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drawItemStack #include "guiItemImage.h" #include "IGUIEnvironment.h" #include "itemdef.h" using namespace irr; using namespace gui; GUIButtonItemImage::GUIButtonItemImage(gui::IGUIEnvironment *environment, gui::IGUIElement *parent, s32 id, core::rect<s32> rectangle, ISimpleTextureSource *tsrc, const std::string &item, Client *client, bool noclip) : GUIButton (environment, parent, id, rectangle, tsrc, noclip) { m_image = new GUIItemImage(environment, this, id, core::rect<s32>(0,0,rectangle.getWidth(),rectangle.getHeight()), item, getActiveFont(), client); sendToBack(m_image); m_client = client; } GUIButtonItemImage *GUIButtonItemImage::addButton(IGUIEnvironment *environment, const core::rect<s32> &rectangle, ISimpleTextureSource *tsrc, IGUIElement *parent, s32 id, const wchar_t *text, const std::string &item, Client *client) { GUIButtonItemImage *button = new GUIButtonItemImage(environment, parent ? parent : environment->getRootGUIElement(), id, rectangle, tsrc, item, client); if (text) button->setText(text); button->drop(); return button; }