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/*
Minetest
Copyright (C) 2014-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
Copyright (C) 2015-2018 paramat

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "mg_decoration.h"
#include "mg_schematic.h"
#include "mapgen.h"
#include "noise.h"
#include "map.h"
#include "log.h"
#include "util/numeric.h"
#include <algorithm>
#include <vector>


FlagDesc flagdesc_deco[] = {
	{"place_center_x",  DECO_PLACE_CENTER_X},
	{"place_center_y",  DECO_PLACE_CENTER_Y},
	{"place_center_z",  DECO_PLACE_CENTER_Z},
	{"force_placement", DECO_FORCE_PLACEMENT},
	{"liquid_surface",  DECO_LIQUID_SURFACE},
	{"all_floors",      DECO_ALL_FLOORS},
	{"all_ceilings",    DECO_ALL_CEILINGS},
	{NULL,              0}
};


///////////////////////////////////////////////////////////////////////////////


DecorationManager::DecorationManager(IGameDef *gamedef) :
	ObjDefManager(gamedef, OBJDEF_DECORATION)
{
}


size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
	v3s16 nmin, v3s16 nmax)
{
	size_t nplaced = 0;

	for (size_t i = 0; i != m_objects.size(); i++) {
		Decoration *deco = (Decoration *)m_objects[i];
		if (!deco)
			continue;

		nplaced += deco->placeDeco(mg, blockseed, nmin, nmax);
		blockseed++;
	}

	return nplaced;
}

DecorationManager *DecorationManager::clone() const
{
	auto mgr = new DecorationManager();
	ObjDefManager::cloneTo(mgr);
	return mgr;
}


///////////////////////////////////////////////////////////////////////////////


void Decoration::resolveNodeNames()
{
	getIdsFromNrBacklog(&c_place_on);
	getIdsFromNrBacklog(&c_spawnby);
}


bool Decoration::canPlaceDecoration(MMVManip *vm, v3s16 p)
{
	// Check if the decoration can be placed on this node
	u32 vi = vm->m_area.index(p);
	if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
		return false;

	// Don't continue if there are no spawnby constraints
	if (nspawnby == -1)
		return true;

	int nneighs = 0;
	static const v3s16 dirs[16] = {
		v3s16( 0, 0,  1),
		v3s16( 0, 0, -1),
		v3s16( 1, 0,  0),
		v3s16(-1, 0,  0),
		v3s16( 1, 0,  1),
		v3s16(-1, 0,  1),
		v3s16(-1, 0, -1),
		v3s16( 1, 0, -1),

		v3s16( 0, 1,  1),
		v3s16( 0, 1, -1),
		v3s16( 1, 1,  0),
		v3s16(-1, 1,  0),
		v3s16( 1, 1,  1),
		v3s16(-1, 1,  1),
		v3s16(-1, 1, -1),
		v3s16( 1, 1, -1)
	};

	// Check these 16 neighbouring nodes for enough spawnby nodes
	for (size_t i = 0; i != ARRLEN(dirs); i++) {
		u32 index = vm->m_area.index(p + dirs[i]);
		if (!vm->m_area.contains(index))
			continue;

		if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
			nneighs++;
	}

	if (nneighs < nspawnby)
		return false;

	return true;
}


size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
	PcgRandom ps(blockseed + 53);
	int carea_size = nmax.X - nmin.X + 1;

	// Divide area into parts
	// If chunksize is changed it may no longer be divisable by sidelen
	if (carea_size % sidelen)
		sidelen = carea_size;

	s16 divlen = carea_size / sidelen;
	int area = sidelen * sidelen;

	for (s16 z0 = 0; z0 < divlen; z0++)