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local function on_punch(pos,node,player)
atlatc.interrupt.add(0, pos, {type="punch", punch=true, name=player:get_player_name()})
end
minetest.register_node("advtrains_luaautomation:oppanel", {
drawtype = "normal",
tiles={"atlatc_oppanel.png"},
description = "LuaATC operation panel",
groups = {
cracky = 1,
save_in_at_nodedb=1,
},
after_place_node = atlatc.active.after_place_node,
after_dig_node = atlatc.active.after_dig_node,
on_receive_fields = atlatc.active.on_receive_fields,
on_punch = on_punch,
luaautomation = {
fire_event=atlatc.active.run_in_env
},
digiline = {
receptor = {},
effector = {
action = atlatc.active.on_digiline_receive
},
},
})
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