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0000 89 50 4e 47 0d 0a 1a 0a 00 00 00 0d 49 48 44 52 00 00 00 08 00 00 00 08 01 03 00 00 00 fe c1 2c .PNG........IHDR...............,
0020 c8 00 00 00 06 50 4c 54 45 00 00 00 01 d1 48 44 81 ee 04 00 00 00 01 74 52 4e 53 00 40 e6 d8 66 .....PLTE.....HD.......tRNS.@..f
0040 00 00 00 01 62 4b 47 44 00 88 05 1d 48 00 00 00 09 70 48 59 73 00 00 0b 13 00 00 0b 13 01 00 9a ....bKGD....H....pHYs...........
0060 9c 18 00 00 00 07 74 49 4d 45 07 e2 05 1d 11 17 32 2d 7b 0c 4a 00 00 00 0e 49 44 41 54 08 d7 63 ......tIME......2-{.J....IDAT..c
0080 e0 67 80 40 28 00 00 02 e0 00 3d cb 39 ea fc 00 00 00 00 49 45 4e 44 ae 42 60 82 .g.@(.....=.9......IEND.B`.
2'>82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "settings.h"
#include "filesys.h"

void set_default_settings(Settings *settings)
{
	// Client and server

	settings->setDefault("port", "");
	settings->setDefault("name", "");

	// Client stuff

	settings->setDefault("keymap_forward", "KEY_KEY_W");
	settings->setDefault("keymap_backward", "KEY_KEY_S");
	settings->setDefault("keymap_left", "KEY_KEY_A");
	settings->setDefault("keymap_right", "KEY_KEY_D");
	settings->setDefault("keymap_jump", "KEY_SPACE");
	settings->setDefault("keymap_sneak", "KEY_LSHIFT");
	settings->setDefault("keymap_drop", "KEY_KEY_Q");
	settings->setDefault("keymap_inventory", "KEY_KEY_I");
	settings->setDefault("keymap_special1", "KEY_KEY_E");
	settings->setDefault("keymap_chat", "KEY_KEY_T");
	settings->setDefault("keymap_cmd", "/");
	settings->setDefault("keymap_console", "KEY_F10");
	settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
	settings->setDefault("keymap_freemove", "KEY_KEY_K");
	settings->setDefault("keymap_fastmove", "KEY_KEY_J");
	settings->setDefault("keymap_noclip", "KEY_KEY_H");
	settings->setDefault("keymap_screenshot", "KEY_F12");
	settings->setDefault("keymap_toggle_hud", "KEY_F1");
	settings->setDefault("keymap_toggle_chat", "KEY_F2");
	settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
	settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
	settings->setDefault("keymap_toggle_debug", "KEY_F5");
	settings->setDefault("keymap_toggle_profiler", "KEY_F6");
	settings->setDefault("keymap_increase_viewing_range_min", "+");
	settings->setDefault("keymap_decrease_viewing_range_min", "-");
	settings->setDefault("anaglyph", "false");
	settings->setDefault("anaglyph_strength", "0.1");
	settings->setDefault("aux1_descends", "false");
	settings->setDefault("doubletap_jump", "false");
	settings->setDefault("always_fly_fast", "true");

	// Some (temporary) keys for debugging
	settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
	settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
	settings->setDefault("keymap_quicktune_next", "KEY_END");
	settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
	settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");

	// Show debug info by default?
	#ifdef NDEBUG
	settings->setDefault("show_debug", "false");
	#else
	settings->setDefault("show_debug", "true");
	#endif

	settings->setDefault("wanted_fps", "30");
	settings->setDefault("fps_max", "60");
	// A bit more than the server will send around the player, to make fog blend well
	settings->setDefault("viewing_range_nodes_max", "240");
	settings->setDefault("viewing_range_nodes_min", "35");
	settings->setDefault("screenW", "800");
	settings->setDefault("screenH", "600");
	settings->setDefault("fullscreen", "false");
	settings->setDefault("fullscreen_bpp", "24");
	settings->setDefault("fsaa", "0");
	settings->setDefault("vsync", "false");
	settings->setDefault("address", "");
	settings->setDefault("random_input", "false");
	settings->setDefault("client_unload_unused_data_timeout", "600");
	settings->setDefault("enable_fog", "true");
	settings->setDefault("fov", "72");
	settings->setDefault("view_bobbing", "true");
	settings->setDefault("new_style_water", "false");
	settings->setDefault("new_style_leaves", "true");
	settings->setDefault("smooth_lighting", "true");
	settings->setDefault("enable_texture_atlas", "false");
	settings->setDefault("texture_path", "");
	settings->setDefault("shader_path", "");
	settings->setDefault("video_driver", "opengl");
	settings->setDefault("free_move", "false");
	settings->setDefault("noclip", "false");
	settings->setDefault("continuous_forward", "false");
	settings->setDefault("fast_move", "false");
	settings->setDefault("invert_mouse", "false");
	settings->setDefault("enable_farmesh", "false");
	settings->setDefault("enable_clouds", "true");
	settings->setDefault("screenshot_path", ".");
	settings->setDefault("view_bobbing_amount", "1.0");
	settings->setDefault("fall_bobbing_amount", "0.0");
	settings->setDefault("enable_3d_clouds", "true");
	settings->setDefault("cloud_height", "120");
	settings->setDefault("menu_clouds", "true");
	settings->setDefault("opaque_water", "false");
	settings->setDefault("console_color", "(0,0,0)");
	settings->setDefault("console_alpha", "200");
	settings->setDefault("selectionbox_color", "(0,0,0)");
	settings->setDefault("crosshair_color", "(255,255,255)");
	settings->setDefault("crosshair_alpha", "255");
	settings->setDefault("enable_sound", "true");
	settings->setDefault("sound_volume", "0.8");
	settings->setDefault("desynchronize_mapblock_texture_animation", "true");

	settings->setDefault("mip_map", "false");
	settings->setDefault("anisotropic_filter", "false");
	settings->setDefault("bilinear_filter", "false");
	settings->setDefault("trilinear_filter", "false");
	settings->setDefault("preload_item_visuals", "true");
	settings->setDefault("enable_shaders", "2");
	settings->setDefault("repeat_rightclick_time", "0.25");
	settings->setDefault("enable_particles", "true");

	settings->setDefault("media_fetch_threads", "8");

	settings->setDefault("serverlist_url", "servers.minetest.net");
	settings->setDefault("serverlist_file", "favoriteservers.txt");
	settings->setDefault("server_announce", "false");
	settings->setDefault("server_url", "");
	settings->setDefault("server_address", "");
	settings->setDefault("server_name", "");
	settings->setDefault("server_description", "");

	settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf"));
	settings->setDefault("font_size", "13");
	settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf"));
	settings->setDefault("mono_font_size", "13");

	// Server stuff
	// "map-dir" doesn't exist by default.
	settings->setDefault("default_game", "minetest");
	settings->setDefault("motd", "");
	settings->setDefault("max_users", "100");
	settings->setDefault("strict_protocol_version_checking", "false");
	settings->setDefault("creative_mode", "false");
	settings->setDefault("enable_damage", "true");
	settings->setDefault("only_peaceful_mobs", "false");
	settings->setDefault("fixed_map_seed", "");
	settings->setDefault("give_initial_stuff", "false");
	settings->setDefault("default_password", "");
	settings->setDefault("default_privs", "interact, shout");
	settings->setDefault("unlimited_player_transfer_distance", "true");
	settings->setDefault("enable_pvp", "true");
	settings->setDefault("disallow_empty_password", "false");
	settings->setDefault("disable_anticheat", "false");
	settings->setDefault("enable_rollback_recording", "false");

	settings->setDefault("profiler_print_interval", "0");
	settings->setDefault("enable_mapgen_debug_info", "false");
	settings->setDefault("active_object_send_range_blocks", "3");
	settings->setDefault("active_block_range", "2");
	//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
	// This causes frametime jitter on client side, or does it?
	settings->setDefault("max_simultaneous_block_sends_per_client", "4");
	settings->setDefault("max_simultaneous_block_sends_server_total", "20");
	settings->setDefault("max_block_send_distance", "9");
	settings->setDefault("max_block_generate_distance", "7");
	settings->setDefault("time_send_interval", "5");
	settings->setDefault("time_speed", "72");
	settings->setDefault("server_unload_unused_data_timeout", "29");
	settings->setDefault("server_map_save_interval", "5.3");
	settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
	settings->setDefault("dedicated_server_step", "0.1");
	settings->setDefault("ignore_world_load_errors", "false");
	settings->setDefault("congestion_control_aim_rtt", "0.2");
	settings->setDefault("congestion_control_max_rate", "400");
	settings->setDefault("congestion_control_min_rate", "10");
	settings->setDefault("remote_media", "");
	settings->setDefault("debug_log_level", "2");
	settings->setDefault("emergequeue_limit_total", "256");
	settings->setDefault("emergequeue_limit_diskonly", "");
	settings->setDefault("emergequeue_limit_generate", "");
	settings->setDefault("num_emerge_threads", "1");
	
	// physics stuff
	settings->setDefault("movement_acceleration_default", "3");
	settings->setDefault("movement_acceleration_air", "2");
	settings->setDefault("movement_acceleration_fast", "10");
	settings->setDefault("movement_speed_walk", "4");
	settings->setDefault("movement_speed_crouch", "1.35");
	settings->setDefault("movement_speed_fast", "20");
	settings->setDefault("movement_speed_climb", "2");
	settings->setDefault("movement_speed_jump", "6.5");
	settings->setDefault("movement_liquid_fluidity", "1");
	settings->setDefault("movement_liquid_fluidity_smooth", "0.5");
	settings->setDefault("movement_liquid_sink", "10");
	settings->setDefault("movement_gravity", "9.81");

	//liquid stuff
	settings->setDefault("liquid_finite", "false");
	settings->setDefault("liquid_update", "1.0");
	settings->setDefault("liquid_relax", "2");
	settings->setDefault("liquid_fast_flood", "1");
	settings->setDefault("underground_springs", "1");

	//mapgen stuff
	settings->setDefault("mg_name", "v6");
	settings->setDefault("water_level", "1");
	settings->setDefault("chunksize", "5");
	settings->setDefault("mg_flags", "trees, caves, v6_biome_blend");
	settings->setDefault("mgv6_freq_desert", "0.45");
	settings->setDefault("mgv6_freq_beach", "0.15");

	settings->setDefault("mgv6_np_terrain_base",   "-4, 20, (250, 250, 250), 82341, 5, 0.6");
	settings->setDefault("mgv6_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6");
	settings->setDefault("mgv6_np_steepness",      "0.85, 0.5, (125, 125, 125), -932, 5, 0.7");
	settings->setDefault("mgv6_np_height_select",  "0.5, 1, (250, 250, 250), 4213, 5, 0.69");
	settings->setDefault("mgv6_np_mud",            "4, 2, (200, 200, 200), 91013, 3, 0.55");
	settings->setDefault("mgv6_np_beach",          "0, 1, (250, 250, 250), 59420, 3, 0.50");
	settings->setDefault("mgv6_np_biome",          "0, 1, (250, 250, 250), 9130, 3, 0.50");
	settings->setDefault("mgv6_np_cave",           "6, 6, (250, 250, 250), 34329, 3, 0.50");
	settings->setDefault("mgv6_np_humidity",       "0.5, 0.5, (500, 500, 500), 72384, 4, 0.66");
	settings->setDefault("mgv6_np_trees",          "0, 1, (125, 125, 125), 2, 4, 0.66");
	settings->setDefault("mgv6_np_apple_trees",    "0, 1, (100, 100, 100), 342902, 3, 0.45");

	settings->setDefault("mgv7_np_terrain_base",     "0, 80, (250, 250, 250), 82341, 5, 0.6");
	settings->setDefault("mgv7_np_terrain_alt",      "0, 20, (250, 250, 250), 5934, 5, 0.6");
	settings->setDefault("mgv7_np_terrain_mod",      "0, 1, (350, 350, 350), 85039, 5, 0.6");
	settings->setDefault("mgv7_np_terrain_persist",  "0, 1, (500, 500, 500), 539, 3, 0.6");
	settings->setDefault("mgv7_np_height_select",    "0.5, 0.5, (250, 250, 250), 4213, 5, 0.69");
	settings->setDefault("mgv7_np_ridge",            "0.5, 1, (100, 100, 100), 6467, 4, 0.75");

	settings->setDefault("mgindev_np_terrain_base",   "-4,   20,  (250, 250, 250), 82341, 5, 0.6,  10,  10");
	settings->setDefault("mgindev_np_terrain_higher", "20,   16,  (500, 500, 500), 85039, 5, 0.6,  10,  10");