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path: root/advtrains_line_automation/stoprail.lua
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-- stoprail.lua
-- adds "stop rail". Recognized by lzb. (part of behavior is implemented there)


local adefunc = function(def, preset, suffix, rotation)
		return {
			after_place_node=function(pos)
				
			end,
			after_dig_node=function(pos)
				
			end,
			on_receive_fields = function(pos, formname, fields, player)
				
			end,
			advtrains = {
				on_train_enter = function(pos, train_id)
				end,
				on_train_approach = function(pos,train_id, train, index)
					atdebug("Train approaches stop:",pos,train_id,index)
					--TODO conditions
					advtrains.interlocking.lzb_add_oncoming_npr(train, index, 2)
				end,
			},
		}
end



advtrains.register_tracks("default", {
	nodename_prefix="advtrains_line_automation:dtrack_stop",
	texture_prefix="advtrains_dtrack_stop",
	models_prefix="advtrains_dtrack",
	models_suffix=".b3d",
	shared_texture="advtrains_dtrack_shared_stop.png",
	description="Station/Stop Rail",
	formats={},
	get_additional_definiton = adefunc,
}, advtrains.trackpresets.t_30deg_straightonly)