5;2;doors;Left,Right,Closed;"..door_dropdown[stdata.doors].."]"
form = form.."dropdown[3,3.5;1.5;reverse;---,Reverse;"..(stdata.reverse and 2 or 1).."]"
form = form.."field[5,3.5;2,1;track;"..attrans("Track")..";"..stdata.track.."]"
form = form.."field[5,4.5;2,1;wait;"..attrans("Stop Time")..";"..stdata.wait.."]"
form = form.."button[0.5,5.5;7,1;save;"..attrans("Save").."]"
minetest.show_formspec(pname, "at_lines_stop_"..pe, form)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local pname = player:get_player_name()
local pe = string.match(formname, "^at_lines_stop_(............)$")
local pos = advtrains.decode_pos(pe)
if pos then
if minetest.is_protected(pos, pname) then
minetest.chat_send_player(pname, "Position is protected!")
return
end
local stdata = advtrains.lines.stops[pe]
if fields.save then
if fields.stn and stdata.stn ~= fields.stn then
if fields.stn ~= "" then
local stn = advtrains.lines.stations[fields.stn]
if stn then
if (stn.owner == pname or minetest.check_player_privs(pname, "train_admin")) then
stdata.stn = fields.stn
else
minetest.chat_send_player(pname, "Station code '"..fields.stn.."' does already exist and is owned by "..stn.owner)
end
else
advtrains.lines.stations[fields.stn] = {name = fields.stnname, owner = pname}
stdata.stn = fields.stn
end
end
updatemeta(pos)
show_stoprailform(pos, player)
return
end
local stn = advtrains.lines.stations[stdata.stn]
if stn and fields.stnname and fields.stnname ~= stn.name then
if (stn.owner == pname or minetest.check_player_privs(pname, "train_admin")) then
stn.name = fields.stnname
else
minetest.chat_send_player(pname, "Not allowed to edit station name, owned by "..stn.owner)
end
end
-- dropdowns
if fields.doors then
stdata.doors = door_dropdown_rev[fields.doors] or "C"
end
if fields.reverse then
stdata.reverse = fields.reverse == "Reverse"
end
if fields.track then
stdata.track = fields.track
end
if fields.wait then
stdata.wait = tonumber(fields.wait) or 10
end
--TODO: signal
updatemeta(pos)
show_stoprailform(pos, player)
end
end
end)
local adefunc = function(def, preset, suffix, rotation)
return {
after_place_node=function(pos)
local pe = advtrains.encode_pos(pos)
advtrains.lines.stops[pe] = {
stn="", track="", doors="R", wait=10
}
updatemeta(pos)
end,
after_dig_node=function(pos)
local pe = advtrains.encode_pos(pos)
advtrains.lines.stops[pe] = nil
end,
on_rightclick = function(pos, node, player)
show_stoprailform(pos, player)
end,
advtrains = {
on_train_approach = function(pos,train_id, train, index)
if train.path_cn[index] == 1 then
advtrains.interlocking.lzb_add_oncoming_npr(train, index, 2)
local pe = advtrains.encode_pos(pos)
local stdata = advtrains.lines.stops[pe]
if stdata and stdata.stn then
local stn = advtrains.lines.stations[stdata.stn]
local stnname = stn and stn.name or "Unknown Station"
train.text_inside = "Next Stop:\n"..stnname
end
end
end,
on_train_enter = function(pos, train_id, train, index)
if train.path_cn[index] == 1 then
local pe = advtrains.encode_pos(pos)
local stdata = advtrains.lines.stops[pe]
if not stdata then
advtrains.atc.train_set_command(train, "B0", true)
updatemeta(pos)
end
local stn = advtrains.lines.stations[stdata.stn]
local stnname = stn and stn.name or "Unknown Station"
-- Send ATC command and set text
advtrains.atc.train_set_command(train, "B0 W O"..stdata.doors..(stdata.reverse and "R" or "").." D"..stdata.wait.." OC D1 SM", true)
train.text_inside = stnname
if tonumber(stdata.wait) then
minetest.after(tonumber(stdata.wait), function() train.text_inside = "" end)
end
end
end
},
}
end
advtrains.register_tracks("default", {
nodename_prefix="advtrains_line_automation:dtrack_stop",
texture_prefix="advtrains_dtrack_stop",
models_prefix="advtrains_dtrack",
models_suffix=".b3d",
shared_texture="advtrains_dtrack_shared_stop.png",
description="Station/Stop Rail",
formats={},
get_additional_definiton = adefunc,
}, advtrains.trackpresets.t_30deg_straightonly)
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