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path: root/advtrains_luaautomation/active_common.lua
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local ac = {nodes={}}

function ac.load(data)
	if data then
		ac.nodes=data.nodes
	end
end
function ac.save()
	return {nodes = ac.nodes}
end

function ac.after_place_node(pos, player)
	advtrains.ndb.update(pos)
	local meta=minetest.get_meta(pos)
	meta:set_string("formspec", ac.getform(pos, meta))
	meta:set_string("infotext", "LuaAutomation component, unconfigured.")
	local ph=minetest.pos_to_string(pos)
	--just get first available key!
	for en,_ in pairs(atlatc.envs) do
		ac.nodes[ph]={env=en}
		return
	end
end
function ac.getform(pos, meta_p)
	local meta = meta_p or minetest.get_meta(pos)
	local envs_asvalues={}
	
	local ph=minetest.pos_to_string(pos)
	local nodetbl = ac.nodes[ph]
	local env, code, err = nil, "", ""
	if nodetbl then
		code=nodetbl.code or ""
		err=nodetbl.err or ""
		env=nodetbl.env or ""
	end
	local sel = 1
	for n,_ in pairs(atlatc.envs) do
		envs_asvalues[#envs_asvalues+1]=n
		if n==env then
			sel=#envs_asvalues
		end
	end
	local form = "size[10,10]dropdown[0,0;3;env;"..table.concat(envs_asvalues, ",")..";"..sel.."]"
		.."button[4,0;2,1;save;Save]button[7,0;2,1;cle;Clear local env] textarea[0.2,1;10,10;code;Code;"..minetest.formspec_escape(code).."]"
		.."label[0,9.8;"..err.."]"
	return form
end

function ac.after_dig_node(pos, node, player)
	advtrains.invalidate_all_paths(pos)
	advtrains.ndb.clear(pos)
	local ph=minetest.pos_to_string(pos)
	ac.nodes[ph]=nil
end

function ac.on_receive_fields(pos, formname, fields, player)
	if not minetest.check_player_privs(player:get_player_name(), {atlatc=true}) then
		minetest.chat_send_player(player:get_player_name(), "Missing privilege: atlatc - Operation cancelled!")
		return
	end
	
	local meta=minetest.get_meta(pos)
	local ph=minetest.pos_to_string(pos)
	local nodetbl = ac.nodes[ph] or {}
	--if fields.quit then return end
	if fields.env then
		nodetbl.env=fields.env
	end
	if fields.code then
		nodetbl.code=fields.code
	end
	if fields.save then
		nodetbl.err=nil
	end
	if fields.cle then
		nodetbl.data={}
	end
	
	ac.nodes[ph]=nodetbl
	
	meta:set_string("formspec", ac.getform(pos, meta))
	if nodetbl.env then
		meta:set_string("infotext", "LuaAutomation component, assigned to environment '"..nodetbl.env.."'")
	else
		meta:set_string("infotext", "LuaAutomation component, invalid enviroment set!")
	end
end

function ac.run_in_env(pos, evtdata, customfct_p)
	local ph=minetest.pos_to_string(pos)
	local nodetbl = ac.nodes[ph]
	if not nodetbl then
		atwarn("LuaAutomation component at",ph,": Data not in memory! Please visit component and click 'Save'!")
		return
	end
	
	local meta
	if minetest.get_node_or_nil(pos) then
		meta=minetest.get_meta(pos)
	end
	
	if not nodetbl.env or not atlatc.envs[nodetbl.env] then
		atwarn("LuaAutomation component at",ph,": Not an existing environment: "..(nodetbl.env or "<nil>"))
		return false
	end
	if not nodetbl.code or nodetbl.code=="" then
		atwarn("LuaAutomation component at",ph,": No code to run! (insert -- to suppress warning)")
		return false
	end
	
	local customfct=customfct_p or {}
	-- add interrupt function
	customfct.interrupt=function(t, imesg)
		assertt(t, "number")
		assert(t >= 0)
		atlatc.interrupt.add(t, pos, {type="int", int=true, message=imesg})
	end
	-- add digiline_send function, if digiline is loaded
	if digiline then
		customfct.digiline_send=function(channel, msg)
			assertt(channel, "string")
			digiline:receptor_send(pos, digiline.rules.default, channel, msg)
		end
	end
	
	local datain=nodetbl.data or {}
	local succ, dataout = atlatc.envs[nodetbl.env]:execute_code(datain, nodetbl.code, evtdata, customfct)
	if succ then
		atlatc.active.nodes[ph].data=atlatc.remove_invalid_data(dataout)
	else
		atlatc.active.nodes[ph].err=dataout
		atwarn("LuaAutomation ATC interface rail at",ph,": LUA Error:",dataout)
		if meta then
			meta:set_string("infotext", "LuaAutomation ATC interface rail, ERROR:"..dataout)
		end
	end
	if meta then
		meta:set_string("formspec", ac.getform(pos, meta))
	end
end

function ac.on_digiline_receive(pos, node, channel, msg)
	atlatc.interrupt.add(0, pos, {type="digiline", digiline=true, channel = channel, msg = msg})
end

atlatc.active=ac
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--trainlogic.lua
--controls train entities stuff about connecting/disconnecting/colliding trains and other things

local setting_overrun_mode = minetest.settings:get("advtrains_overrun_mode")

local benchmark=false
local bm={}
local bmlt=0
local bmsteps=0
local bmstepint=200
atprintbm=function(action, ta)
	if not benchmark then return end
	local t=(os.clock()-ta)*1000
	if not bm[action] then
		bm[action]=t
	else
		bm[action]=bm[action]+t
	end
	bmlt=bmlt+t
end
function endstep()
	if not benchmark then return end
	bmsteps=bmsteps-1
	if bmsteps<=0 then
		bmsteps=bmstepint
		for key, value in pairs(bm) do
			minetest.chat_send_all(key.." "..(value/bmstepint).." ms avg.")
		end
		minetest.chat_send_all("Total time consumed by all advtrains actions per step: "..(bmlt/bmstepint).." ms avg.")
		bm={}
		bmlt=0
	end
end

--acceleration for lever modes (trainhud.lua), per wagon
local t_accel_all={
	[0] = -10,
	[1] = -3,
	[2] = -0.5,
	[4] = 0.5,
}
--acceleration per engine
local t_accel_eng={
	[0] = 0,
	[1] = 0,
	[2] = 0,
	[4] = 1.5,
}

tp_player_tmr = 0

advtrains.mainloop_trainlogic=function(dtime)
	--build a table of all players indexed by pts. used by damage and door system.
	advtrains.playersbypts={}
	for _, player in pairs(minetest.get_connected_players()) do
		if not advtrains.player_to_train_mapping[player:get_player_name()] then
			--players in train are not subject to damage
			local ptspos=minetest.pos_to_string(vector.round(player:getpos()))
			advtrains.playersbypts[ptspos]=player
		end
	end
	
	if tp_player_tmr<=0 then
		-- teleport players to their train every 2 seconds
		for _, player in pairs(minetest.get_connected_players()) do
			advtrains.tp_player_to_train(player)
		end
		tp_player_tmr = 2
	else
		tp_player_tmr = tp_player_tmr - dtime
	end
	--regular train step
	--[[ structure:
	1. make trains calculate their occupation windows when needed (a)
	2. when occupation tells us so, restore the occupation tables (a)
	4. make trains move and update their new occupation windows and write changes
	   to occupation tables (b)
	5. make trains do other stuff (c)
	]]--
	local t=os.clock()
	
	for k,v in pairs(advtrains.trains) do
		advtrains.atprint_context_tid=k
		advtrains.train_ensure_init(k, v)
	end
	
	advtrains.lock_path_inval = true
	
	for k,v in pairs(advtrains.trains) do
		advtrains.atprint_context_tid=k
		advtrains.train_step_b(k, v, dtime)
	end
	
	for k,v in pairs(advtrains.trains) do
		advtrains.atprint_context_tid=k
		advtrains.train_step_c(k, v, dtime)
	end
	
	advtrains.lock_path_inval = false
	
	advtrains.atprint_context_tid=nil
	
	atprintbm("trainsteps", t)
	endstep()
end

function advtrains.tp_player_to_train(player)
	local pname = player:get_player_name()
	local id=advtrains.player_to_train_mapping[pname]
	if id then
		local train=advtrains.trains[id]
		if not train then advtrains.player_to_train_mapping[pname]=nil return end
		--set the player to the train position.
		--minetest will emerge the area and load the objects, which then will call reattach_all().
		--because player is in mapping, it will not be subject to dying.
		player:setpos(train.last_pos)
	end
end
minetest.register_on_joinplayer(function(player)
	return advtrains.pcall(function()
		advtrains.hud[player:get_player_name()] = nil
		advtrains.hhud[player:get_player_name()] = nil
		--independent of this, cause all wagons of the train which are loaded to reattach their players
		--needed because already loaded wagons won't call reattach_all()
		for _,wagon in pairs(minetest.luaentities) do
			if wagon.is_wagon and wagon.initialized and wagon.train_id==id then
				wagon:reattach_all()
			end
		end
	end)
end)


minetest.register_on_dieplayer(function(player)
	return advtrains.pcall(function()
		local pname=player:get_player_name()
		local id=advtrains.player_to_train_mapping[pname]
		if id then
			local train=advtrains.trains[id]
			if not train then advtrains.player_to_train_mapping[pname]=nil return end
			for _,wagon in pairs(minetest.luaentities) do
				if wagon.is_wagon and wagon.initialized and wagon.train_id==id then
					--when player dies, detach him from the train
					--call get_off_plr on every wagon since we don't know which one he's on.
					wagon:get_off_plr(pname)
				end
			end
		end
	end)
end)

--[[

Zone diagram of a train (copy from occupation.lua!):
              |___| |___| --> Direction of travel
              oo oo+oo oo
=|=======|===|===========|===|=======|===================|========|===
 |SafetyB|CpB|   Train   |CpF|SafetyF|        Brake      |Aware   |
[1]     [2] [3]         [4] [5]     [6]                 [7]      [8]
This mapping from indices in occwindows to zone ids is contained in WINDOW_ZONE_IDS


The occupation system has been abandoned. The constants will still be used
to determine the couple distance
(because of the reverse lookup, the couple system simplifies a lot...)

]]--
-- unless otherwise stated, in meters.
local SAFETY_ZONE = 10
local COUPLE_ZONE = 2 --value in index positions!
local BRAKE_SPACE = 10
local AWARE_ZONE = 10
local WINDOW_ZONE_IDS = {
	2, -- 1 - SafetyB
	4, -- 2 - CpB
	1, -- 3 - Train
	5, -- 4 - CpF
	3, -- 5 - SafetyF
	6, -- 6 - Brake
	7, -- 7 - Aware
}


-- If a variable does not exist in the table, it is assigned the default value
local function assertdef(tbl, var, def)
	if not tbl[var] then
		tbl[var] = def
	end
end

function advtrains.get_acceleration(train, lever)
	local acc_all = t_accel_all[lever]
	local acc_eng = t_accel_eng[lever]
	local nwagons = #train.trainparts
	if nwagons == 0 then
		-- empty train! avoid division through zero
		return -1
	end
	local acc = acc_all + (acc_eng*train.locomotives_in_train)/nwagons
	return acc
end

-- Small local util function to recalculate train's end index
local function recalc_end_index(train)
	train.end_index = advtrains.path_get_index_by_offset(train, train.index, -train.trainlen)
end

-- Occupation Callback system
-- see occupation.lua
-- signature is advtrains.te_register_on_<?>(function(id, train) ... end)

local function mkcallback(name)
	local callt = {}
	advtrains["te_register_on_"..name] = function(func)
		assertt(func, "function")
		table.insert(callt, func)
	end
	return callt, function(id, train)
		for _,f in ipairs(callt) do
			f(id, train)
		end
	end
end

local callbacks_new_path, run_callbacks_new_path = mkcallback("new_path")
local callbacks_update, run_callbacks_update = mkcallback("update")
local callbacks_create, run_callbacks_create = mkcallback("create")
local callbacks_remove, run_callbacks_remove = mkcallback("remove")


-- train_ensure_init: responsible for creating a state that we can work on, after one of the following events has happened:
-- - the train's path got cleared
-- - save files were loaded
-- Additionally, this gets called outside the step cycle to initialize and/or remove a train, then occ_write_mode is set.
function advtrains.train_ensure_init(id, train)
	if not train then
		atwarn("train_ensure_init: Called with id =",id,"but a nil train!")
		atwarn(debug.traceback())
		return nil
	end
	
	train.dirty = true
	if train.no_step then return nil end

	assertdef(train, "velocity", 0)
	--assertdef(train, "tarvelocity", 0)
	assertdef(train, "acceleration", 0)
	assertdef(train, "id", id)
	assertdef(train, "ctrl", {})
	
	
	if not train.drives_on or not train.max_speed then
		advtrains.update_trainpart_properties(id)
	end
	
	--restore path
	if not train.path then
		if not train.last_pos then
			atlog("Train",id,": Restoring path failed, no last_pos set! Train will be disabled. You can try to fix the issue in the save file.")
			train.no_step = true
			return nil
		end
		if not train.last_connid then
			atwarn("Train",id,": Restoring path: no last_connid set! Will assume 1")
			train.last_connid = 1
			--[[
			Why this fix was necessary:
			Issue: Migration problems on Grand Theft Auto Minetest
			1. Run of this code, warning printed.
			2. path_create failed with result==nil (there was an unloaded node, wait_for_path set)
			3. in consequence, the supposed call to path_setrestore does not happen
			4. train.last_connid is still unset
			5. next step, warning is printed again
			Result: log flood.
			]]
		end
		
		local result = advtrains.path_create(train, train.last_pos, train.last_connid or 1, train.last_frac or 0)
		
		if result==false then
			atlog("Train",id,": Restoring path failed, node at",train.last_pos,"is gone! Train will be disabled. You can try to place a rail at this position and restart the server.")
			train.no_step = true
			return nil
		elseif result==nil then
			if not train.wait_for_path then
				atlog("Train",id,": Can't initialize: Waiting for the (yet unloaded) node at",train.last_pos," to be loaded.")
			end
			train.wait_for_path = true
			return false
		end
		-- by now, we should have a working initial path
		train.wait_for_path = false
		
		advtrains.update_trainpart_properties(id)
		recalc_end_index(train)
		
		--atdebug("Train",id,": Successfully restored path at",train.last_pos," connid",train.last_connid," frac",train.last_frac)
		
		-- run on_new_path callbacks
		run_callbacks_new_path(id, train)
	end
	
	train.dirty = false -- TODO einbauen!
	return true
end

function advtrains.train_step_b(id, train, dtime)
	if train.no_step or train.wait_for_path or not train.path then return end
	
	-- in this code, we check variables such as path_trk_? and path_dist. We need to ensure that the path is known for the whole 'Train' zone
	advtrains.path_get(train, atfloor(train.index + 2))
	advtrains.path_get(train, atfloor(train.end_index - 1))
	
	--- 3. handle velocity influences ---
	local train_moves=(train.velocity~=0)
	local tarvel_cap = train.speed_restriction
	
	if train.recently_collided_with_env then
		tarvel_cap=0
		if not train_moves then
			train.recently_collided_with_env=nil--reset status when stopped
		end
	end
	if train.locomotives_in_train==0 then
		tarvel_cap=0
	end
	
	--- 3a. this can be useful for debugs/warnings and is used for check_trainpartload ---
	local t_info, train_pos=sid(id), advtrains.path_get(train, atfloor(train.index))
	if train_pos then
		t_info=t_info.." @"..minetest.pos_to_string(train_pos)
		--atprint("train_pos:",train_pos)
	end
	
	--apply off-track handling:
	local front_off_track = train.index>train.path_trk_f
	local back_off_track=train.end_index<train.path_trk_b
	train.off_track = front_off_track or back_off_track
	
	if front_off_track then
		tarvel_cap=0
	end
	if back_off_track then -- eventually overrides front_off_track restriction
		tarvel_cap=1
	end
	
	-- Driving control rework:
	--[[
	Items are only defined when something is controlling them.
	In order of precedence.
	train.ctrl = {
		lzb  = restrictive override from LZB
		user = User input from driverstand
		atc  = ATC command override (determined here)
	}
	The code here determines the precedence and writes the final control into train.lever
	]]
	
	--interpret ATC command and apply auto-lever control when not actively controlled
	local trainvelocity = train.velocity
	
	if train.ctrl.user then
		advtrains.atc.train_reset_command(train)
	else
		local braketar = train.atc_brake_target
		local emerg = false -- atc_brake_target==-1 means emergency brake (BB command)
		if braketar == -1 then
			braketar = 0
			emerg = true
		end
		if braketar and braketar>=trainvelocity then
			train.atc_brake_target=nil
			braketar = nil
		end
		--if train.tarvelocity and train.velocity==train.tarvelocity then
		--	train.tarvelocity = nil
		--end
		if train.atc_wait_finish then
			if not train.atc_brake_target and (not train.tarvelocity or train.velocity==train.tarvelocity) then
				train.atc_wait_finish=nil
			end
		end
		if train.atc_command then
			if (not train.atc_delay or train.atc_delay<=0) and not train.atc_wait_finish then
				advtrains.atc.execute_atc_command(id, train)
			else
				train.atc_delay=train.atc_delay-dtime
			end
		elseif train.atc_delay then
			train.atc_delay = nil
		end
		
		train.ctrl.atc = nil
		if train.tarvelocity and train.tarvelocity>trainvelocity then
			train.ctrl.atc=4
		end
		if train.tarvelocity and train.tarvelocity<trainvelocity then
			if (braketar and braketar<trainvelocity) then
				if emerg then
					train.ctrl.atc = 0
				else
					train.ctrl.atc=1
				end
			else
				train.ctrl.atc=2
			end
		end
	end
	
	--if tarvel_cap and train.tarvelocity and tarvel_cap<train.tarvelocity then
	--	train.tarvelocity=tarvel_cap
	--end
	
	local tmp_lever
	
	for _, lev in pairs(train.ctrl) do
		-- use the most restrictive of all control overrides
		tmp_lever = math.min(tmp_lever or 4, lev)
	end
	
	if not tmp_lever then
		-- if there was no control at all, default to 3
		tmp_lever = 3
	end
	
	if tarvel_cap and trainvelocity>tarvel_cap then
		tmp_lever = 0
	end
	
	train.lever = tmp_lever
	
	--- 3a. actually calculate new velocity ---
	if tmp_lever~=3 then
		local accel = advtrains.get_acceleration(train, tmp_lever)
		local vdiff = accel*dtime
		
		-- This should only be executed when we are accelerating
		-- I suspect that this causes the braking bugs
		if tmp_lever == 4 then
		
			-- ATC control exception: don't cross tarvelocity if
			-- atc provided a target_vel
			if train.tarvelocity then
				local tvdiff = train.tarvelocity - trainvelocity
				if tvdiff~=0 and math.abs(vdiff) > math.abs(tvdiff) then
					--applying this change would cross tarvelocity
					--atdebug("In Tvdiff condition, clipping",vdiff,"to",tvdiff)
					--atdebug("vel=",trainvelocity,"tvel=",train.tarvelocity)
					vdiff=tvdiff
				end
			end
			if tarvel_cap and trainvelocity<=tarvel_cap and trainvelocity+vdiff>tarvel_cap then
				vdiff = tarvel_cap - train.velocity
			end
			local mspeed = (train.max_speed or 10)
			if trainvelocity+vdiff > mspeed then
				vdiff = mspeed - trainvelocity
			end
		end
		
		if trainvelocity+vdiff < 0 then
			vdiff = - trainvelocity
		end


		train.acceleration=vdiff
		train.velocity=train.velocity+vdiff
		--if train.ctrl.user then
		--	train.tarvelocity = train.velocity
		--end
	else
		train.acceleration = 0
	end
	
	--- 4. move train ---
	
	local idx_floor = math.floor(train.index)
	local pdist = (train.path_dist[idx_floor+1] - train.path_dist[idx_floor])
	local distance = (train.velocity*dtime) / pdist
	
	--debugging code
	--train.debug = atdump(train.ctrl).."step_dist: "..math.floor(distance*1000)
	
	train.index=train.index+distance
	
	recalc_end_index(train)

end

function advtrains.train_step_c(id, train, dtime)
	if train.no_step or train.wait_for_path or not train.path then return end
	
	-- all location/extent-critical actions have been done.
	-- calculate the new occupation window
	run_callbacks_update(id, train)
	
	-- Return if something(TM) damaged the path
	if train.no_step or train.wait_for_path or not train.path then return end
	
	advtrains.path_clear_unused(train)
	
	advtrains.path_setrestore(train)
	
	-- less important stuff
	
	train.check_trainpartload=(train.check_trainpartload or 0)-dtime
	if train.check_trainpartload<=0 then
		advtrains.spawn_wagons(id)
		train.check_trainpartload=2
	end
	
	--- 8. check for collisions with other trains and damage players ---
	
	local train_moves=(train.velocity~=0)
	
	--- Check whether this train can be coupled to another, and set couple entities accordingly
	if not train.was_standing and not train_moves then
		advtrains.train_check_couples(train)
	end
	train.was_standing = not train_moves
	
	if train_moves then
		
		local collided = false
		local coll_grace=1
		local collindex = advtrains.path_get_index_by_offset(train, train.index, -coll_grace)
		local collpos = advtrains.path_get(train, atround(collindex))
		if collpos then
			local rcollpos=advtrains.round_vector_floor_y(collpos)
			local is_loaded_area = advtrains.is_node_loaded(rcollpos)
			for x=-train.extent_h,train.extent_h do
				for z=-train.extent_h,train.extent_h do
					local testpos=vector.add(rcollpos, {x=x, y=0, z=z})