1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 /* Minetest-c55 Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "mods.h" #include <queue> #include <fstream> #include <sstream> #include <map> #include "filesys.h" #include "strfnd.h" #include "log.h" static void collectMods(const std::string &modspath, std::queue<ModSpec> &mods_satisfied, core::list<ModSpec> &mods_unsorted, std::map<std::string, std::string> &mod_names, std::string indentation) { TRACESTREAM(<<indentation<<"collectMods(\""<<modspath<<"\")"<<std::endl); TRACEDO(indentation += " "); std::vector<fs::DirListNode> dirlist = fs::GetDirListing(modspath); for(u32 j=0; j<dirlist.size(); j++){ if(!dirlist[j].dir) continue; std::string modname = dirlist[j].name; std::string modpath = modspath + DIR_DELIM + modname; TRACESTREAM(<<indentation<<"collectMods: "<<modname<<" at \""<<modpath<<"\""<<std::endl); // Handle modpacks (defined by containing modpack.txt) { std::ifstream is((modpath+DIR_DELIM+"modpack.txt").c_str(), std::ios_base::binary); if(is.good()){ // Is a modpack is.close(); // We don't actually need the file // Recurse into it collectMods(modpath, mods_satisfied, mods_unsorted, mod_names, indentation); continue; } } // Detect mod name conflicts { std::map<std::string, std::string>::const_iterator i; i = mod_names.find(modname); if(i != mod_names.end()){ std::string s; infostream<<indentation<<"WARNING: Mod name conflict detected: " <<std::endl <<"Already loaded: "<<i->second<<std::endl <<"Will not load: "<<modpath<<std::endl; continue; } } std::set<std::string> depends; std::ifstream is((modpath+DIR_DELIM+"depends.txt").c_str(), std::ios_base::binary); while(is.good()){ std::string dep; std::getline(is, dep);# Advtrains - Lua Automation features This mod offers components that run LUA code and interface with each other through a global environment. It makes complex automated railway systems possible. The mod is sometimes abbreviated as 'LuaATC' or 'atlatc'. This stands for AdvTrainsLuaATC. This short name has been chosen for user convenience, since the name of this mod ('advtrains_luaautomation') is very long. A probably more complete documentation of LuaATC is found on the [Advtrains Wiki](http://advtrains.de/wiki/doku.php?id=usage:atlatc:start) ## Privileges To perform any operations using this mod (except executing operation panels), players need the "atlatc" privilege. This privilege should never be granted to anyone except trusted administrators. Even though the LUA environment is sandboxed, it is still possible to DoS the server by coding infinite loops or requesting expotentially growing interrupts. ## Environments Each active component is assigned to an environment where all atlac data is held. Components in different environments can't inferface with each other. This system allows multiple independent automation systems to run simultaneously without polluting each other's environment. - `/env_create <env_name>`: Create environment with the given name. To be able to do anything, you first need to create an environment. Choose the name wisely, you can't change it afterwards without deleting the environment and starting again. - `/env_setup <env_name>`: Invoke the form to edit the environment's initialization code. For more information, see the section on active components. You can also delete an environment from here. - `/env_subscribe <env_name>`, `/env_unsubscribe <env_name>`: Subscribe or unsubscribe from log/error messages originating from this environment - `/env_subscriptions [env_name]`: List your subscriptions or players subscribed to an environment. ## Functions and variables ### // name, path: For detecting name conflicts std::map<std::string, std::string> mod_names; for(core::list<std::string>::Iterator i = modspaths.begin(); i != modspaths.end(); i++){ std::string modspath = *i; collectMods(modspath, mods_satisfied, mods_unsorted, mod_names, ""); } // Sort by depencencies while(!mods_satisfied.empty()){ ModSpec mod = mods_satisfied.front(); mods_satisfied.pop(); mods_sorted.push_back(mod); for(core::list<ModSpec>::Iterator i = mods_unsorted.begin(); i != mods_unsorted.end(); i++){ ModSpec &mod2 = *i; if(mod2.unsatisfied_depends.empty()) continue; mod2.unsatisfied_depends.erase(mod.name); if(!mod2.unsatisfied_depends.empty()) continue; mods_satisfied.push(mod2); } } std::ostringstream errs(std::ios::binary); // Check unsatisfied dependencies for(core::list<ModSpec>::Iterator i = mods_unsorted.begin(); i != mods_unsorted.end(); i++){ ModSpec &mod = *i; if(mod.unsatisfied_depends.empty()) continue; errs<<"mod \""<<mod.name <<"\" has unsatisfied dependencies:"; for(std::set<std::string>::iterator i = mod.unsatisfied_depends.begin(); i != mod.unsatisfied_depends.end(); i++){ errs<<" \""<<(*i)<<"\""; } errs<<"."<<std::endl; mods_sorted.push_back(mod); } // If an error occurred, throw an exception if(errs.str().size() != 0){ throw ModError(errs.str()); } // Print out some debug info TRACESTREAM(<<"Detected mods in load order:"<<std::endl); for(core::list<ModSpec>::Iterator i = mods_sorted.begin(); i != mods_sorted.end(); i++){ ModSpec &mod = *i; TRACESTREAM(<<"name=\""<<mod.name<<"\" path=\""<<mod.path<<"\""); TRACESTREAM(<<" depends=["); for(std::set<std::string>::iterator i = mod.depends.begin(); i != mod.depends.end(); i++) TRACESTREAM(<<" "<<(*i)); TRACESTREAM(<<" ] unsatisfied_depends=["); for(std::set<std::string>::iterator i = mod.unsatisfied_depends.begin(); i != mod.unsatisfied_depends.end(); i++) TRACESTREAM(<<" "<<(*i)); TRACESTREAM(<<" ]"<<std::endl); } return mods_sorted; }