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-- stoprail.lua
-- adds "stop rail". Recognized by lzb. (part of behavior is implemented there)
local adefunc = function(def, preset, suffix, rotation)
return {
after_place_node=function(pos)
end,
after_dig_node=function(pos)
end,
on_receive_fields = function(pos, formname, fields, player)
end,
advtrains = {
on_train_enter = function(pos, train_id)
local train = advtrains.trains[train_id]
--advtrains.atc.train_set_command(train, "B0 OR D8 OC D1", true)
end,
on_train_approach = function(pos,train_id, train, index)
advtrains.interlocking.lzb_add_oncoming_npr(train, index, 2)
end,
},
}
end
advtrains.register_tracks("default", {
nodename_prefix="advtrains_line_automation:dtrack_stop",
texture_prefix="advtrains_dtrack_stop",
models_prefix="advtrains_dtrack",
models_suffix=".b3d",
shared_texture="advtrains_dtrack_shared_stop.png",
description="Station/Stop Rail",
formats={},
get_additional_definiton = adefunc,
}, advtrains.trackpresets.t_30deg_straightonly)
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